juce-audio-graphics-architect
Advanced JUCE audio DSP, real-time analysis, and interactive graphics for plugin development. Use when building AU/VST3 plugins, adding DSP chains (reverb/delay/physical modeling), implementing FFT or audio-reactive UI, integrating OpenGL/shader visuals or particle systems, or designing layered, animated JUCE interfaces with transparency and shadows. Prefer established third-party JUCE modules or GitHub libraries when they reduce custom code, with license and compatibility checks.
Installation and usage
Advanced JUCE audio DSP, real-time analysis, and interactive graphics for plugin development. Use when building AU/VST3 plugins, adding DSP chains (reverb/delay/physical modeling), implementing FFT or audio-reactive UI, integrating OpenGL/shader visuals or particle systems, or designing layered, animated JUCE interfaces with transparency and shadows. Prefer established third-party JUCE modules or GitHub libraries when they reduce custom code, with license and compatibility checks.
Après l'installation, vous pouvez utiliser ce skill en exécutant la commande suivante dans votre terminal :
skills use juce-audio-graphics-architect