webnovel-write
撰写网文章节。当用户说"写一章"、"写第X章"、"继续写"、"创作章节"、"起草章节"时, 或执行/webnovel-write命令时**必须使用此 skill**。默认产出2000-2500字,包含完整流程: 预检 → 上下文搜集 → 起草 → 审查 → 润色 → 数据回写 → Git备份 → 强制终止确认。 **禁止在无用户明确指令情况下自动循环写下一章**。 配合--fast跳过风格转译,--minimal仅基础审查。
scqa-framework
Narrative structure for complex topics - Situation, Complication, Question, Answer
openspec-explore
Enter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.
implementing-cards
Fill out the implementation of effects of different attacks, abilities, and trainer cards in this Pokemon TCG Pocket engine codebase.
daily-wrap
End-of-day ritual skill that reads Ian's daily Obsidian journal note, synthesizes the day, fills in the Day in Review section, advises on tomorrow, and keeps Today.md current. Trigger when Ian says things like: "wrap up my day", "daily wrap", "end of day", "let's review today", "help me close out today", "day in review", "how'd my day go", or any similar end-of-day journaling prompt. Also trigger if Ian says "update my Today note" or "update Today.md". This skill covers work AND personal life — prod incidents, vendor negotiations, relationship, health, home, mental state, all of it.
romance-novel-conventions
当用户提到言情、爱情故事或关系导向叙事时使用 - 提供类型规范、节奏指南和言情小说的情感节点
story-consistency-monitor
在章节写作过程中自动检查角色行为、世界规则和时间线一致性 - 在潜在矛盾成为重大问题前发出警报
novelweave-workflow
使用 NovelWeave 进行小说创作的完整工作流程,包括命令使用、最佳实践和高效创作技巧。适用于规划小说项目、组织创作过程或学习 NovelWeave 功能。
style-detector
探测用户的写作风格需求并加载对应指南。当用户提到口语化、生活化、真实感、文学性、严肃文学、纯文学、网文、爽文、快节奏、古风、武侠、古韵、极简、海明威、克制等关键词时自动激活。适用于讨论小说风格、写作文风、创作方向时使用。
mystery-novel-conventions
当用户提到悬疑、侦探、犯罪或悬念叙事时使用 - 提供类型规范、线索布置和推理小说的公平游戏原则
forgotten-elements-reminder
当重要的故事元素(角色、情节线、伏笔)10章以上未出现时自动提醒 - 防止长篇小说中的'角色消失综合症'和遗漏的情节线
novel-writer-workflow-guide
当用户开始小说项目或询问如何组织写作时使用 - 引导完成novel-writer的七步方法论并确保正确的工作流程
natural-dialogue-techniques
在写作对话场景或用户询问角色对话时使用 - 提供自然、符合角色性格的对话技巧,展现角色并推进情节
family-history-planning
Provides assistance with planning family history and genealogy research projects.
texture-art
Expert texture artist specializing in PBR workflows, Substance suite, Quixel Mixer, and hand-painted techniques for games and film productionUse when "texture artist, PBR textures, Substance Painter, Substance Designer, Quixel Mixer, normal map, roughness map, metallic map, albedo texture, base color map, texture baking, bake normal, texel density, trim sheet, texture atlas, channel packing, material layering, wear and tear, edge wear, hand painted texture, stylized texture, UDIM workflow, height map vs normal, color ID map, material ID, texture seams, tiling texture, seamless texture, texture, pbr, substance-painter, substance-designer, quixel, megascans, normal-map, roughness, metallic, albedo, uv-mapping, baking, trim-sheet, material, hand-painted, stylized, photorealistic, game-art, 3d-art" mentioned.
concept-art
Expert in entertainment industry concept art workflows, from initial ideation through final production-ready deliverables. Combines traditional art fundamentals with modern digital workflows used at AAA studios and film production houses. Draws from methodologies of industry masters: Feng Zhu's efficient design process, Scott Robertson's perspective and vehicle design systems, Sparth's graphic shape language, and Syd Mead's industrial design thinking. Use when "concept art, visual development, vis dev, keyframe, color script, production design, mood board, thumbnail sketch, environment concept, character concept, prop design, callout sheet, orthographic views, design exploration, photobash, speedpaint, concept-art, visual-development, game-art, film-art, pre-production, ideation, design" mentioned.