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Development

Frameworks, languages, and architectural tools.

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gaming
113

hytopia-lighting

Helps configure lighting in HYTOPIA SDK games. Use when users need ambient light, sun/directional light, point lights, spot lights, or day/night cycles. Covers Light class, shadows, and performance optimization.

NeverSight
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development
open
gaming
113

hytopia-events

Helps handle events and input in HYTOPIA SDK games. Use when users need to respond to player actions, game events, chat commands, or input handling. Covers event listeners, chat commands, player input, and game lifecycle events.

NeverSight
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development
open
gaming
113

hytopia-entities

Helps create and manage entities in HYTOPIA SDK games. Use when users need to create game objects, NPCs, items, or any interactive objects. Covers Entity class, spawn/despawn, components, animations, and lifecycle management.

NeverSight
NeverSight
development
open
gaming
113

jira-issues

Create, read, update, and delete Jira issues. Use when managing Stories, Tasks, Bugs, or Epics - includes field updates and metadata.

NeverSight
NeverSight
development
open
gaming
113

algorithmic-art

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

NeverSight
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development
open
gaming
113

craw-and-core

Craw & Core (Lobster Dungeon) — The first game designed for AI Agents to play. You observe. AI explores. The Abyss tells stories.

NeverSight
NeverSight
development
open
gaming
113

pelican-panel-plugins

Write, scaffold, explain, and debug plugins for the Pelican gaming panel. Use this skill whenever the user wants to create a Pelican plugin, add functionality to the Pelican panel, build a FilamentPHP resource or page for Pelican, register custom permissions, add plugin settings, write plugin routes, or asks anything about Pelican plugin development — even if they just say "I want to add something to Pelican" or "how do I extend Pelican".

NeverSight
NeverSight
development
open
gaming
113

unity-development

Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.

NeverSight
NeverSight
development
open
gaming
113

hytopia-assets

Helps manage assets in HYTOPIA SDK games. Use when users need to load models, textures, audio, or UI elements. Covers asset loading, HytopiaUI, models, textures, sounds, and asset optimization.

NeverSight
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development
open
gaming
113

sonarqube-quality-gate-playbook

Playbook iterativo para llevar proyectos Node y TypeScript (NestJS + React en monorepo) a cumplir Quality Gates de SonarQube sin romper build ni pipelines. Usar cuando se necesite subir cobertura priorizando New Code, eliminar issues nuevos (Bugs, Vulnerabilities, Code Smells), revisar Security Hotspots y controlar duplicacion y deuda tecnica.

NeverSight
NeverSight
development
open
gaming
113

nebula-storybook-stories

Create Storybook stories for Canvas components. Use when (1) Creating a new component that needs a story, (2) Adding or modifying component stories, (3) Verifying story files exist. Covers CSF3 format, argTypes, and decorators.

NeverSight
NeverSight
development
open
gaming
113

game-engineering-team

AAA-caliber engineering council for building production-quality games. Use when implementing game systems, writing game code, designing data architecture, building UI components, creating tutorials, optimizing performance, or any technical game development task. Covers game programming patterns, casino/card game implementation, reward systems, game UI engineering, tutorial design, code architecture, data infrastructure, security, and quality assurance. Triggers on requests for game code, system implementation, refactoring, performance optimization, data design, or technical architecture decisions.

NeverSight
NeverSight
development
open
gaming
113

nebula-page-stories

Create example page stories that compose multiple components into realistic layouts. Use when building page-level Storybook stories that showcase how components work together. Covers PageLayout usage, composition rules, spacing with Spacer, and single-story hoisting.

NeverSight
NeverSight
development
open
gaming
113

game-design-patterns

Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.

NeverSight
NeverSight
development
open
gaming
113

implementing-game-skill-parsers

Use when implementing skill data generation from HTML sources for game build planners - guides the parser-factory-generation pattern for extracting level-scaling values for active and passive skills (project)

NeverSight
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development
open
gaming
113

design-systems

Use this skill when building design systems, creating component libraries, defining design tokens, implementing theming, or setting up Storybook. Triggers on design tokens, component library, Storybook, theming, CSS variables, style dictionary, variant props, compound components, and any task requiring systematic UI component architecture.

NeverSight
NeverSight
development
open
gaming
113

plot-architect-coordinator

统筹剧情架构全流程,协调大纲/卷纲/章纲三层架构师,将故事概念转化为完整情节框架

NeverSight
NeverSight
development
open
gaming
113

geopolitics-expert

设计小说世界的政治格局和势力分布,包括国家设定、领土分布、政治体制、国际关系、军事冲突

NeverSight
NeverSight
development
open
gaming
113

game-audio

Use this skill when designing or implementing audio systems for games - sound effects, adaptive music, spatial/3D audio, and middleware integration with FMOD or Wwise. Triggers on sound design, audio implementation, adaptive music systems, spatial audio, HRTF, audio middleware setup, sound event architecture, audio mixing, dynamic soundscapes, and game audio optimization. Covers FMOD Studio, Audiokinetic Wwise, and engine-native audio APIs.

NeverSight
NeverSight
development
open
gaming
113

game-balancing

Use this skill when working with game balancing - economy design, difficulty curves, progression systems, reward schedules, playtesting analysis, or tuning game parameters. Triggers on any game design task involving resource sinks and faucets, XP curves, loot tables, difficulty scaling, player retention mechanics, or interpreting playtest data to adjust game feel.

NeverSight
NeverSight
development
open
mobile
113

mobile-developer

Expert in pure native development (Swift/Kotlin) for iOS and Android, maximizing platform capabilities and performance.

NeverSight
NeverSight
development
open
mobile
113

expressive-design

Material 3 Expressive (M3E). Comprehensive guidance on expressive design system for Flutter with platform support for Android and Linux desktop. Covers color tokens, typography scales, motion specifications, shape tokens, spacing ramps, and component enhancements for creating emotionally engaging UIs. Includes migration guidance from standard M3 and platform-specific integration notes.

NeverSight
NeverSight
development
open
mobile
113

ios-design-spec

Quick HIG audit, SwiftUI component selection, and accessibility check for simple iOS UI questions. Use on main agent for lightweight design decisions. Escalate to designer subagent for full screen design, navigation architecture, or complex interaction design.

NeverSight
NeverSight
development
open
mobile
113

flutter-bloc-development

Build Flutter features using BLoC state management, clean architecture layers, and the project's design system. Apply when creating screens, widgets, or data integrations.

NeverSight
NeverSight
development
open
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