Search Skills
Find the perfect capability for your agent.
game-analyzer
Analyze TraitorSim game logs, trust matrix evolution, voting patterns, mission outcomes, and emergent social behaviors. Use when examining game results, debugging gameplay issues, analyzing agent strategies, or when asked about game analysis, trust matrices, voting patterns, or emergent behaviors.
tutorial-5
Manage D&D 5e character progression with XP tracking, automatic leveling, HP increases, proficiency bonus progression, and spell slot advancement. This skill should be used when conducting combat encounters with character advancement, awarding experience points after victories, or managing character level-ups in the training arena.
designing-inkmon
InkMon 生物设计专家。通过多轮讨论引导用户设计新的 InkMon 生物, 包括进化阶段选择、属性/数值分配、外观设计和 AI 提示词生成。 当用户说"设计一个新 InkMon"、"创建 InkMon"、"我想做一个火系生物"、 "帮我设计进化链"、"这个 InkMon 的数值怎么分配"、"设计外观"、 "生成提示词"时,此技能应被激活。也适用于讨论生物概念、调整六维数值、 设计外观特征、配色方案等场景。 Guides the InkMon creature design process through multi-turn discussion. Use when user is in the InkMon creation workflow, discussing creature concepts, stats, evolution stage, or appearance design.
spatial-thinking
Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.
character-appeal
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
unicorn-or-bust
Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.
ncine-presentation
Slidev presentation documenting 14 years of nCine 2D game framework development.
game-concept-generator
Generate game concepts through interactive constraint gathering. Use this when the user wants game ideas, needs inspiration, or wants to explore different game concepts based on their constraints.
spine-serial
Guide for the Spine Serial domain - web serial fiction authoring. Covers bible entities, structure hierarchy, generation pipeline, review workflow, and serial-specific analysis.
snd-bossmodreborn-integration
Use this skill when implementing combat automation in SND macros using the BossModReborn plugin. Covers preset management, rotation configuration, and AI control via chat commands.
realitykit-ar-companion
Comprehensive RealityKit skill optimized for building AR companion experiences on iOS and visionOS, with character animation, body/hand tracking, AI integration patterns, spatial audio, and entity lifecycle management
game-design-document
Create and maintain Game Design Documents (GDDs) for video game development. Use when starting a new game project, documenting game mechanics, creating feature specifications, planning game systems, or maintaining living design documentation for an ongoing game development project.
game-development
Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
unity-migration
Migrate a browser-based JavaScript/Canvas game to Unity (C#). Use for Shelter 2250 (or similar) when you need: (1) Unity project setup decisions (2D/URP/input/UI), (2) mapping existing JS classes/systems to Unity architecture, (3) porting core simulation loops (time/resources/rooms/dwellers/save), and (4) planning incremental milestones with parity checks.
landsandboat-ffxi
Expert knowledge of Final Fantasy XI private server development using LandSandBoat codebase. Use when working with FFXI game mechanics, LandSandBoat source code, database schema, Lua scripting, GM tools, or server administration.
roblox-physics
Roblox physics and parts: BasePart, Model, constraints, welds, motors, collision. Use when working with 3D objects and physics.
stimuli-code-generation
生成心理学/认知科学论文原始刺激的代码实现。此技能用于将 exp_design.md、数据/参考代码与 stimkit 渲染约定一一落地到 reproduce_stimuli.py、config.py、stimuli_config.toml,确保架构、单位、CLI、随机化都满足可复现要求。
gameplay-integrator
Integrate new or updated gameplay modes into the existing game app end-to-end, including lobby registration, navigation wiring, state persistence, assets, gameplay rules, performance guardrails, and verification. Use when adding a mini-game/mode, refactoring gameplay logic, wiring assets, or ensuring state/controls remain stable across flows.