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Gaming

Game development engines and assets.

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gaming
814

durable-objects

Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.

cloudflare
cloudflare
development
open
gaming
813

design-prompt-generator-v2

Advanced 7-step hierarchical design prompt generator for AI web development tools (Lovable, Cursor, Bolt). Generates domain-aware, user-journey-based design prompts with emotional design considerations. Triggers on "디자인 프롬프트", "웹 디자인", "Lovable 프롬프트", "랜딩페이지 만들어줘", or any AI web builder prompt requests.

bear2u
bear2u
development
open
gaming
808

skill-evolution

After solving a non-trivial problem, detect generalizable learnings and propose skill updates so future interactions benefit automatically. Always active — applies to every interaction.

NVIDIA
NVIDIA
development
open
gaming
807

axiom-ios-games

Use when building ANY 2D or 3D game, game prototype, or interactive simulation with SpriteKit, SceneKit, or RealityKit. Covers scene graphs, ECS architecture, physics, actions, game loops, rendering, SwiftUI integration, SceneKit migration.

CharlesWiltgen
CharlesWiltgen
development
open
gaming
807

axiom-realitykit-ref

RealityKit API reference — Entity, Component, System, RealityView, Model3D, anchor types, material system, physics, collision, animation, audio, accessibility

CharlesWiltgen
CharlesWiltgen
development
open
gaming
807

axiom-realitykit

Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.

CharlesWiltgen
CharlesWiltgen
development
open
gaming
807

axiom-scenekit-ref

SceneKit → RealityKit concept mapping, complete API cross-reference for migration, scene graph API, materials, lighting, camera, physics, animation, constraints

CharlesWiltgen
CharlesWiltgen
development
open
gaming
807

axiom-spritekit-diag

Use when physics contacts don't fire, objects tunnel through walls, frame rate drops, touches don't register, memory spikes, coordinate confusion, or scene transition crashes

CharlesWiltgen
CharlesWiltgen
development
open
gaming
807

axiom-spritekit

Use when building SpriteKit games, implementing physics, actions, scene management, or debugging game performance. Covers scene graph, physics engine, actions system, game loop, rendering optimization.

CharlesWiltgen
CharlesWiltgen
development
open
gaming
788

review-security

Understand the components, mechanics, and constraints of context in agent systems. Use when writing, editing, or optimizing commands, skills, or sub-agents prompts.

NeoLabHQ
NeoLabHQ
development
open
gaming
788

saddjudge-with-debate

Evaluate solutions through multi-round debate between independent judges until consensus

NeoLabHQ
NeoLabHQ
development
open
gaming
770

game-loop

Fixed timestep game loop with interpolation for frame-rate independent physics. Separates physics updates from rendering, prevents spiral of death, and supports hitstop/slow-mo effects.

dadbodgeoff
dadbodgeoff
development
open
gaming
770

server-tick

Server-authoritative tick system for multiplayer games with lag compensation, anti-cheat validation, and deterministic physics. Prevents speed hacks and teleports while keeping gameplay fair for high-latency players.

dadbodgeoff
dadbodgeoff
development
open
gaming
759

manim-composer

Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.

adithya-s-k
adithya-s-k
development
open
gaming
759

game-studio

Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.

openai
openai
development
open
gaming
759

game-ui-frontend

Design UI surfaces for browser games. Use when the user asks for HUDs, menus, overlays, responsive layouts, or visual direction that must protect the playfield.

openai
openai
development
open
gaming
759

phaser-2d-game

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

openai
openai
development
open
gaming
759

sprite-pipeline

Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.

openai
openai
development
open
gaming
759

three-webgl-game

Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.

openai
openai
development
open
gaming
759

web-3d-asset-pipeline

Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

openai
openai
development
open
gaming
759

web-game-foundations

Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.

openai
openai
development
open
gaming
759

halo-dev

important!!! Must read before writing/editing any code, and follow it. Covers architecture, conventions, quality standards, and responsive design requirements.

openkursar
openkursar
development
open
gaming
728

touhou-little-maid

Answers gameplay questions about the Touhou Little Maid mod: getting started, taming maids, altar crafting, Power points, maid tasks and modes, backpacks, baubles, favorability, recovery, and other mod systems.

TartaricAcid
TartaricAcid
development
open
gaming
712

unity-animator

Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机.

Besty0728
Besty0728
development
open
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