programming-languages
Core programming languages for game server development including C++, C#, Go, Rust
Core programming languages for game server development including C++, C#, Go, Rust
PLR (Parallel/Leading-tone/Relative) transitions for thread coloring. One-hot keyspace reduction to GF(3) trits for behavior indexing. Grows perception/action information field capacity through efficient user illusion.
One-time team setup that creates Kurt profile and foundation rules
Game design principles. GDD structure, balancing, player psychology, progression.
Mobile game development principles. Touch input, battery, performance, app stores.
Data classification strategies, tagging frameworks, sensitivity levels, and automated classification patterns for Unity Catalog.
Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences in the browser.
Bevy game engine development including ECS architecture, rendering, input handling, asset management, and game loop design. Use when building games with Bevy, working with entities/components/systems, or when the user mentions Bevy, game development in Rust, or 2D/3D games.
[Flame] Flame engine quick reference. Component lifecycle, Collision, Effects, Camera and core API reference. (project)
Unified skill modification with covariant transport, Darwin Gödel Machine evolution, and MCP Tasks self-rewriting. GF(3) conserved.
Refactor and review SwiftUI view files for consistent structure, dependency injection, and Observation usage. Use when asked to clean up a SwiftUI view's layout/ordering, handle view models safely (non-optional when possible), or standardize how dependencies and @Observable state are initialized and passed.
Master testing - Jest, Testing Library, Detox E2E, and CI/CD integration
Kotlin 2.0 Multiplatform Enterprise Development with KMP, Coroutines, Compose Multiplatform, and Context7 MCP integration. Advanced patterns for mobile, backend, and cross-platform development.
Migrates RxSwift networking code to native Swift async/await. Use when refactoring Observable-based API code, removing RxSwift dependencies, or modernizing to Swift Concurrency.
Use when working with SwiftData - @Model definitions, @Query in SwiftUI, @Relationship macros, ModelContext patterns, CloudKit integration, iOS 26+ features, and Swift 6 concurrency with @MainActor — Apple's native persistence framework
Enterprise mobile development with React Native 0.76+, Flutter 3.24+, Capacitor 6.x, cross-platform patterns, testing, CI/CD
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
Firebase Cloud Messaging and Apple Push Notification Service setup.
Parse and validate XIB/Storyboard files for broken outlets, warnings, accessibility
Build, review, debug, and modernize SwiftUI apps for macOS with modern patterns. Use when building SwiftUI UIs, reviewing code quality, debugging view issues, checking anti-patterns, migrating from AppKit, or designing app architecture.