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Development

Frameworks, languages, and architectural tools.

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full-stack
3

setup

Set up Vercel CLI and project configuration. Use when the user says "set up Vercel", "configure Vercel", "link to Vercel", or "vercel init".

vercel
vercel
development
open
full-stack
3

logs

View Vercel deployment logs. Use when the user says "show logs", "check logs", "vercel logs", or "what went wrong with the deployment".

vercel
vercel
development
open
full-stack
3

router-template

Template for creating router skills. Use as a starting point when building a new router that dispatches to multiple specialized skills. Copy and customize for your domain.

Bbeierle12
Bbeierle12
development
open
gaming
3

world-operator

Provides comprehensive context about the Codako game engine's world operator, actor/character/rule types, stage helpers, and simulation logic. Use when modifying world-operator.ts, stage-helpers.ts, types.ts, or any game simulation, rule evaluation, or world state management code.

Foundry376
Foundry376
development
open
gaming
3

structural-physics

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.

Bbeierle12
Bbeierle12
development
open
gaming
3

ios-game-testing

Test the Nathaniel iOS game in simulator. Use when asked to test the game, verify changes work, run sanity tests, check if a feature works, or when the user says "test this", "run the game", "verify it works", "check in simulator".

ruarfff
ruarfff
development
open
gaming
3

game-design-theory

Comprehensive game design theory covering MDA framework, player psychology, balance principles, and progression systems. Master why games are fun.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

game-tools-workflows

Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

meta

Self-evolution and code refinement capabilities (The Alchemist).

tao3k
tao3k
development
open
gaming
3

platform-building

Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.

Bbeierle12
Bbeierle12
development
open
gaming
3

level-design

Level design fundamentals, pacing, difficulty progression, environmental storytelling, and spatial design for engaging gameplay experiences.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

unity-networking

Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.

creator-hian
creator-hian
development
open
gaming
3

creating-skills

Use when wanting to turn a technique into a reusable skill, create a new skill, or make current work available for future sessions

nijaru
nijaru
development
open
gaming
3

performance-at-scale

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.

Bbeierle12
Bbeierle12
development
open
gaming
3

networking-servers

Multiplayer systems, netcode, game servers, synchronization, and anti-cheat. Build scalable, responsive multiplayer experiences.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

particles-gpu

GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.

Bbeierle12
Bbeierle12
development
open
gaming
3

publishing-platforms

Platform submission processes, certification requirements, and distribution across Steam, Epic, console, and mobile platforms.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

programming-architecture

Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

preset-manager

Activate this skill when users need help with scene preset operations including saving, applying, organizing, or managing source visibility configurations. Triggers include requests like "save this layout", "apply my gaming preset", "switch to BRB mode", "create a preset", "list my presets", "rename preset", or managing saved configurations. This skill orchestrates preset tools for efficient scene state management.

ironystock
ironystock
development
open
gaming
3

algorithmic-art

使用p5.js创建算法艺术,具有种子随机性和交互式参数探索。当用户请求使用代码创建艺术、生成艺术、算法艺术、流场或粒子系统时使用。创建原创算法艺术而非复制现有艺术家的作品以避免版权侵犯。

lza6
lza6
development
open
gaming
3

case-studies-reference

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

Bbeierle12
Bbeierle12
development
open
gaming
3

game-programming-languages

Game programming languages - C#, C++, GDScript. Learn syntax, patterns, and engine-specific idioms for professional game development.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

synchronization-algorithms

Network synchronization, lag compensation, client prediction, and state consistency for responsive multiplayer games.

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
3

mimir-dm

This skill should be used when the user asks to "create a D&D campaign", "make a new module", "add an NPC", "create an encounter", "search for monsters", "find D&D items", "list campaigns", "set up a dungeon crawl", "create a mystery adventure", "add loot to characters", "search for traps", "manage character inventory", "build an adventure", "populate a dungeon", "give items to players", "create a villain", "add treasure", "write session notes", "create a player character", "edit a character", "update character stats", or mentions "Mimir campaign", "D&D 5e authoring", or "dungeon master tools". Provides MCP tools for campaign management, module creation, character creation and editing, and catalog searching.

mimir-dm
mimir-dm
development
open
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