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Development

Frameworks, languages, and architectural tools.

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gaming
1

exercise-patterns

Structure for creating hands-on exercises in the Physical AI textbook.

uneezaismail
uneezaismail
development
open
gaming
1

when-stuck

Dispatch to right technique when you hit a wall

a-ariff
a-ariff
development
open
gaming
1

splatoon3-meta

Domain expert for Splatoon 3 competitive gear abilities and weapon meta. Use when: (1) Labeling or classifying gear build features from SAE analysis, (2) Understanding why specific ability combinations appear in builds, (3) Identifying weapon archetypes and their associated ability patterns, (4) Semantic analysis of gear/ability relationships, (5) Interpreting competitive meta patterns in build data, (6) Any task requiring deep knowledge of Splatoon 3 ability synergies, anti-synergies, breakpoints, or playstyle associations.

cesaregarza
cesaregarza
development
open
gaming
1

flame-game-dev

Flame Engine 2D 遊戲開發完整指南 - 核心、系統、模板、部署

miles990
miles990
development
open
gaming
1

arcanea-game-development

Game development mastery - from game design documents to systems programming. Covers gameplay loops, narrative design, mechanics, balancing, and the art of creating player experiences.

frankxai
frankxai
development
open
gaming
1

galgame-master

Galgame 創作大師 — 角色類型庫、劇本架構、對話生成、美術指示

miles990
miles990
development
open
gaming
1

combat-system

Guidance for managing data-driven combat, animations, and action windows in ArchSurvivor.

NhomNhem
NhomNhem
development
open
gaming
1

blockbench-pbr-materials

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.

jasonjgardner
jasonjgardner
development
open
gaming
1

unity-editor-operations

Use this skill when operating Unity Editor. Supports creating/modifying GameObjects, transforms, materials, scenes, prefabs, lights, cameras, UI, and terrain via JSON commands. MUST invoke first to get correct command format before executing.

manahiyo831
manahiyo831
development
open
gaming
1

firebase-realtime-patterns

Patterns for real-time multiplayer game state using Firebase Realtime Database or Supabase. Use when implementing room systems, game state sync, or handling concurrent player actions.

Teng-AI
Teng-AI
development
open
gaming
1

game-balance

Validate unit stats and combat values against GAME_REQUIREMENTS.md. Use when modifying unit properties, combat formulas, or terrain effects. Triggers on "balance", "stats", "unit values", "combat modifier".

chaoming
chaoming
development
open
gaming
1

asset-pipeline-3d

Optimize and prepare 3D assets for web delivery. Use this skill when working with GLTF/GLB files, compressing 3D models, optimizing textures, setting up Blender exports, or preparing assets for Three.js/R3F. Covers GLTF workflows, Draco/meshopt compression, texture optimization, LOD generation, and performance profiling.

AnthemFlynn
AnthemFlynn
development
open
gaming
1

zx-rendering

ZX rendering techniques: cameras, stencil effects, particles, fonts, 2D/3D. Triggers on "ZX camera", "orbit camera", "stencil buffer", "portal", "billboard", "particles", "custom font", "render pass", "2D vs 3D", "screen space", "world space". **Load references when:** - Camera implementations -> `references/camera-systems.md` - Stencil/portal effects -> `references/effects.md` - 2D vs 3D decisions -> `references/2d-vs-3d.md`

nethercore-systems
nethercore-systems
development
open
gaming
1

architecture-reference

Deep-dive reference for Shadow Master subsystems including Combat, Matrix, Rigging, Inventory, Contacts, Sync, and Security. Use when working on specific game mechanics or need detailed file locations for a subsystem.

Jasrags
Jasrags
development
open
gaming
1

lowercase-skill

A skill with lowercase skill.md filename for testing

sfmskywalker
sfmskywalker
development
open
gaming
1

geometry-microsim

Refactoring patterns and best practices for creating maintainable geometry MicroSims using p5.js. Provides guidelines for local coordinate systems, push/pop/translate/scale patterns, mathematical accuracy, and clean code structure.

dmccreary
dmccreary
development
open
gaming
1

blockbench-animation

Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and complex multi-bone animations.

jasonjgardner
jasonjgardner
development
open
gaming
1

manifold

Constraint-first development framework overview. USE WHEN learning about Manifold or checking available commands. Individual commands are separate skills - use /m0-init, /m1-constrain, etc. directly.

dhanesh
dhanesh
development
open
mobile
1

setup-dev-client

Setup Dev Client environment and manage platforms (Android/iOS). Use for initial setup from Expo Go or to add/remove platforms. Run this BEFORE /dist-dev-client.

masuidrive
masuidrive
development
open
mobile
1

corgi

Use this skill when working with any UI code

escalante-bio
escalante-bio
development
open
mobile
1

swift

Swift programming patterns for iOS and macOS

miles990
miles990
development
open
mobile
1

internationalization-patterns

Internationalization (i18n) and localization (l10n) patterns using GetX Translations for multi-language Flutter applications

Kaakati
Kaakati
development
open
mobile
1

async-patterns

Async/await patterns for the .NET 8 WPF widget host app. Use when implementing async commands, background operations, cancellation, progress reporting, or UI thread marshaling.

YosrBennagra
YosrBennagra
development
open
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