design-tokens
Comprehensive design token system for typography, colors, and theming with WCAG AA compliance, TypeScript types, and framework integration (CSS-in-JS, Tailwind, CSS Variables).
Comprehensive design token system for typography, colors, and theming with WCAG AA compliance, TypeScript types, and framework integration (CSS-in-JS, Tailwind, CSS Variables).
Use Slopwatch to detect LLM reward hacking in .NET code changes. Run after every code modification to catch disabled tests, suppressed warnings, empty catch blocks, and other shortcuts that mask real problems.
Managing local .NET tools with dotnet-tools.json for consistent tooling across development environments and CI/CD pipelines.
Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers. Use when styling or hiding window toolbars and titles, extending drag regions with WindowDragGesture, replacing window backgrounds with materials, disabling minimize or restoration for utility windows, setting default or ideal window placement from content/display size, creating borderless windows, or tuning default launch behavior.
Write correct, idiomatic tidyjs code. Activates when the user works with @tidyjs/tidy imports, mentions tidyjs, or asks about JavaScript data wrangling in a project that uses tidyjs.
CRITICAL: Use for Makepad 2.0 DSL syntax and property system. Triggers on: makepad dsl, script_mod!, makepad syntax, makepad property, makepad 2.0 syntax, colon syntax, merge operator, named instance, let binding, mod.widgets, register_widget, script_component, type_default, widgets_internal
CRITICAL: Use for Makepad 2.0 event and action handling. Triggers on: makepad event, makepad action, MatchEvent, handle_event, handle_actions, on_click, on_render, on_return, on_startup, script_eval!, script_apply_eval!, button clicked, text changed, slider changed, checkbox toggled, Hit, FingerDown, FingerUp, KeyDown, KeyUp, Focus, ids!, TextCopy, TextCut, SelectionHandleDrag, PopupDismissed, clipboard, selection, IME, ImeAction, popup window events, video inputs, camera events, 事件, 动作, 点击, 输入, 回调, 交互, 事件处理, 剪贴板, 选择, 弹出窗口
CRITICAL: Use for Makepad 2.0 shader system. Triggers on: makepad shader, Sdf2d, pixel shader, draw_bg, draw_text, draw_quad, makepad gpu, shader function, pixel fn, vertex fn, instance, uniform, shader variable, sdf, premultiply, Pal.premul, GaussShadow, makepad graphics, custom draw, DrawQuad, DrawVector, 着色器, 像素, 渲染, 自定义绘制, 距离场
CRITICAL: Use for Makepad 2.0 Splash scripting language. Triggers on: splash language, makepad script, script_mod!, makepad scripting, splash 脚本, makepad 2.0 script, mod.state, on_render, script_eval, streaming evaluation, splash syntax, splash vm, let binding, splash functions, hot reload, live reload, ScriptModKey, script_mod_overrides, checkpoint, incremental parsing, canvas splash, POST splash, fn tick, on_audio, set_text, tab switching, 音乐播放器, token monitor, driver script, audio API, 热重载, 脚本引擎, 增量解析
CRITICAL: Use for Makepad 2.0 theme system. Triggers on: makepad theme, theme variable, theme color, theme font, theme spacing, dark mode, light mode, theme switching, mod.themes, theme_mod, theme.color_, theme.font_, theme.space_, theme.mspace_, 主题, 颜色, 字体, 暗色模式, 亮色模式, 主题切换, 样式
Generate Lit Component from Angular Implementation
Generate Swimlane Lit Element Solution (CDN). Requires the use-swim-ui skill for component list, API, CDN, and design rules.
Add or modify speech-to-text providers in assistant-api with transport-aware ingestion (WS/SDK/HTTP), transcript packet correctness, and UI/provider wiring.
Add or modify microphone noise-reduction providers in assistant-api with denoiser factory wiring, packet safety, and option/UI compatibility.
Add or modify speech-to-text providers in assistant-api with transport-aware ingestion (WS/SDK/HTTP), transcript packet correctness, and UI/provider wiring.
Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书签, 视角, 保存视图.
Unity Inspector design advisor. Use when users want better SerializeField usage, Tooltip/Header organization, validation, or cleaner Inspector UX. Triggers: Inspector, SerializeField, Tooltip, Header, Range, OnValidate, RequireComponent, CreateAssetMenu, Inspector design, show in Inspector, 检视面板, Inspector怎么设计, 序列化字段, 编辑器显示, 显示在Inspector.
Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader.
UI Toolkit (UITK) for Unity — create/edit USS stylesheets and UXML layouts, configure UIDocument in scenes. Triggers: UI Toolkit, UITK, UXML, USS, UIDocument, PanelSettings, VisualElement, stylesheet, runtime UI, EditorWindow UI, 界面工具包, UI样式, 样式表, 可视化元素.
Control JetBrains IDE (IntelliJ, WebStorm, PyCharm) via MCP. Use when manipulating IDE files, running configurations, searching code, or performing refactoring. Triggers on "open in IDE", "run configuration", "refactor code", "IDE search", "JetBrains".
Apply production-ready Lokalise SDK patterns for TypeScript and Node.js. Use when implementing Lokalise integrations, refactoring SDK usage, or establishing team coding standards for Lokalise. Trigger with phrases like "lokalise SDK patterns", "lokalise best practices", "lokalise code patterns", "idiomatic lokalise".
Apply production-ready Obsidian plugin patterns for TypeScript. Use when implementing complex features, refactoring plugins, or establishing coding standards for Obsidian development. Trigger with phrases like "obsidian patterns", "obsidian best practices", "obsidian code patterns", "idiomatic obsidian plugin".
Apply production-ready Speak SDK patterns for TypeScript and Python. Use when implementing Speak integrations, refactoring SDK usage, or establishing team coding standards for language learning features. Trigger with phrases like "speak SDK patterns", "speak best practices", "speak code patterns", "idiomatic speak".
Reviews changes for correctness, edge cases, style, security, and maintainability with severity levels (Blocker/Major/Minor/Nit). Use before finalizing changes.