deepagents-setup-configuration
Initialize, validate, and troubleshoot Deep Agents projects in Python or JavaScript using the `deepagents` package. Use when users need to create agents with built-in planning/filesystem/subagents, configure middleware/backends/checkpointing/HITL, migrate from `create_react_agent` or `create_agent`, scaffold projects with repo scripts, validate agent config files, and confirm compatibility with current LangChain/LangGraph/LangSmith docs.
scheduler
Schedule on-device reminders and local actions only. Use this skill to set personal reminders or run lightweight, local tasks at a specific time or interval (e.g., notifications, local scripts), on the user's computer or with platforms like Slack. Do NOT use for scheduling cloud agents, background agentic jobs, or Oz-managed workflows.
flutter-networking
Comprehensive Flutter networking guidance including HTTP CRUD operations, WebSocket connections, authentication, error handling, and performance optimization. Use when Claude needs to implement HTTP requests GET POST PUT DELETE, WebSocket real-time communication, authenticated requests with headers and tokens, background parsing with isolates, REST API integration with proper error handling, or any network-related functionality in Flutter applications.
flutter-adaptive-ui
Build adaptive and responsive Flutter UIs that work beautifully across all platforms and screen sizes. Use when creating Flutter apps that need to adapt layouts based on screen size, support multiple platforms including mobile tablet desktop and web, handle different input devices like touch mouse and keyboard, implement responsive navigation patterns, optimize for large screens and foldables, or use Capability and Policy patterns for platform-specific behavior.
flutter-navigation
Comprehensive guide for Flutter navigation and routing including Navigator API, go_router, deep linking, passing/returning data, and web-specific navigation. Use when implementing screen transitions, configuring routing systems, setting up deep links, handling browser history, or managing navigation state in Flutter applications.
flutter-drift
Complete guide for using drift database library in Flutter applications. Use when building Flutter apps that need local SQLite database storage with type-safe queries, reactive streams, migrations, and efficient CRUD operations. Includes setup with drift_flutter package, StreamBuilder integration, Provider/Riverpod patterns, and Flutter-specific database management for mobile, web, and desktop platforms.
flutter-architecture
Comprehensive guide for architecting Flutter applications following MVVM pattern and best practices with feature-first project organization. Use when working with Flutter projects to structure code properly, implement clean architecture layers (UI, Data, Domain), apply recommended design patterns, and organize projects using feature-first approach for scalable, maintainable apps.
flutter-animations
Comprehensive guide for implementing animations in Flutter. Use when adding motion and visual effects to Flutter apps: implicit animations (AnimatedContainer, AnimatedOpacity, TweenAnimationBuilder), explicit animations (AnimationController, Tween, AnimatedWidget/AnimatedBuilder), hero animations (shared element transitions), staggered animations (sequential/overlapping), and physics-based animations. Includes workflow for choosing the right animation type, implementation patterns, and best practices for performance and user experience.
flutter-internationalization
Complete guide for internationalizing Flutter apps using gen-l10n and intl packages. Use when Claude needs to add localization support to Flutter applications, translate UI text, format numbers/dates for different locales, or configure multi-language support for Material/Cupertino apps.
flutter-testing
Comprehensive Flutter testing guidance covering unit tests, widget tests, and integration tests. Use when working with Flutter applications to write unit tests for functions/methods/classes, create widget tests to verify UI components, develop integration tests for end-to-end testing, mock dependencies and plugin interactions, debug common testing errors, test Flutter plugins with native code, and run tests in different build modes (debug, profile, release)
godot-inventory-system
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
godot-genre-simulation
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
godot-genre-survival
Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.
godot-genre-battle-royale
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
godot-genre-roguelike
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
godot-genre-sandbox
Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode.
godot-economy-system
Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.
godot-platform-mobile
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
godot-genre-rhythm
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
godot-genre-sports
Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and broadcast camera systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors.
brand-protection-shopify
Shopify/DTC brand protection toolkit. Detect counterfeit stores, unauthorized resellers, and trademark violations. Includes DMCA takedown templates, domain monitoring, and social media infringement detection. No API key required.
shopify-migration
Platform migration to Shopify — from WooCommerce, Magento, BigCommerce, data transfer, URL redirects
review-monitoring
Set up systematic review monitoring across e-commerce platforms. Track new reviews, detect negative review spikes, monitor competitor reviews, and automate review response workflows.