category focus

Gaming

Game development engines and assets.

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gaming
278

brainstorm

Explore ambiguous or early-stage ideas interactively — tracks wish-readiness and crystallizes into a design for /wish.

automagik-dev
automagik-dev
development
open
gaming
276

cocos2d-x

Provides comprehensive guidance for Cocos2d-x v4 game engine including scene graph, nodes, sprites, actions, animations, physics, rendering, shaders, and platform deployment. Use when the user asks about Cocos2d-x, needs to create games, implement game features, set up development environments, or deploy games to multiple platforms.

partme-ai
partme-ai
development
open
gaming
276

threejs-animation

three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.

partme-ai
partme-ai
development
open
gaming
276

threejs-controls

Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.

partme-ai
partme-ai
development
open
gaming
276

tauri-window

Create and configure Tauri v2 windows including multi-window patterns, custom titlebars, and frameless window UI. Use when creating new windows, managing window lifecycle events, implementing custom titlebar drag regions, or building multi-window architectures.

partme-ai
partme-ai
development
open
gaming
276

threejs-objects

three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Use when building scene hierarchies, picking objects with Raycaster, or configuring instanced/skinned meshes; for pure vector math use threejs-math; for skeletal clips use threejs-animation.

partme-ai
partme-ai
development
open
gaming
276

threejs-textures

three.js textures: Texture, DataTexture, CubeTexture, CompressedTexture variants, DepthTexture, VideoTexture, CanvasTexture, 3D/array textures, Source; sampling parameters, mipmaps, anisotropy, wrap/mag/min filters; PMREMGenerator in Extras for environment map prefiltering. Use when configuring GPU texture objects and PMREM; for Draco/KTX2 transcoder file paths use threejs-loaders; for material map slots use threejs-materials; for output color pipeline use threejs-renderers.

partme-ai
partme-ai
development
open
gaming
270

forge

Use when the user says 'forge this', 'new skill', 'create enchantment', or wants to create a MemStack skill.

cwinvestments
cwinvestments
development
open
gaming
268

sound-effects

Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.

tadaspetra
tadaspetra
development
open
gaming
267

scenario

Author and manage holdout scenarios for behavioral validation. Scenarios are stored outside the codebase in .agents/holdout/ where implementing agents cannot see them. Triggers: scenario, holdout, behavioral scenario, create scenario, list scenarios.

boshu2
boshu2
development
open
gaming
267

scenario

Author and manage holdout scenarios for behavioral validation. Scenarios are stored in .agents/holdout/ where implementing agents cannot see them. Triggers: "$scenario", "holdout", "behavioral scenario", "create scenario", "list scenarios".

boshu2
boshu2
development
open
gaming
266

storybook

Storybook 스토리 작성 및 CSF 3.0 베스트 프랙티스 스킬. 다음 상황에서 사용: (1) 새 스토리 파일(.stories.tsx, .stories.ts) 작성 시, (2) 기존 스토리 수정 시, (3) Args, Decorators, Parameters 설정 시, (4) Storybook 설정 파일(.storybook/) 작업 시, (5) 'story', 'stories', 'storybook', 'CSF' 키워드가 포함된 작업 시

pedronauck
pedronauck
development
open
gaming
264

algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

dvlin-dev
dvlin-dev
development
open
gaming
261

new-story

Generate a Storybook story for a component using real components and project CSS classes

luxury-yacht
luxury-yacht
development
open
gaming
260

working-with-playground-app

This skill provides guidance for building UI/UX prototypes in the Packmind playground app. It should be used when creating a new prototype, iterating on an existing prototype, or working with files in apps/playground/. Triggers on mentions of "playground", "prototype", or direct work within the apps/playground/ directory.

PackmindHub
PackmindHub
development
open
gaming
260

algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

PackmindHub
PackmindHub
development
open
gaming
258

world-builder

Create and manage generative game zones for Dorothy's Pokemon-style world. Use this skill when creating, updating, or designing game worlds via MCP tools.

Charlie85270
Charlie85270
development
open
gaming
253

frontend-design

Creates unique, production-grade frontend interfaces with exceptional design quality. Use when user asks to build web components, pages, materials, posters, or applications (e.g., websites, landing pages, dashboards, React components, HTML/CSS layouts, or styling/beautifying any web UI). Generates creative, polished code and UI designs that avoid mediocre AI aesthetics.

YYH211
YYH211
development
open
gaming
248

style-format

Style template format specification. Single markdown files that describe artistic direction.

MadAppGang
MadAppGang
development
open
gaming
247

jira-safe

Implement SAFe methodology in Jira. Use when creating Epics, Features, Stories with proper hierarchy, acceptance criteria, and parent-child linking.

aiskillstore
aiskillstore
development
open
gaming
247

unity-ecs-patterns

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

aiskillstore
aiskillstore
development
open
gaming
247

algorithmic-art

Create generative art using p5.js with seeded randomness. Use this when creating procedural art, interactive visualizations, or algorithmic designs.

aiskillstore
aiskillstore
development
open
gaming
247

ai-collaborate-teaching

Design co-learning experiences using the Three Roles Framework (AI as Teacher/Student/Co-Worker). Use when teaching AI-driven development workflows, spec-first collaboration, or balancing AI assistance with foundational learning. NOT for curriculum without AI integration.

aiskillstore
aiskillstore
development
open
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