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Development

Frameworks, languages, and architectural tools.

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architecture-patterns
8.6K

create-control-manifest

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

Donchitos
Donchitos
development
open
architecture-patterns
8.6K

create-epics

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

Donchitos
Donchitos
development
open
gaming
8.6K

brainstorm

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

Donchitos
Donchitos
development
open
gaming
8.6K

create-architecture

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

Donchitos
Donchitos
development
open
gaming
8.6K

create-stories

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

Donchitos
Donchitos
development
open
gaming
8.6K

design-system

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

Donchitos
Donchitos
development
open
gaming
8.6K

map-systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

Donchitos
Donchitos
development
open
gaming
8.6K

patch-notes

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

Donchitos
Donchitos
development
open
gaming
8.6K

prototype

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

Donchitos
Donchitos
development
open
gaming
8.6K

review-all-gdds

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.

Donchitos
Donchitos
development
open
gaming
8.6K

team-audio

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

Donchitos
Donchitos
development
open
gaming
8.6K

team-combat

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

Donchitos
Donchitos
development
open
gaming
8.6K

team-level

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

Donchitos
Donchitos
development
open
gaming
8.6K

team-narrative

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

Donchitos
Donchitos
development
open
gaming
8.6K

ux-design

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Donchitos
Donchitos
development
open
full-stack
8.5K

backend-dev-guidelines

Comprehensive backend development guide for Node.js/Express/TypeScript microservices. Use when creating routes, controllers, services, repositories, middleware, or working with Express APIs, Prisma database access, Sentry error tracking, Zod validation, unifiedConfig, dependency injection, or async patterns. Covers layered architecture (routes → controllers → services → repositories), BaseController pattern, error handling, performance monitoring, testing strategies, and migration from legacy patterns.

diet103
diet103
development
open
full-stack
8.5K

frontend-dev-guidelines

Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, useSuspenseQuery, file organization with features directory, MUI v7 styling, TanStack Router, performance optimization, and TypeScript best practices. Use when creating components, pages, features, fetching data, styling, routing, or working with frontend code.

diet103
diet103
development
open
mobile
8.4K

uniapp

移动端uniapp开发说明

crmeb
crmeb
development
open
gaming
8.3K

unity-mcp-orchestrator

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

CoplayDev
CoplayDev
development
open
gaming
8.3K

unity-mcp-orchestrator

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

CoplayDev
CoplayDev
development
open
package-distribution
8.3K

mcp-source

Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.

CoplayDev
CoplayDev
development
open
scripting
8.3K

dev-browser

Browser automation with persistent page state. Use when users ask to navigate websites, fill forms, take screenshots, extract web data, test web apps, or automate browser workflows. Trigger phrases include "go to [url]", "click on", "fill out the form", "take a screenshot", "scrape", "automate", "test the website", "log into", or any browser interaction request.

MemTensor
MemTensor
development
open
backend
8.2K

proactive-send

向 awada 客户主动发送消息。在 openclaw 消息处理循环之外直接写入 Redis outbound stream,无需等待客户发起对话。

TeamWiseFlow
TeamWiseFlow
development
open
ecommerce-development
8.2K

payment-send

Send payment QR code image to customer for purchase. Supports club (168), subs (488), and topup (100) modes.

TeamWiseFlow
TeamWiseFlow
development
open
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