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Development

Frameworks, languages, and architectural tools.

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full-stack
7

lang-javascript

JavaScript ES2024+ development specialist covering Bun runtime, Hono web framework, modern testing, linting (Biome), and edge-first development. Use when developing JavaScript APIs, web applications, or server-side projects.

joncrangle
joncrangle
development
open
mobile
7

firebase-developmentproject-setup

This skill should be used when initializing a new Firebase project with proven architecture. Triggers on "new firebase project", "initialize firebase", "firebase init", "set up firebase", "create firebase app", "start firebase project". Guides through CLI setup, architecture choices, and emulator configuration.

2389-research
2389-research
development
open
full-stack
7

flask

Flask - Lightweight Python web framework for microservices, REST APIs, and flexible web applications with extensive extension ecosystem

bobmatnyc
bobmatnyc
development
open
full-stack
7

golang-http-frameworks

Go HTTP API development with net/http, Chi, Gin, Echo, and Fiber frameworks

bobmatnyc
bobmatnyc
development
open
full-stack
7

scaffold

Scaffold a new project from the fullstack or Rust CLI boilerplate. Use when starting a new codebase.

mjwestcott
mjwestcott
development
open
full-stack
7

hono-core

Hono ultrafast web framework fundamentals - routing, context, handlers, and response patterns for multi-runtime deployment

bobmatnyc
bobmatnyc
development
open
gaming
7

unity-game-ui-toolkit-design

Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD creation, USS/UXML styling, Flexbox layout, PanelSettings configuration

akiojin
akiojin
development
open
gaming
7

unity-asset-management

Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset search, dependency analysis, Addressables

akiojin
akiojin
development
open
gaming
7

unity-game-ugui-design

Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI design, HUD creation, Canvas setup, mobile UI, Anchors configuration

akiojin
akiojin
development
open
gaming
7

world-fates

Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.

jwynia
jwynia
development
open
gaming
7

unity-editor-imgui-design

Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolkit-design instead.

akiojin
akiojin
development
open
gaming
7

unity-mcp

Expert guidance for Unity development using Unity MCP server. Use when making C# script changes, working with GameObjects, components, scenes, or Unity editor operations. Provides safe workflows for compilation monitoring, asset management, and error handling.

BlindsidedGames
BlindsidedGames
development
open
gaming
7

unity-console

Check Unity Editor console for errors, warnings, and logs. Use this to verify compilation status, diagnose issues, or monitor Unity state.

BlindsidedGames
BlindsidedGames
development
open
gaming
7

create-example

Create new publish/subscribe examples for ROS2 message types. Use when the user wants to add a new example, create pub/sub for a new message type, or add trajectory/sensor/geometry message examples.

ROBOTIS-GIT
ROBOTIS-GIT
development
open
gaming
7

abstract-strategy

Design abstract strategy games with perfect information, no randomness, and strategic depth. Use when designing a board game, exploring abstract strategy games, brainstorming game mechanics, or evaluating game balance. Keywords: board game, game design, strategy, mechanics, balance.

jwynia
jwynia
development
open
gaming
7

urdf-robot-model

Create robot models using URDF with proper links, joints, visual geometry, collision shapes, and physical properties

mjunaidca
mjunaidca
development
open
gaming
7

gazebo-world-builder

Design simulation worlds using SDF with ground planes, models, physics configuration, and lighting

mjunaidca
mjunaidca
development
open
gaming
7

unity-scene-management

Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObject creation, component addition, hierarchy retrieval, scene analysis

akiojin
akiojin
development
open
gaming
7

architect

Specialized agent that crafts high level designs and plans

nibsbin
nibsbin
development
open
gaming
7

systemic-worldbuilding

Build worlds through cascading consequences from speculative changes. Use when introducing new technologies, species, or alternate histories and need to trace realistic societal transformations across multiple domains.

jwynia
jwynia
development
open
gaming
7

unity-development

Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workflows. Parent skill always referenced for Unity-related tasks. See child skills for detailed implementation. Use when: Unity development in general, C# editing, scene operations, UI implementation, asset management, PlayMode testing

akiojin
akiojin
development
open
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