gpui-component
Rust GUI components for building cross-platform desktop application by using GPUI.
Rust GUI components for building cross-platform desktop application by using GPUI.
Dart FFI patterns and best practices for this project. Use when writing FFI code, working with native memory, creating wrappers, or implementing new native bindings.
Use when architecting complex iOS apps with multiple features, long-term maintenance requirements, or team scalability needs. Use when refactoring Massive View Controllers or implementing testable architecture. Do NOT use for simple single-screen apps, rapid prototypes, or small utility tools.
SwiftUI UI component catalog. Use when implementing NavigationStack, Swift Charts, PhotosPicker, TipKit, ScrollView enhancements, animations, layouts, WebView, Liquid Glass and other UI components. Organized by feature category with OS version compatibility info. Reference for discovering available components and implementation patterns.
Generate ViewModel, UiState, and state management code for Compose applications. Use when: (1) Creating ViewModel with StateFlow, (2) Designing UiState sealed classes, (3) Implementing state hoisting patterns, (4) Adding one-time events/effects, (5) Connecting ViewModel to Compose screens. Triggers: "viewmodel", "uistate", "stateflow", "state management", "mvi", "one-time event", "side effect", "compose state".
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
Swift Design Systemを使用したiOS UI実装スキル。デザイントークン(カラー、タイポグラフィ、スペーシング、角丸、モーション、エレベーション)、UIコンポーネント(Button、Card、Chip、FAB、Snackbar、Picker)、レイアウトパターン(AspectGrid、SectionCard)のベストプラクティスを提供。「デザイン」「UI」「テーマ」「カラー」「色」「タイポグラフィ」「フォント」「スペーシング」「余白」「角丸」「アニメーション」「ボタン」「カード」「チップ」「グリッド」「レイアウト」「FAB」「Snackbar」「Picker」「SwiftUI」「DesignSystem」などのキーワードで自動適用。
iOS/Swift/Xcodeのビルド・テスト・実行ワークフロー。「iOSビルド」「Xcodeエラー」「コンパイル」「シミュレーター」「swift build」「xcodebuild」などのキーワードで自動適用。
Migration guide for Swift and iOS. Use when migrating ObservableObject to @Observable (iOS 17), enabling Swift 6/6.2 Strict Concurrency, fixing @MainActor/Sendable warnings, adopting Approachable Concurrency (Swift 6.2), or handling iPadOS 26 windowing system changes (UIRequiresFullScreen deprecation). Covers breaking changes and version upgrade tasks.
When an application needs to store config, data, cache, or state files. When designing where user-specific files should live. When code writes to ~/.appname or hardcoded home paths. When implementing cross-platform file storage with platformdirs.
Firebase Emulator Suiteの起動・停止・管理ワークフロー。「エミュレーター」「Firebase」「Firestore」「Auth」「ローカル開発」などのキーワードで自動適用。
Generate Repository classes for Kotlin Multiplatform (KMP) projects using Ktor for networking and multiplatform-settings for local storage. Use when: (1) Creating data layer repositories, (2) Implementing network data fetching with Ktor, (3) Adding local caching with multiplatform-settings, (4) Writing repository unit tests, (5) Following TDD workflow for repository implementation. Triggers: repository, data layer, ktor, multiplatform-settings, network fetch, local storage, cache, data source, TDD repository, repository pattern, kmp repository.
Use when implementing Realm database in iOS apps, encountering thread-safety errors, async/await crashes, performance issues with sync/writes, or integrating with Codable APIs
Single Source of Truth (SSOT) guidelines for SwiftUI state management. Use when designing state architecture, choosing between @State/@Binding/@StateObject/@ObservedObject/@EnvironmentObject, fixing state synchronization issues, refactoring duplicated state, or reviewing state management in PRs. Covers SSOT principles, property wrapper selection, state lifting, and common violations.
Use when implementing data persistence in iOS apps with SwiftData or CoreData, encountering migration errors, performance issues with fetches, or choosing between persistence frameworks
Professional JUCE development guide covering realtime safety, threading, memory management, modern C++, and audio plugin best practices. Use when writing JUCE code, reviewing for realtime safety, implementing audio threads, managing parameters, or learning JUCE patterns and idioms.
Design intuitive desktop interfaces following platform conventions with proper layouts, keyboard shortcuts, and native widgets
Generate Koin dependency injection code for Kotlin Multiplatform (KMP) projects using Koin 4.x. Use when (1) Setting up Koin DI in KMP projects, (2) Creating Koin modules for features, (3) Implementing DSL-based or Annotations-based DI, (4) Configuring platform-specific dependencies with expect/actual, (5) Adding ViewModels with Koin, (6) Structuring DI for clean architecture (UI/Domain/Data layers). Triggers: koin, dependency injection, di module, koin module, @Single, @Factory, viewModel{}, single{}, factory{}, kmp di, multiplatform di.