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gamingdevelopment

game-audio

Use this skill when designing or implementing audio systems for games - sound effects, adaptive music, spatial/3D audio, and middleware integration with FMOD or Wwise. Triggers on sound design, audio implementation, adaptive music systems, spatial audio, HRTF, audio middleware setup, sound event architecture, audio mixing, dynamic soundscapes, and game audio optimization. Covers FMOD Studio, Audiokinetic Wwise, and engine-native audio APIs.

AbsolutelySkilled
maintainer
AbsolutelySkilled
Actualizado 3/22/2026
Estrellas
115
Forks
19
quick start

Installation and usage

Use this skill when designing or implementing audio systems for games - sound effects, adaptive music, spatial/3D audio, and middleware integration with FMOD or Wwise. Triggers on sound design, audio implementation, adaptive music systems, spatial audio, HRTF, audio middleware setup, sound event architecture, audio mixing, dynamic soundscapes, and game audio optimization. Covers FMOD Studio, Audiokinetic Wwise, and engine-native audio APIs.

Instalación
$ install --globalskills.sh
Uso

Después de instalarlo, puedes usar este skill ejecutando el siguiente comando en tu terminal:

skills use game-audio