video-upload-helper
Upload and compress videos for YouTube publishing. Handles local compression via HandBrake and upload to Zernio storage.
CMS, document processing, and media generation.
Upload and compress videos for YouTube publishing. Handles local compression via HandBrake and upload to Zernio storage.
Extracts YouTube video transcripts and saves them as structured markdown files with metadata and timestamped content. When a user shares a YouTube URL, IMMEDIATELY runs the extraction script, creates a local folder, and saves the transcript. Handles both manual and auto-generated captions.
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks.
Generates standard Color Palettes for UI design.
Generate images from text prompts using Stable Diffusion at {{SD_HOST}}:{{SD_PORT}}.
Embed Unicorn Studio interactive WebGL designs into websites — embed patterns, attributes, performance knobs (scale/dpi/fps/lazyload), and common site-builder pitfalls.
Create original visual design philosophies and express them as meticulously crafted, museum-quality PNG or PDF art with minimal text — generative art, data visualization, and abstract compositions.
Generate LINE-style stickers of a character with background removal. Creates creative, unique poses with consistent character design via Google Gemini, removes solid background to transparent PNG. Use when user asks for sticker, 贴纸, LINE sticker.
UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use for creating design systems, maintaining visual consistency, and facilitating design-dev collaboration.
Transcribe audio and video files to text using the Whisper speech-to-text API at {{WHISPER_HOST}}:{{WHISPER_PORT}}.
Convert images between formats (PNG, JPG, WebP) using ImageMagick in the shared volume at {{SHARED_VOLUME}}.
Resize and crop images using ImageMagick in the shared volume at {{SHARED_VOLUME}}.
Process, transcode, and manipulate media files using FFmpeg available in the sandbox. Input/output through the shared volume at {{SHARED_VOLUME}}.
Gemini画像生成APIを使ってブログ記事やドキュメント用の図・イラストを生成する。Use when user asks to "画像生成", "図を作って", "generate image", "create diagram", "イラスト作って", "図示して", or wants to create visual assets for articles.
Expert voxel artist with deep knowledge of MagicaVoxel workflows, palette design, animation techniques, mesh conversion, and game engine optimization. This skill represents insights from professional voxel artists, Teardown developers, and the MagicaVoxel community - knowledge Claude wouldn't normally have about this specialized art form. Use when "voxel, voxel art, magicavoxel, qubicle, voxel model, voxel animation, voxel game, blocky art, minecraft style, teardown style, voxel character, voxel environment, voxel optimization, voxel export, voxel to mesh, marching cubes, greedy meshing, voxel palette, destructible voxels, voxel, 3d, pixel-art, game-dev, magicavoxel, qubicle, animation, optimization, indie-games, retro, blocky" mentioned.
World-class color theory expertise combining the scientific precision of Josef Albers' "Interaction of Color," the systematic thinking of color systems from Pantone and RAL, and the perceptual psychology insights from researchers like Bevil Conway. Color is not just aesthetics - it's communication, emotion, and usability compressed into wavelengths. Great color work is invisible when done right. Users don't notice "nice colors" - they notice when they can't read text, when buttons don't look clickable, when errors don't feel urgent, or when the interface feels "off" without knowing why. Color theory is the science of making the right thing feel obvious. Use when "color theory, color palette, color scheme, color harmony, complementary colors, analogous colors, contrast ratio, dark mode colors, light mode, color tokens, semantic colors, color accessibility, color blindness, color psychology, color system, brand colors, data visualization colors, color, design, accessibility, contrast, dark-mode, theming, token
Translate Sketch layers into production-ready code with 1:1 visual fidelity using Sketch MCP tools (`run_code`, `get_selection_as_image`) for live design context, screenshots, and asset export. Use when implementing or updating UI from an open Sketch document, current selection, or specific Sketch layer IDs.
The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.
Master AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter. Creates production-ready sprites, textures, UI, and environments with consistency, proper licensing, and game engine integration. Use when "AI game art, generate game assets, ComfyUI game, stable diffusion sprites, AI texture generation, character consistency AI, procedural art generation, SDXL game assets, FLUX textures, train LoRA game, AI tileable texture, spritesheet generation, " mentioned.
Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
Generate Galaxy-branded workflow visualization SVGs for IWC workflows. Creates static diagrams matching Galaxy's workflow editor style with bezier connections, node cards, and proper terminal positioning. Use when creating visual diagrams for workflows in this repository.
Generate AWS architecture diagrams and system topology diagrams using the Python Diagrams library. Use this skill when the user asks to: - Create an AWS architecture diagram - Generate a system topology diagram - Visualize cloud infrastructure - Draw network diagrams with AWS services - Create deployment architecture visuals The LLM generates Python code using the Diagrams library, then executes it to render PNG images.
Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
Expert patterns for AI video generation including text-to-video, image-to-video, video editing, and API integration with Runway, Kling, Luma, Wan, and ReplicateUse when "text to video, video generation, image to video, runway api, kling video, luma dream machine, wan video, animate image, ai video, video-generation, text-to-video, image-to-video, runway, kling, luma, wan, replicate, ai-video" mentioned.