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Gaming

Game development engines and assets.

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gaming
712

unity-architecture

Gameplay and system architecture advisor for Unity. Use when users want module boundaries, scene design, SOLID structure, decoupling, or refactoring direction before writing code. Triggers: architecture, system design, how to structure, how to organize, module boundary, decouple, refactor, SOLID, 架构设计, 怎么组织代码, 模块划分, 代码结构, 解耦, 重构方向, 系统设计.

Besty0728
Besty0728
development
open
gaming
712

unity-component

GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体.

Besty0728
Besty0728
development
open
gaming
712

unity-editor

Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择.

Besty0728
Besty0728
development
open
gaming
712

unity-gameobject

GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放.

Besty0728
Besty0728
development
open
gaming
712

unity-light

Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影.

Besty0728
Besty0728
development
open
gaming
712

unity-material

Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光.

Besty0728
Besty0728
development
open
gaming
712

unity-script-roles

Script role planner for Unity. Use when users want to decide class responsibilities — which should be MonoBehaviour, ScriptableObject, pure C# service, or installer. Triggers: script roles, class roles, what should be MonoBehaviour, service class, presenter, installer, responsibility, 脚本职责, 类的职责, 用MonoBehaviour还是纯C#, 怎么分类, 职责划分.

Besty0728
Besty0728
development
open
gaming
712

unity-script

C# script management — create, read, replace, and analyze Unity scripts. Triggers: script, C#, create script, write code, MonoBehaviour, ScriptableObject, class, code generation, script_create, script_replace, 脚本, 创建脚本, C#代码, 编写代码, 生成脚本, 代码模板.

Besty0728
Besty0728
development
open
gaming
712

unity-terrain

Unity Terrain operations. Use when users want to create terrain, set heights, paint textures, or add trees. Triggers: terrain, heightmap, landscape, paint, trees, grass, 地形, 高度图, 纹理绘制, 树木.

Besty0728
Besty0728
development
open
gaming
712

unity-timeline

Unity Timeline operations. Use when users want to create timelines or add animation/audio tracks. Triggers: timeline, cutscene, sequence, track, clip, playable, 时间轴, 过场动画, 轨道.

Besty0728
Besty0728
development
open
gaming
712

unity-xr

XR Interaction Toolkit skills for VR/AR development. Use when users want to set up XR rigs, add grab interactions, configure teleportation, continuous locomotion, XR UI, or diagnose XR scenes. Triggers: XR, VR, AR, grab, teleport, XR Origin, XR Rig, hand tracking, controller, interactor, interactable, locomotion, 抓取, 传送, 手柄, 头盔, 虚拟现实. Requires com.unity.xr.interaction.toolkit package. Reflection-based: compatible with XRI 2.x (Unity 2022) and XRI 3.x (Unity 6+).

Besty0728
Besty0728
development
open
gaming
711

3d-web-experience

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.

sickn33
sickn33
development
open
gaming
711

scroll-experience

Expert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences. Makes websites feel like experiences, not just pages. Use when: scroll animation, parallax, scroll storytelling, interactive story, cinematic website.

sickn33
sickn33
development
open
gaming
711

viral-generator-builder

Expert in building shareable generator tools that go viral - name generators, quiz makers, avatar creators, personality tests, and calculator tools. Covers the psychology of sharing, viral mechanics, and building tools people can't resist sharing with friends. Use when: generator tool, quiz maker, name generator, avatar creator, viral tool.

sickn33
sickn33
development
open
gaming
676

plugin-creator

Create, validate, and publish Claude Code plugins and marketplaces. Use this skill when building plugins with commands, agents, hooks, MCP servers, or skills.

ananddtyagi
ananddtyagi
development
open
gaming
670

design-doc-interviewer

Interview the user to turn a proposed product/engineering change into a structured design document. Use when the user asks to be interviewed, wants help clarifying a design, or wants a design doc produced from Q&A. Emphasize numbered questions (few at a time), capture requirements/constraints/UX/data/logic/testing, and output a clean design doc.

liveloveapp
liveloveapp
development
open
gaming
637

ai-product-strategy

Help users define AI product strategy. Use when someone is building an AI product, deciding where to apply AI in their product, planning an AI roadmap, evaluating build vs buy for AI capabilities, or figuring out how to integrate AI into existing products.

RefoundAI
RefoundAI
development
open
gaming
634

unity-ecs-patterns

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

rmyndharis
rmyndharis
development
open
gaming
634

godot-gdscript-patterns

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

rmyndharis
rmyndharis
development
open
gaming
634

unity-developer

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.

rmyndharis
rmyndharis
development
open
gaming
634

minecraft-bukkit-pro

Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.

rmyndharis
rmyndharis
development
open
gaming
633

developing-with-crisp-game-lib

Creates browser-based mini-games using crisp-game-lib. Use when asked to make a game, create a mini-game, or build an arcade game with crisp-game-lib.

abagames
abagames
development
open
gaming
624

phaser-best-practices

Builds and refactors Phaser 3 browser games. Use for creating a new Phaser project, adding scenes, entities, physics, UI, tilemaps, animations, input, audio, camera, or for fixing Phaser-specific bugs and performance problems.

onmax
onmax
development
open
gaming
622

skill-creator

Guide for creating effective agent skills. Use when you want to create a new skill, improve an existing skill, or learn best practices for skill development. Helps codify learned patterns into reusable, discoverable skills.

joelhooks
joelhooks
development
open
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