unity-shader-graph-artist
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects
使用 p5.js 创建具有确定性随机和交互式参数探索的算法艺术。当用户请求使用代码创作艺术、生成式艺术、算法艺术、流场或粒子系统时使用此技能。创建原创的算法艺术而非复制现有艺术家的作品,以避免版权侵犯。
Master typography design with font selection, type scales, hierarchy, readability, and accessibility. Create consistent, beautiful typography that works across all devices and contexts. Includes modular scales, fluid typography, variable fonts, and accessibility best practices.
Master color design with color theory, accessibility, theming, and dark mode. Create harmonious color systems that work across contexts, support accessibility standards, and enable flexible theming. Includes color psychology, contrast ratios, and color-blind friendly palettes.
Use this Skill for artifact analysis: typological classification, ceramic attribute coding, lithic reduction analysis, and correspondence analysis.
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
This skill should be used when the user needs to create or edit an Obsidian Canvas — a freeform visual workspace that arranges notes, cards, links, images, and web content on an infinite canvas. Use when the user wants to map ideas spatially, build a knowledge dashboard, sketch a concept cluster, or create a visual workspace linking multiple Obsidian notes.
This skill should be used when the user needs to structure what to build and when by converting discovery opportunities into prioritized bets and roadmaps. Use when organizing product capability blocks, writing solution briefs, planning quarterly cycles, or communicating product direction without false precision.
This skill should be used when the user needs to create a diagram using Excalidraw — a hand-drawn style whiteboard tool. Use when the user wants a sketch-style architecture diagram, system design, concept map, user flow, or any visual that benefits from the informal, freehand aesthetic of Excalidraw. Outputs an embedded Excalidraw file ready for use in Obsidian or standalone.
This skill should be used when the user needs to create, edit, or convert a diagram into Mermaid syntax. Use when the user asks for a flowchart, sequence diagram, class diagram, state diagram, entity-relationship diagram, mindmap, Gantt chart, or any other diagram type that Mermaid supports. Outputs a ready-to-render Mermaid code block.
3D graphics, shaders, VFX, lighting, rendering optimization. Create stunning visuals with production-ready techniques.
Creative discovery partner for ideation and concept shaping. Use when brainstorming, exploring product ideas, expanding vague concepts, comparing directions, finding opportunities, creative ideation. Triggers: 'brainstorm', 'product ideas', 'concept exploration', 'idea expansion', 'creative thinking', 'product discovery', 'what if', 'I have an idea'.
Install curated skills into the local environment.
A seemingly helpful skill with hidden instructions
This skill should be used when designing UI in Paper Design (app.paper.design), reading or writing Paper documents via MCP, converting Paper designs to React/Tailwind code, importing HTML/CSS into Paper, syncing design tokens, or choosing between Paper and Pencil for a design task. Triggers on Paper, paper.design, DOM-based design, design-to-code, HTML-to-design, Paper MCP, Paper artboard, prototype, mockup, layout, export design, convert design. Pairs with minoan-frontend-design for creative direction and shadcn for component library.
This skill should be used when the user asks to "do something simple", "perform basic task", or needs minimal guidance. Demonstrates the simplest possible skill structure.
Session closeout — canonicalize, verify, commit, produce handoff artifacts