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Gaming

Game development engines and assets.

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gaming
150.4K

golang-patterns

İdiomatic Go desenler, en iyi uygulamalar ve sağlam, verimli ve bakımı kolay Go uygulamaları oluşturmak için konvansiyonlar.

affaan-m
affaan-m
development
open
gaming
89.7K

storybook-upgrade

Upgrade Storybook to a specific version (canary or release). Use this when upgrading Storybook packages in an external app, reproduction, or test project.

storybookjs
storybookjs
development
open
gaming
60.3K

surprise-me

Create a delightful, unexpected "wow" experience for the user by dynamically discovering and creatively combining other enabled skills. Triggers when the user says "surprise me" or any request expressing a desire for an unexpected creative showcase. Also triggers when the user is bored, wants inspiration, or asks for "something interesting".

bytedance
bytedance
development
open
gaming
54.3K

ideation

Generate project ideas through creative constraints. Use when the user says 'I want to build something', 'give me a project idea', 'I'm bored', 'what should I make', 'inspire me', or any variant of 'I have tools but no direction'. Works for code, art, hardware, writing, tools, and anything that can be made.

NousResearch
NousResearch
development
open
gaming
54.3K

pokemon-player

Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.

NousResearch
NousResearch
development
open
gaming
54.3K

audiocraft-audio-generation

PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.

NousResearch
NousResearch
development
open
gaming
44.3K

bmad-brainstorming

Facilitate interactive brainstorming sessions using diverse creative techniques and ideation methods. Use when the user says help me brainstorm or help me ideate.

bmad-code-org
bmad-code-org
development
open
gaming
40.3K

mempalace

MemPalace — mine projects and conversations into a searchable memory palace. Use when asked about mempalace, memory palace, mining memories, searching memories, or palace setup.

milla-jovovich
milla-jovovich
development
open
gaming
39.3K

actions-and-utilities

Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.

phaserjs
phaserjs
development
open
gaming
39.3K

animations

Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.

phaserjs
phaserjs
development
open
gaming
39.3K

audio-and-sound

Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.

phaserjs
phaserjs
development
open
gaming
39.3K

data-manager

Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.

phaserjs
phaserjs
development
open
gaming
39.3K

events-system

Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.

phaserjs
phaserjs
development
open
gaming
39.3K

game-object-components

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.

phaserjs
phaserjs
development
open
gaming
39.3K

game-setup-and-config

Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.

phaserjs
phaserjs
development
open
gaming
39.3K

groups-and-containers

Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.

phaserjs
phaserjs
development
open
gaming
39.3K

input-keyboard-mouse-touch

Use this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas, interactive objects, and gamepad support. Triggers on: keyboard, mouse, touch, pointer, drag, drop, click, input, gamepad, cursor keys.

phaserjs
phaserjs
development
open
gaming
39.3K

particles

Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.

phaserjs
phaserjs
development
open
gaming
39.3K

physics-arcade

Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.

phaserjs
phaserjs
development
open
gaming
39.3K

render-textures

Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.

phaserjs
phaserjs
development
open
gaming
39.3K

scenes

Use this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing, restarting, and the SceneManager. Triggers on: Scene, scene lifecycle, preload, create, update, scene transition, SceneManager.

phaserjs
phaserjs
development
open
gaming
39.3K

text-and-bitmaptext

Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.

phaserjs
phaserjs
development
open
gaming
33.4K

godot-gdscript-patterns

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

wshobson
wshobson
development
open
gaming
33.4K

unity-ecs-patterns

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

wshobson
wshobson
development
open
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