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Gaming

Game development engines and assets.

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gaming
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animation-skill

Create splash screens, ASCII art banners, and terminal animations. Use when building visual effects, loading screens, and branding elements.

maneeshanif
maneeshanif
development
open
gaming
0

pixel-art-game-builder

Expert skill for building pixel art idle/incremental games with procedural sprite generation, React/TypeScript/Zustand architecture, and contemplative game design. Use when creating pixel art games, implementing idle game mechanics, generating procedural sprites via Canvas API, building collection-based games, or implementing incremental game economies. Triggers on requests for pixel art, idle games, sprite generation, incremental games, collection games, or contemplative game experiences.

CookSaw
CookSaw
development
open
gaming
0

artifacts-builder

Suite of tools for creating elaborate, multi-component minimax.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.

Zazzles2908
Zazzles2908
development
open
gaming
0

algorithmic-art

Create algorithmic and generative art using p5.js, canvas APIs, and computational aesthetics. Use when users want to create generative art, procedural graphics, creative coding visualizations, or interactive art pieces with seeded randomness for reproducibility.

mshafei721
mshafei721
development
open
gaming
0

blog-image-generator

Generate cyberpunk-styled images for blog posts including banners (16:9), callouts (1:1), and diagrams (9:16). Use this skill when creating new blog posts, when asked to generate images, or when updating visuals for existing posts. Creates consistent character-based imagery following the blog's visual identity.

svetzal
svetzal
development
open
gaming
0

layout-sizing

This skill should be used when the user asks about "layout", "sizing", "coordinates", "1920x1080", "world units", "PPU", "pixels per unit", "SVG import", "texture size", "grid positioning", "screen dimensions", "camera", "orthographic size", "reserve zones", "LayoutConfig", or discusses Board display layout and sprite sizing.

jwmyers
jwmyers
development
open
gaming
0

pixellab-create-character

Create pixel art characters using PixelLab MCP with guided prompts for style consistency. Asks for description, size, art style, and validates against the project's existing art direction. Use this when the user wants to create a new character sprite for the game.

cautiouskurns
cautiouskurns
development
open
gaming
0

triplex-component

Create or enhance Triplex-editable 3D components with comprehensive JSDoc annotations, performance tuning props, and quality preset integration. Generates flat props interfaces for Triplex compatibility, adds @min/@max/@step/@default directives, creates detailed "when to adjust" and "interacts with" documentation, integrates with adaptive quality system, and follows breathe-together-v2's centralized config patterns. Supports instanced rendering props, shader parameters, particle system configurations, and responsive visual effects. Auto-generates sceneDefaults.ts entries and quality preset mappings.

jamespacileo
jamespacileo
development
open
gaming
0

query-schema

Query game configuration table schemas and analyze table relationships using HTTP API and CFG syntax. This skill should be used when Claude needs to understand table structures for game development, query configuration data, or analyze foreign key relationships between tables.

stallboy
stallboy
development
open
gaming
0

ai-system-literacy

Build accurate mental models of AI behavior: understand context windows, probabilistic generation, hallucination causes, and predict failure modes before they occur.

leobessa
leobessa
development
open
gaming
0

reasoningbank-with-agentdb

Implement ReasoningBank adaptive learning with AgentDB's 150x faster vector database. Includes trajectory tracking, verdict judgment, memory distillation, and pattern recognition. Use when building self-learning agents, optimizing decision-making, or implementing experience replay systems.

adebold
adebold
development
open
gaming
0

skill-creator

Generates new agent skills following the official Agent Skills specification. Use when you need to teach the AI a new capability, create reusable workflows, or document best practices in a structured format.

terencefan
terencefan
development
open
gaming
0

ai-agent-behavior

Rules for AI agent behavior including model information display, thinking process, and model selection. Use when starting a conversation or when behavior guidelines are needed.

Kang-chen
Kang-chen
development
open
gaming
0

game-generator

Generate GameSpec JSON and Lua scripts for the AI Game Platform. Use when creating games, adding features like player movement, enemies, collectibles, or fixing Lua script issues. Supports FPS, 2D side-scrollers, and 3D platformers.

syuhei176
syuhei176
development
open
gaming
0

playing-ose-solo

Acts as Game Master for Old-School Essentials (OSE) solo play. Use when the user wants to play an RPG, explore an adventure module, or start a gaming session using the Old-School Solo 'Boxed Text and Stop' method.

mmacy
mmacy
development
open
gaming
0

escape-room-localizer

Adapt escape room games for global markets (English, Korean, Japanese) with cultural considerations, efficient translation workflows, and language-agnostic design strategies. Handles multilingual template creation, cultural adaptation, and localization testing. Use when preparing games for international audiences or implementing multi-language support.

robinade
robinade
development
open
gaming
0

game-testing

Game testing for CTF-AI. Use when writing tests, running pytest, Vitest, Playwright e2e tests, testing game mechanics, or validating player behavior.

sdd330
sdd330
development
open
gaming
0

azure-avatar

Build real-time AI avatars using Azure Voice Live API and GPT-Realtime with WebRTC/WebSocket streaming. Supports two modes for interactive avatar applications.

samelhousseini
samelhousseini
development
open
gaming
0

agentic-workflow-design

Design multi-agent AI systems including orchestration patterns, tool design, memory management, and error handling for autonomous agents.

DTMC-marketplace
DTMC-marketplace
development
open
gaming
0

context-engineering-collection

A comprehensive collection of Agent Skills for context engineering, multi-agent architectures, and production agent systems. Use when building, optimizing, or debugging agent systems that require effective context management.

mhintz1980
mhintz1980
development
open
gaming
0

whisk-image-generation

Generate D&D character images using Google Gemini or Whisk via manual browser automation (DevTools MCP).

Gambitnl
Gambitnl
development
open
gaming
0

smith-guidance

Core agent steering with HHH framework (Helpful, Honest, Harmless), exploration-before-implementation workflow, and anti-sycophancy rules. Use when guiding AI agent behavior, handling disagreements, or establishing interaction patterns. Always active for all agent interactions.

tianjianjiang
tianjianjiang
development
open
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