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Development

Frameworks, languages, and architectural tools.

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gaming
2

programming-languages

Core programming languages for game server development including C++, C#, Go, Rust

pluginagentmarketplace
pluginagentmarketplace
development
open
gaming
2

plr-thread-coloring

PLR (Parallel/Leading-tone/Relative) transitions for thread coloring. One-hot keyspace reduction to GF(3) trits for behavior indexing. Grows perception/action information field capacity through efficient user illusion.

plurigrid
plurigrid
development
open
gaming
2

2d-games

2D game development principles. Sprites, tilemaps, physics, camera.

whodaniel
whodaniel
development
open
gaming
2

onboarding

One-time team setup that creates Kurt profile and foundation rules

boringdata
boringdata
development
open
gaming
2

game-design

Game design principles. GDD structure, balancing, player psychology, progression.

whodaniel
whodaniel
development
open
gaming
2

mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

whodaniel
whodaniel
development
open
gaming
2

data-classification

Data classification strategies, tagging frameworks, sensitivity levels, and automated classification patterns for Unity Catalog.

vivekgana
vivekgana
development
open
gaming
2

threejs-game

Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences in the browser.

natea
natea
development
open
gaming
2

bevy-game-engine

Bevy game engine development including ECS architecture, rendering, input handling, asset management, and game loop design. Use when building games with Bevy, working with entities/components/systems, or when the user mentions Bevy, game development in Rust, or 2D/3D games.

laurigates
laurigates
development
open
gaming
2

flame-docs

[Flame] Flame engine quick reference. Component lifecycle, Collision, Effects, Camera and core API reference. (project)

CANTAGESTUDIO
CANTAGESTUDIO
development
open
gaming
2

covariant-modification

Unified skill modification with covariant transport, Darwin Gödel Machine evolution, and MCP Tasks self-rewriting. GF(3) conserved.

plurigrid
plurigrid
development
open
mobile
2

swiftui-view-refactor

Refactor and review SwiftUI view files for consistent structure, dependency injection, and Observation usage. Use when asked to clean up a SwiftUI view's layout/ordering, handle view models safely (non-optional when possible), or standardize how dependencies and @Observable state are initialized and passed.

pondorasti
pondorasti
development
open
mobile
2

react-native-testing

Master testing - Jest, Testing Library, Detox E2E, and CI/CD integration

pluginagentmarketplace
pluginagentmarketplace
development
open
mobile
2

go-nil-slice

Slice zero-value behavior - nil slice is usable

JamesPrial
JamesPrial
development
open
mobile
2

moai-lang-kotlin

Kotlin 2.0 Multiplatform Enterprise Development with KMP, Coroutines, Compose Multiplatform, and Context7 MCP integration. Advanced patterns for mobile, backend, and cross-platform development.

AJBcoding
AJBcoding
development
open
mobile
2

rxswift-to-asyncstream

Migrates RxSwift networking code to native Swift async/await. Use when refactoring Observable-based API code, removing RxSwift dependencies, or modernizing to Swift Concurrency.

PacktPublishing
PacktPublishing
development
open
mobile
2

axiom-swiftdata

Use when working with SwiftData - @Model definitions, @Query in SwiftUI, @Relationship macros, ModelContext patterns, CloudKit integration, iOS 26+ features, and Swift 6 concurrency with @MainActor — Apple's native persistence framework

harivansh-afk
harivansh-afk
development
open
mobile
2

moai-domain-mobile-app

Enterprise mobile development with React Native 0.76+, Flutter 3.24+, Capacitor 6.x, cross-platform patterns, testing, CI/CD

AJBcoding
AJBcoding
development
open
mobile
2

swiftui-liquid-glass

Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

pondorasti
pondorasti
development
open
mobile
2

push-notifications

Firebase Cloud Messaging and Apple Push Notification Service setup.

timequity
timequity
development
open
mobile
2

swiftui-engineer

Build, review, debug, and modernize SwiftUI apps for macOS with modern patterns. Use when building SwiftUI UIs, reviewing code quality, debugging view issues, checking anti-patterns, migrating from AppKit, or designing app architecture.

TrevorS
TrevorS
development
open
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