gum-runtime-fonts
Reference guide for Gum's runtime font loading system in MonoGame/KNI — the three font loading paths (custom font, font-property cache lookup, in-memory generation), the lookup cascade, FontCache naming, and common gotchas. Load when working on TextRuntime font properties, BitmapFont loading, CustomSetPropertyOnRenderable.UpdateToFontValues, IInMemoryFontCreator, or font-related documentation.
Installation and usage
Reference guide for Gum's runtime font loading system in MonoGame/KNI — the three font loading paths (custom font, font-property cache lookup, in-memory generation), the lookup cascade, FontCache naming, and common gotchas. Load when working on TextRuntime font properties, BitmapFont loading, CustomSetPropertyOnRenderable.UpdateToFontValues, IInMemoryFontCreator, or font-related documentation.
Once installed, you can use this skill by running the following command in your terminal:
skills use gum-runtime-fonts