vs-design-diverge
Create non-generic, high-entropy frontend interfaces using Verbalized Sampling (VS) to break mode collapse and maximize design creativity.
Create non-generic, high-entropy frontend interfaces using Verbalized Sampling (VS) to break mode collapse and maximize design creativity.
Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
Implication beats simulation — imagination renders (Will Wright)
Build narrative capture and sharing into the system.
Context for the Mechanic/Fen WoW addon development ecosystem. Covers all components (Mechanic, FenCore, FenUI, MechanicLib), their relationships, and AFD principles. Load this at the start of addon work. Triggers: ecosystem, fen, fencore, fenui, mechanic, addon, context.
Human-readable markdown session logs for characters and adventures.
Run Codex subagents in parallel. Main sandbox can be read-only / workspace-write / danger-full-access; children stay read-only or workspace-write and each requires an absolute working dir (workspace-write children must stay under the main cwd unless main is danger).
Pipe long running commands through tee(1) to allow watching output and repeated analyses without rerunning
Helps you to run a subagent using codex exec
Bash scripting best practices for production-grade scripts, CLI tools, and Makefiles. Covers strict mode, error handling, portability, performance patterns, and argument parsing. Use when working with .sh files, Makefiles, shell scripts, or when asking about Bash, shell scripting, CLI design, or command-line tools.
Creates slash commands for repeated workflows. Use when defining batch processing, pipelines, or checklist-based automation.
Design POS, checkout, and sales entry web UIs that are simple, accessible, and fast for all ages while integrating all backend actions strictly through APIs. Use for creating or reviewing UI patterns, layouts, components, and workflows for...