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Gaming

Game development engines and assets.

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gaming
113

game-engineering-team

AAA-caliber engineering council for building production-quality games. Use when implementing game systems, writing game code, designing data architecture, building UI components, creating tutorials, optimizing performance, or any technical game development task. Covers game programming patterns, casino/card game implementation, reward systems, game UI engineering, tutorial design, code architecture, data infrastructure, security, and quality assurance. Triggers on requests for game code, system implementation, refactoring, performance optimization, data design, or technical architecture decisions.

NeverSight
NeverSight
development
open
gaming
113

nebula-page-stories

Create example page stories that compose multiple components into realistic layouts. Use when building page-level Storybook stories that showcase how components work together. Covers PageLayout usage, composition rules, spacing with Spacer, and single-story hoisting.

NeverSight
NeverSight
development
open
gaming
113

game-design-patterns

Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.

NeverSight
NeverSight
development
open
gaming
113

implementing-game-skill-parsers

Use when implementing skill data generation from HTML sources for game build planners - guides the parser-factory-generation pattern for extracting level-scaling values for active and passive skills (project)

NeverSight
NeverSight
development
open
gaming
113

design-systems

Use this skill when building design systems, creating component libraries, defining design tokens, implementing theming, or setting up Storybook. Triggers on design tokens, component library, Storybook, theming, CSS variables, style dictionary, variant props, compound components, and any task requiring systematic UI component architecture.

NeverSight
NeverSight
development
open
gaming
113

plot-architect-coordinator

统筹剧情架构全流程,协调大纲/卷纲/章纲三层架构师,将故事概念转化为完整情节框架

NeverSight
NeverSight
development
open
gaming
113

geopolitics-expert

设计小说世界的政治格局和势力分布,包括国家设定、领土分布、政治体制、国际关系、军事冲突

NeverSight
NeverSight
development
open
gaming
113

game-audio

Use this skill when designing or implementing audio systems for games - sound effects, adaptive music, spatial/3D audio, and middleware integration with FMOD or Wwise. Triggers on sound design, audio implementation, adaptive music systems, spatial audio, HRTF, audio middleware setup, sound event architecture, audio mixing, dynamic soundscapes, and game audio optimization. Covers FMOD Studio, Audiokinetic Wwise, and engine-native audio APIs.

NeverSight
NeverSight
development
open
gaming
113

game-balancing

Use this skill when working with game balancing - economy design, difficulty curves, progression systems, reward schedules, playtesting analysis, or tuning game parameters. Triggers on any game design task involving resource sinks and faucets, XP curves, loot tables, difficulty scaling, player retention mechanics, or interpreting playtest data to adjust game feel.

NeverSight
NeverSight
development
open
gaming
112

edd

Eval-Driven Development (EDD) Framework v2.87.0 - Define-before-implement pattern with structured evals. Provides workflow: Define specifications → Implement features → Verify against evals. Components: TEMPLATE.md for eval definitions, edd.sh CLI script, /edd skill invocation. Check types: CC- (Capability), BC- (Behavior), NFC- (Non-Functional). Integrates with orchestrator workflow for quality-first development. Keywords: evals, define, implement, verify, capability checks, behavior checks, non-functional checks, template, quality assurance, test-driven, specification. Use when: defining new features with structured evals, implementing with verification requirements, creating quality specifications, TDD-style workflow with evals.

alfredolopez80
alfredolopez80
development
open
gaming
111

implement-paper

Implement a research paper as an interactive marimo notebook together with the user. Start by understanding what the user wants to explore, fetch the paper via alphaxiv, then build a focused notebook.

marimo-team
marimo-team
development
open
gaming
110

skill-name

{% llm model="anthropic:claude-haiku-4-5" id="skill-description" %}Write a 1-sentence description of this MCP server's capabilities for use as a skill description. Be concise.

PrefectHQ
PrefectHQ
development
open
gaming
108

artifacts-builder

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.

bobmatnyc
bobmatnyc
development
open
gaming
108

zoonk-business

Business decision-making framework for AI agents. Use when making strategic decisions, evaluating trade-offs, or ensuring alignment with Zoonk's mission and values.

zoonk
zoonk
development
open
gaming
108

zoonk-technical

Technical decision-making framework for AI agents. Use when making architecture decisions, choosing implementations, or evaluating technical trade-offs. Complements zoonk-business for technical depth.

zoonk
zoonk
development
open
gaming
108

sentry-sdk-skill-creator

Create a complete Sentry SDK skill bundle for any platform. Use when asked to "create an SDK skill", "add a new platform skill", "write a Sentry skill for X", or build a new sentry-<platform>-sdk skill bundle with wizard flow and feature reference files.

getsentry
getsentry
development
open
gaming
107

ai-elements-chatbot

shadcn/ui AI chat components for conversational interfaces. Use for streaming chat, tool/function displays, reasoning visualization, or encountering Next.js App Router setup, Tailwind v4 integration, AI SDK v5 migration errors.

secondsky
secondsky
development
open
gaming
107

sequential-thinking

Systematic step-by-step reasoning with revision and branching. Use for complex problems, multi-stage analysis, design planning, problem decomposition, or encountering unclear scope, alternative approaches needed, revision requirements.

secondsky
secondsky
development
open
gaming
107

thesys-generative-ui

Generate, modify, and style React components from natural language using the Thesys SDK. Guides schema-driven UI generation, theme customisation, tool calling integration, and deployment to Vite, Next.js, or Cloudflare Workers. Use when the user says "generate UI", "create a component", "build an interface", "Thesys", "generative UI", or asks to turn a description into a React component.

secondsky
secondsky
development
open
gaming
107

plan-interview

Adaptive interview-driven spec generation. Use when converting rough plans into comprehensive specifications, needing structured requirements gathering, or transforming ideas into implementation-ready documentation.

secondsky
secondsky
development
open
gaming
107

threejs

Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.

secondsky
secondsky
development
open
gaming
106

city-tourism-website-builder

Research and create modern, animated tourism websites for cities with historical facts, places to visit, and colorful designs.

besoeasy
besoeasy
development
open
gaming
106

ie-generate-insight

将推理分析结果转化为可阅读的洞见文本,生成下一步探索建议,展示想法的演化路径。当用户提到"生成洞见"、"给我灵感"、"启发我"、"下一步探索什么"、"想法是怎么演变的"等需要从分析结果中提炼启发性内容的场景时使用此技能。此技能属于灵感引擎(ie-)洞见层,专门负责将结构化推理结果转化为人类可读的灵感内容,不涉及笔记检索或关系分析。

wpsnote
wpsnote
development
open
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