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Gaming

Game development engines and assets.

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gaming
372

ln-220-story-coordinator

Creates, replans, or appends 5-10 Stories per Epic with standards research and multi-epic routing. Use when Epic needs Story decomposition.

levnikolaevich
levnikolaevich
development
open
gaming
370

library-management

Manage the Sandboxed.sh library (skills, agents, commands, tools, rules, MCPs) via Library API tools. Trigger terms: library, skill, agent, command, tool, rule, MCP, save skill, create skill.

Th0rgal
Th0rgal
development
open
gaming
356

frontend-dev

Full-stack frontend development combining premium UI design, cinematic animations, AI-generated media assets, persuasive copywriting, and generative art

paperclipai
paperclipai
development
open
gaming
356

design-review

Perform a comprehensive 8-phase UI/UX design review covering Preparation, Interaction, Responsiveness, Visual Polish, Accessibility, Robustness, Code Health, and Content across 1440px, 768px, and 375px viewports using Playwright

paperclipai
paperclipai
development
open
gaming
355

microsim-generator

Creates interactive educational MicroSims using the best-matched JavaScript library (p5.js, Chart.js, Plotly, Mermaid, vis-network, vis-timeline, Leaflet, Venn.js). Analyzes user requirements to route to the appropriate visualization type and generates complete MicroSim packages with HTML, JavaScript, CSS, documentation, and metadata.

ynulihao
ynulihao
development
open
gaming
352

gearsystem-romhacking

Hack, modify, and translate Sega Master System, Game Gear, and SG-1000 ROMs using the Gearsystem emulator MCP server. Provides workflows for memory searching, value discovery, cheat creation, data modification, sprite/text finding, and translation patching. Use when the user wants to create cheats, find game values in memory, modify ROM data, translate an SMS/GG game, patch game behavior, create ROM hacks, discover hidden content, change sprites or graphics, find text strings, apply Game Genie or Pro Action Replay codes, do infinite lives or health hacks, search for score or item counters, or reverse engineer data structures in Sega Master System, Game Gear, or SG-1000 games. Also use for any ROM hacking, memory poking, or game modification task involving Gearsystem.

drhelius
drhelius
development
open
gaming
349

small-improvement

Run a curiosity-driven explore-and-build loop to ship one useful improvement.

mikeyobrien
mikeyobrien
development
open
gaming
346

openai-develop-web-game

Use when the agent is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text. Originally from OpenAI's curated skills catalog.

trailofbits
trailofbits
development
open
gaming
344

web-artifacts-builder

Build interactive web artifacts — single-file HTML/CSS/JS apps, data visualizations, dashboards, games, and interactive demos. Use when asked to create something visual and interactive that runs in a browser.

Kxiandaoyan
Kxiandaoyan
development
open
gaming
341

ue5-cpp-gameplay

UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.

UnrealXu
UnrealXu
development
open
gaming
341

ue5-world-interaction

UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.

UnrealXu
UnrealXu
development
open
gaming
337

skill-creator

Create or refactor Ship Faster-style skills (SKILL.md + references/ + scripts/). Use when adding a new skill, tightening trigger descriptions, splitting long docs into references, defining artifact-first I/O contracts, or packaging/validating a skill.

Heyvhuang
Heyvhuang
development
open
gaming
333

implementing-realtime-sync

Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.

ancoleman
ancoleman
development
open
gaming
328

photo-score

对上传的图片或截取当前游戏画面进行打分、点评。

nikkigallery
nikkigallery
development
open
gaming
322

elevenlabs-sound-effects

Generate AI sound effects from text descriptions with ElevenLabs via inference.sh CLI. Capabilities: text-to-sound-effect, custom duration, royalty-free audio. Use for: video production, game audio, podcasts, films, presentations, social media. Triggers: sound effects, sfx, sound generation, ai sound effects, generate sound, foley, audio effects, sound design, text to sound, elevenlabs sound, eleven labs sfx, ambient sound, cinematic sound, game sound effects

inference-sh
inference-sh
development
open
gaming
322

develop-web-game

Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.

khaneliman
khaneliman
development
open
gaming
319

game-pipeline

Game lifecycle orchestrator: scaffold, assets, audio, QA, deploy.

notque
notque
development
open
gaming
319

phaser-gamedev

Phaser 3 2D game dev: scenes, physics, tilemaps, sprites, polish.

notque
notque
development
open
gaming
319

threejs-builder

Three.js app builder: imperative, React Three Fiber, and WebGPU in 4 phases.

notque
notque
development
open
gaming
317

adv-create

Create a new ADV.JS visual novel project from a concept description

YunYouJun
YunYouJun
development
open
gaming
317

adv-story

Interactive ADV narrative player for ADV.JS visual novel engine

YunYouJun
YunYouJun
development
open
gaming
316

frontend-aesthetics

Prevents generic AI-generated designs by guiding typography, color, motion, and background choices. Use when creating frontend designs, landing pages, dashboards, or any UI/UX work. Helps avoid the "AI slop" aesthetic.

IncomeStreamSurfer
IncomeStreamSurfer
development
open
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