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gaming
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gaming

Gaming ecosystem for Bazzite. Steam fixes, Proton troubleshooting, EmuDeck emulation, Decky Loader plugins, Sunshine game streaming, frame generation, and media apps. Use when users need help with gaming on Bazzite.

atrawog
atrawog
development
open
gaming
0

game-analyzer

Analyze TraitorSim game logs, trust matrix evolution, voting patterns, mission outcomes, and emergent social behaviors. Use when examining game results, debugging gameplay issues, analyzing agent strategies, or when asked about game analysis, trust matrices, voting patterns, or emergent behaviors.

rickoslyder
rickoslyder
development
open
gaming
0

tutorial-5

Manage D&D 5e character progression with XP tracking, automatic leveling, HP increases, proficiency bonus progression, and spell slot advancement. This skill should be used when conducting combat encounters with character advancement, awarding experience points after victories, or managing character level-ups in the training arena.

JoeCotellese
JoeCotellese
development
open
gaming
0

designing-inkmon

InkMon 生物设计专家。通过多轮讨论引导用户设计新的 InkMon 生物, 包括进化阶段选择、属性/数值分配、外观设计和 AI 提示词生成。 当用户说"设计一个新 InkMon"、"创建 InkMon"、"我想做一个火系生物"、 "帮我设计进化链"、"这个 InkMon 的数值怎么分配"、"设计外观"、 "生成提示词"时,此技能应被激活。也适用于讨论生物概念、调整六维数值、 设计外观特征、配色方案等场景。 Guides the InkMon creature design process through multi-turn discussion. Use when user is in the InkMon creation workflow, discussing creature concepts, stats, evolution stage, or appearance design.

15195999826
15195999826
development
open
gaming
0

spatial-thinking

Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.

dylantarre
dylantarre
development
open
gaming
0

character-appeal

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

dylantarre
dylantarre
development
open
gaming
0

unicorn-or-bust

Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.

smithery-ai
smithery-ai
development
open
gaming
0

ncine-presentation

Slidev presentation documenting 14 years of nCine 2D game framework development.

rebyteai-template
rebyteai-template
development
open
gaming
0

game-concept-generator

Generate game concepts through interactive constraint gathering. Use this when the user wants game ideas, needs inspiration, or wants to explore different game concepts based on their constraints.

cautiouskurns
cautiouskurns
development
open
knowledge-base
0

spine-serial

Guide for the Spine Serial domain - web serial fiction authoring. Covers bible entities, structure hierarchy, generation pipeline, review workflow, and serial-specific analysis.

cr8or-space
cr8or-space
documentation
open
gaming
0

tictactoe

Tic Tac Toe game development for Unity. Use for game logic, AI implementation, MVVM architecture, and UI development specific to this project.

yuemori
yuemori
development
open
gaming
0

snd-bossmodreborn-integration

Use this skill when implementing combat automation in SND macros using the BossModReborn plugin. Covers preset management, rotation configuration, and AI control via chat commands.

vaoan
vaoan
development
open
gaming
0

realitykit-ar-companion

Comprehensive RealityKit skill optimized for building AR companion experiences on iOS and visionOS, with character animation, body/hand tracking, AI integration patterns, spatial audio, and entity lifecycle management

domocarroll
domocarroll
development
open
gaming
0

game-design-document

Create and maintain Game Design Documents (GDDs) for video game development. Use when starting a new game project, documenting game mechanics, creating feature specifications, planning game systems, or maintaining living design documentation for an ongoing game development project.

henboffman
henboffman
development
open
gaming
0

game-development

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

dylantarre
dylantarre
development
open
gaming
0

unity-migration

Migrate a browser-based JavaScript/Canvas game to Unity (C#). Use for Shelter 2250 (or similar) when you need: (1) Unity project setup decisions (2D/URP/input/UI), (2) mapping existing JS classes/systems to Unity architecture, (3) porting core simulation loops (time/resources/rooms/dwellers/save), and (4) planning incremental milestones with parity checks.

nolainjin
nolainjin
development
open
gaming
0

landsandboat-ffxi

Expert knowledge of Final Fantasy XI private server development using LandSandBoat codebase. Use when working with FFXI game mechanics, LandSandBoat source code, database schema, Lua scripting, GM tools, or server administration.

Shuu-37
Shuu-37
development
open
gaming
0

roblox-physics

Roblox physics and parts: BasePart, Model, constraints, welds, motors, collision. Use when working with 3D objects and physics.

taozhuo
taozhuo
development
open
gaming
0

stimuli-code-generation

生成心理学/认知科学论文原始刺激的代码实现。此技能用于将 exp_design.md、数据/参考代码与 stimkit 渲染约定一一落地到 reproduce_stimuli.py、config.py、stimuli_config.toml,确保架构、单位、CLI、随机化都满足可复现要求。

Yikai-Liao
Yikai-Liao
development
open
gaming
0

gameplay-integrator

Integrate new or updated gameplay modes into the existing game app end-to-end, including lobby registration, navigation wiring, state persistence, assets, gameplay rules, performance guardrails, and verification. Use when adding a mini-game/mode, refactoring gameplay logic, wiring assets, or ensuring state/controls remain stable across flows.

aztr0nutzs
aztr0nutzs
development
open
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