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Development

Frameworks, languages, and architectural tools.

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gaming
114

uloop-control-play-mode

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

hatayama
hatayama
development
open
gaming
114

uloop-screenshot

Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save what the Editor looks like as an image file.

hatayama
hatayama
development
open
gaming
114

uloop-unity-search

Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files within the Unity project.

hatayama
hatayama
development
open
gaming
114

uloop-get-version

Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.

hatayama
hatayama
development
open
gaming
114

uloop-find-game-objects

Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.

hatayama
hatayama
development
open
gaming
114

uloop-get-hierarchy

Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on objects.

hatayama
hatayama
development
open
gaming
114

uloop-get-project-info

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

hatayama
hatayama
development
open
scripting
114

uloop-execute-dynamic-code

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

hatayama
hatayama
development
open
scripting
114

uloop-hello-world

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

hatayama
hatayama
development
open
scripting
114

uloop-execute-dynamic-code

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

hatayama
hatayama
development
open
scripting
114

uloop-hello-world

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

hatayama
hatayama
development
open
scripting
114

autoflow-run

Execute current step in AutoFlow workflow. Use when running /tr or continuing task execution.

bfly123
bfly123
development
open
full-stack
114

dashboard-builder

Build full-stack dashboard applications using React/Next.js + shadcn/ui + Tailwind CSS + Recharts + Express with customizable data sources. Use when creating data visualization dashboards, business intelligence interfaces, monitoring systems, KPI displays, analytics platforms, or any project requiring data visualization with modern UI components and dynamic effects.

QwenLM
QwenLM
development
open
full-stack
114

sanity-best-practices

Sanity development best practices for schema design, GROQ queries, TypeGen, Visual Editing, images, Portable Text, Studio structure, localization, migrations, Sanity Functions, Blueprints, and framework integrations such as Next.js, Nuxt, Astro, Remix, SvelteKit, Angular, Hydrogen, and the App SDK. Use this skill whenever working with Sanity schemas, defineType or defineField, GROQ or defineQuery, content modeling, Presentation or preview setups, Sanity-powered frontend integrations, Sanity Functions, documentEventHandler, defineDocumentFunction, defineMediaLibraryAssetFunction, @sanity/functions, @sanity/blueprints, sanity.blueprint.ts, event-driven content automation, or when reviewing and fixing a Sanity codebase.

sanity-io
sanity-io
development
open
cms-platforms
114

nano-banana

REQUIRED for all image generation requests. Generate and edit images using Nano Banana 2 (Gemini 3.1 Flash Image). Handles blog featured images, YouTube thumbnails, icons, diagrams, patterns, illustrations, photos, visual assets, graphics, artwork, pictures. Use this skill whenever the user asks to create, generate, make, draw, design, or edit any image or visual content.

jh941213
jh941213
development
open
cms-platforms
114

content-modeling-best-practices

Structured content modeling guidance for schema design, content architecture, content reuse, references versus embedded objects, separation of concerns, and taxonomies across Sanity and other headless CMSes. Use this skill when designing or refactoring content types, deciding field shapes, debating reusable versus nested content, planning omnichannel content models, or reviewing whether a schema is too page-shaped or presentation-driven.

sanity-io
sanity-io
development
open
cms-platforms
114

tweakflux-theme-generator

Generate TweakFlux themes for Flux UI from descriptions, color palettes, screenshots, or brand guidelines.

joshcirre
joshcirre
development
open
framework-internals
114

down-skilling

Distill Opus-level reasoning into optimized instructions for Haiku 4.5 (and Sonnet). Generates explicit, procedural prompts with n-shot examples that maximize smaller model performance on a given task. Use when user says "down-skill", "distill for Haiku", "optimize for Haiku", "make this work on Haiku", "generate Haiku instructions", or needs to delegate a task to a smaller model with high reliability.

oaustegard
oaustegard
development
open
framework-internals
114

advpl-to-tlpp-migration

Use when migrating ADVPL procedural code to TLPP object-oriented code, converting functions to classes, or modernizing legacy Protheus code

thalysjuvenal
thalysjuvenal
development
open
framework-internals
114

coding-mojo

Develop and run Mojo code in Claude.ai containers. Handles installation, compilation, and execution. Use when writing Mojo code, benchmarking Mojo vs Python, or when user mentions Mojo, Modular, or MAX. Routes to Modular's official skills (mojo-syntax, mojo-python-interop, mojo-gpu-fundamentals) for language-specific correction layers.

oaustegard
oaustegard
development
open
framework-internals
114

typescript

This skill should be used when the user asks to "optimize TypeScript performance", "speed up tsc compilation", "configure tsconfig.json", "fix type errors", "improve async patterns", or encounters TS errors (TS2322, TS2339, "is not assignable to"). Also triggers on .ts, .tsx, .d.ts file work involving type definitions, module organization, or memory management. Does NOT cover TypeScript basics, framework-specific patterns, or testing.

vana-com
vana-com
development
open
package-distribution
114

container-layer

Build and cache a personalized container environment from a Dockerfile-like spec. Use when the user mentions "container layer", "Containerfile", "custom container", "environment setup", "cache my installs", "uv shim", or wants to persist package installations, skills, or environment config across ephemeral sessions. Also triggers when the user asks to snapshot, restore, or rebuild their environment, or wants to capture ad-hoc package installs into a reproducible spec.

oaustegard
oaustegard
development
open
package-distribution
114

build

Build and package Claude Inspector as a distributable Electron app (.dmg / .exe)

kangraemin
kangraemin
development
open
package-distribution
114

npm-library-setup

Comprehensive guidance on setting up npm libraries with package.json, with a preference for ES Modules (ESM). Use when setting up npm packages, configuring ESM, TypeScript packages, or React component libraries.

vana-com
vana-com
development
open
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