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Gaming

Game development engines and assets.

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gaming
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web-build

Build the Asciicker game for web using Emscripten, diagnose web build failures, and test WebAssembly output. Leverages specialized MCP agents (Serena, Context7, Chrome DevTools) for deep analysis and debugging.

rikiyanai
rikiyanai
development
open
gaming
1

d20-monsters

This skill should be used when the GM needs to create NPCs or monsters, generate stat blocks, determine enemy stats, design creatures, or generate adversaries for d20-style RPG encounters. Provides SRD 5.2 stat block format and NPC templates.

rjroy
rjroy
development
open
gaming
1

nethercore-testing

Testing Nethercore games for determinism and correctness. Triggers on "sync test", "replay test", "determinism test", "desync", "checksums", "test my game". **Load references when:** - Replay format details -> `references/replay-format.md` - Performance benchmarking -> `references/benchmarking.md`

nethercore-systems
nethercore-systems
development
open
gaming
1

dh-adversaries

This skill should be used when creating Daggerheart adversaries, building stat blocks, designing encounters, or determining enemy difficulty. Invoke when the GM needs to create enemies, generate adversary stat blocks, calculate Battle Points for encounter balance, or reference adversary types (Bruiser, Horde, Leader, Minion, Ranged, Skulk, Social, Solo, Standard, Support).

rjroy
rjroy
development
open
gaming
1

nethercore-development

Core development workflow for Nethercore games. Triggers on "nether build", "nether.toml", "asset handles", "determinism", "rollback rules", "WASM game". **Load references when:** - Full nether.toml examples -> `references/nether-toml.md` - CLI command details -> `references/cli-commands.md` - Determinism patterns -> `references/determinism-rules.md`

nethercore-systems
nethercore-systems
development
open
gaming
1

gdbserver

GDB Server skill for the ikigai project

mgreenly
mgreenly
development
open
gaming
1

d20-players

This skill should be used when the GM needs to help players create characters, roll for stats, assign ability scores, handle leveling up, increase hit points, choose classes, pick proficiencies, or manage player character creation, advancement, or character sheet management. Provides templates and rules for SRD 5.2 character creation and leveling.

rjroy
rjroy
development
open
gaming
1

ww-store

Store memories in World Weaver's tripartite memory system (episodes, entities, skills)

astoreyai
astoreyai
development
open
gaming
1

party-validator

Validate and manage D&D party configuration files including player names, character mappings, and DM information. Use when creating new party configs, troubleshooting speaker mapping issues, or verifying configuration before session processing.

Gambitnl
Gambitnl
development
open
gaming
1

3d-pipeline-workflow

This skill should be used when the user asks to "generate 3D models", "create 3D assets", "convert images to 3D", "optimize 3D meshes", "integrate Tripo3D", or mentions 3D asset pipelines, GLB/OBJ formats, texture baking, or product 3D visualization.

The-Skyy-Rose-Collection-LLC
The-Skyy-Rose-Collection-LLC
development
open
gaming
1

paradox-realm-creator

Create Paradox Realms (punishment dimensions) for Mage: The Ascension 20th Anniversary Edition. Designs realms based on triggering Sphere, paradigm logic, obstacles, and escape conditions. Uses mage-rules-reference for Sphere information. Triggers: create a paradox realm, design a punishment dimension, M20 paradox realm, mage trapped by paradox.

charlesmsiegel
charlesmsiegel
development
open
gaming
1

enter-world

Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the application in the background using the current working directory as the adventure project root.

rjroy
rjroy
development
open
gaming
1

character-world-init

This skill should be used when starting a new adventure, creating player characters, building game worlds, or when playerRef/worldRef is null. Triggers include: "create a character", "make a new character", "roll up a character", "build a character sheet", "create my PC", "what characters do I have", "pick my character", "set up a new world", "design a world", "choose a world", "show me available worlds", "initialize my campaign", "start a new adventure".

rjroy
rjroy
development
open
gaming
1

direct-manipulation

Los usuarios interactúan directamente con objetos en lugar de comandos abstractos. Use cuando diseñe editores, interfaces drag-and-drop, o sistemas de manipulación visual.

vjrivmon
vjrivmon
development
open
gaming
1

blockbench-modeling

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.

jasonjgardner
jasonjgardner
development
open
gaming
1

urdf-templates

URDF structure templates and validation patterns for robotics content. Use when creating robot descriptions, validating URDF files, or teaching URDF concepts.

zeeshan080
zeeshan080
development
open
gaming
1

dh-players

This skill should be used when the GM needs to help players create Daggerheart characters, select a class/ancestry/community, define Experiences with bounded constraints, choose domain cards, or handle level advancement (1-10). Provides templates for character sheets, session state, and Experience definitions to prevent semantic drift during gameplay.

rjroy
rjroy
development
open
gaming
1

skill-creator

プラグインに新しいスキルを作成する。「スキル作成」「新しいスキル」「スキルを作って」「スキル追加」「skill 作成」「スキルを追加したい」「新規スキル」などで起動。自然言語トリガーで起動するスキルを生成。

shiiman
shiiman
development
open
gaming
1

rpg-ruleset-cli

Manage and query tabletop RPG rulesets using the rpg-ruleset-cli tool with category theory-inspired categorical architecture. Use when users want to create, organize, search, or validate RPG rules, or work with theories, interpretations, worlds, entities, and transport functors.

saw235
saw235
development
open
gaming
1

ww-recall

Recall memories from World Weaver using multi-strategy retrieval

astoreyai
astoreyai
development
open
gaming
1

deadlock-modding

Deadlock Panorama UI modding - compile, conventions, anti-patterns, performance

Hantu-Raya
Hantu-Raya
development
open
gaming
1

exercise-patterns

Structure for creating hands-on exercises in the Physical AI textbook.

uneezaismail
uneezaismail
development
open
gaming
1

when-stuck

Dispatch to right technique when you hit a wall

a-ariff
a-ariff
development
open
gaming
1

splatoon3-meta

Domain expert for Splatoon 3 competitive gear abilities and weapon meta. Use when: (1) Labeling or classifying gear build features from SAE analysis, (2) Understanding why specific ability combinations appear in builds, (3) Identifying weapon archetypes and their associated ability patterns, (4) Semantic analysis of gear/ability relationships, (5) Interpreting competitive meta patterns in build data, (6) Any task requiring deep knowledge of Splatoon 3 ability synergies, anti-synergies, breakpoints, or playstyle associations.

cesaregarza
cesaregarza
development
open
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