arcanea-game-development
Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, mechanics, balancing, and the art of creating player experiences.
combat-system
Guidance for managing data-driven combat, animations, and action windows in ArchSurvivor.
blockbench-pbr-materials
Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.
unity-editor-operations
Use this skill when operating Unity Editor. Supports creating/modifying GameObjects, transforms, materials, scenes, prefabs, lights, cameras, UI, and terrain via JSON commands. MUST invoke first to get correct command format before executing.
firebase-realtime-patterns
Patterns for real-time multiplayer game state using Firebase Realtime Database or Supabase. Use when implementing room systems, game state sync, or handling concurrent player actions.
game-balance
Validate unit stats and combat values against GAME_REQUIREMENTS.md. Use when modifying unit properties, combat formulas, or terrain effects. Triggers on "balance", "stats", "unit values", "combat modifier".
asset-pipeline-3d
Optimize and prepare 3D assets for web delivery. Use this skill when working with GLTF/GLB files, compressing 3D models, optimizing textures, setting up Blender exports, or preparing assets for Three.js/R3F. Covers GLTF workflows, Draco/meshopt compression, texture optimization, LOD generation, and performance profiling.
zx-rendering
ZX rendering techniques: cameras, stencil effects, particles, fonts, 2D/3D. Triggers on "ZX camera", "orbit camera", "stencil buffer", "portal", "billboard", "particles", "custom font", "render pass", "2D vs 3D", "screen space", "world space". **Load references when:** - Camera implementations -> `references/camera-systems.md` - Stencil/portal effects -> `references/effects.md` - 2D vs 3D decisions -> `references/2d-vs-3d.md`
architecture-reference
Deep-dive reference for Shadow Master subsystems including Combat, Matrix, Rigging, Inventory, Contacts, Sync, and Security. Use when working on specific game mechanics or need detailed file locations for a subsystem.
arcanea-creator-academy
The integration of Teacher Team with Arcanea's creator education mission
lowercase-skill
A skill with lowercase skill.md filename for testing
geometry-microsim
Refactoring patterns and best practices for creating maintainable geometry MicroSims using p5.js. Provides guidelines for local coordinate systems, push/pop/translate/scale patterns, mathematical accuracy, and clean code structure.
blockbench-animation
Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and complex multi-bone animations.
unity-2d-farm-rpg
Specialized guidance for developing 2D farming RPG games in Unity with C#. Use when working on farm simulation mechanics, crop systems, NPC interactions, inventory management, day/night cycles, seasonal systems, tile-based worlds, or any 2D farm RPG game development in Unity. Covers ScriptableObjects, state machines, save systems, UI patterns, and pixel-perfect rendering.
creative-studio
Expert in Creative Assets, cNFTs, pNFTs, and Gaming Experiences.
ux-researcher-designer
UX research and design toolkit for user-centered design, including persona generation, journey mapping, usability testing, and research synthesis. Trigger: When conducting user research, creating personas, mapping user journeys, planning usability tests, or synthesizing research findings.
system-architect
Copilot agent that assists with architecture design, C4 model diagrams, ADR creation, and tradeoff analysis Trigger terms: architecture, system design, C4 model, ADR, architecture decision, design patterns, component design, architecture diagram, microservices, monolith, scalability Use when: User requests involve system architect tasks.
frontend-ui-ux-design
Creates comprehensive frontend UI/UX designs including user interfaces, design systems, component libraries, responsive layouts, and accessibility implementations. Produces wireframes, mockups, design specifications, and implementation guidelines. Use when designing user interfaces, creating design systems, building component libraries, implementing responsive designs, ensuring accessibility compliance, or when users mention UI design, UX design, interface design, design systems, user experience, or frontend design patterns.
brainstorm
Structured ideation and exploration workflow. Use this skill when exploring ideas, evaluating options, or needing creative problem-solving before implementation.
system-architect
Copilot agent that assists with architecture design, C4 model diagrams, ADR creation, and tradeoff analysis Trigger terms: architecture, system design, C4 model, ADR, architecture decision, design patterns, component design, architecture diagram, microservices, monolith, scalability Use when: User requests involve system architect tasks.