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Development

Frameworks, languages, and architectural tools.

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gaming
2K

assets-prefab-create

Create a prefab from a GameObject in the current active scene. The prefab will be saved in the project assets at the specified path. Use 'gameobject-find' tool to find the target GameObject first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

assets-prefab-open

Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.

IvanMurzak
IvanMurzak
development
open
gaming
2K

editor-application-set-state

Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-component-add

Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-component-destroy

Destroy one or many components from target GameObject. Can't destroy missed components. Use 'gameobject-find' tool to find the target GameObject and 'gameobject-component-get' to get component details first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-component-modify

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-create

Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-destroy

Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-duplicate

Duplicate GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-modify

Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects.

IvanMurzak
IvanMurzak
development
open
gaming
2K

gameobject-set-parent

Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

IvanMurzak
IvanMurzak
development
open
gaming
2K

scene-create

Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.

IvanMurzak
IvanMurzak
development
open
gaming
2K

scene-unload

Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.

IvanMurzak
IvanMurzak
development
open
gaming
2K

screenshot-game-view

Captures a screenshot from the Unity Editor Game View and returns it as an image. Reads the Game View's own render texture directly via the Unity Editor API. The image size matches the current Game View resolution. Returns the image directly for visual inspection by the LLM.

IvanMurzak
IvanMurzak
development
open
gaming
2K

unity-skill-create

Create a new skill using C# code. It will be added into the project as a .cs file and compiled by Unity. The skill will be available for use after compilation. It must be a partial class decorated with [McpPluginToolType]. Each tool method must be decorated with [McpPluginTool]. The class name should match the file name. All Unity API calls must use com.IvanMurzak.ReflectorNet.Utils.MainThread.Instance.Run(). Return a data model for structured output, or void for side-effect-only operations. Full sample: ```csharp #nullable enable using System; using System.ComponentModel; using com.IvanMurzak.McpPlugin; using com.IvanMurzak.ReflectorNet.Utils; using com.IvanMurzak.Unity.MCP.Editor.Utils; using com.IvanMurzak.Unity.MCP.Runtime.Data; using UnityEditor; using UnityEngine; namespace com.IvanMurzak.Unity.MCP.Editor.API { [McpPluginToolType] public partial class Tool_Sample { [McpPluginTool("sample-get", Title = "Sample / Get")] [Description("Finds a GameObject and returns its ref d

IvanMurzak
IvanMurzak
development
open
package-distribution
2K

assets-modify

Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.

IvanMurzak
IvanMurzak
development
open
package-distribution
2K

package-add

Install a package from the Unity Package Manager registry, Git URL, or local path. This operation modifies the project's manifest.json and triggers package resolution. Note: Package installation may trigger a domain reload. The result will be sent after the reload completes. Use 'package-search' tool to search for packages and 'package-list' to list installed packages.

IvanMurzak
IvanMurzak
development
open
package-distribution
2K

package-list

List all packages installed in the Unity project (UPM packages). Returns information about each installed package including name, version, source, and description. Use this to check which packages are currently installed before adding or removing packages.

IvanMurzak
IvanMurzak
development
open
package-distribution
2K

package-remove

Remove (uninstall) a package from the Unity project. This removes the package from the project's manifest.json and triggers package resolution. Note: Built-in packages and packages that are dependencies of other installed packages cannot be removed. Note: Package removal may trigger a domain reload. The result will be sent after the reload completes. Use 'package-list' tool to list installed packages first.

IvanMurzak
IvanMurzak
development
open
scripting
2K

script-execute

Compiles and executes C# code dynamically using Roslyn. The provided code must define a class with a static method to execute.

IvanMurzak
IvanMurzak
development
open
scripting
2K

script-update-or-create

Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.

IvanMurzak
IvanMurzak
development
open
backend
2K

data-client-endpoint-setup

Set up @data-client/endpoint for custom async operations. Wraps existing async functions with Endpoint for use with Data Client hooks. Use after data-client-setup detects non-REST/GraphQL async patterns.

reactive
reactive
development
open
backend
2K

data-client-graphql-setup

Set up @data-client/graphql for GraphQL APIs. Configures GQLEndpoint with auth and custom options. Use after data-client-setup detects GraphQL patterns.

reactive
reactive
development
open
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