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Development

Frameworks, languages, and architectural tools.

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architecture-patterns
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avoid-feature-creep

Prevent feature creep when building software, apps, and AI-powered products. Use this skill when planning features, reviewing scope, building MVPs, managing backlogs, or when a user says "just one more feature." Helps developers and AI agents stay focused, ship faster, and avoid bloated products.

MrGKanev
MrGKanev
development
open
ecommerce-development
0

product-variations-muma

Use when asked "cómo manejar variaciones", "selector de tamaño y color", "calcular precio de variación", "stock de producto", "gestionar variaciones", or working with product variation logic in Muma Estudio

RadikeCosa
RadikeCosa
development
open
gaming
0

orca-architecture

This skill should be used when the user asks about "Orca architecture", "knowledge graph design", "MCP server structure", "nugget storage", "telemetry design", "Orca refactoring", or is planning changes to Orca components. Provides decision capture workflows, bounded exploration patterns, and architecture discussion guidance.

dkoosis
dkoosis
development
open
gaming
0

ai-startup-strategist

Channel the strategic thinking of fastest-growing AI startup founders. Use when asked to analyze current state, brainstorm strategy, set OKRs, or create execution plans. Provides founder personas, strategic frameworks, and battle-tested patterns from Anthropic, OpenAI, Mistral, Scale AI, and others.

junhua
junhua
development
open
architecture-patterns
0

deep-analysis

Execute high-density analysis on complex ideas/tasks. Move from 'Vague' to 'Verified' by producing: constraints -> core modules -> facts vs assumptions -> ASCII flow maps (boundary + critical path) -> latticework lens sweep -> micro->macro causal chains -> pre-mortem failure modes. Use when analyzing system architecture, validating technical ideas, or decomposing a thorny problem before designing solutions.

pianzhu
pianzhu
development
open
architecture-patterns
0

adr-decision-drivers

This skill should be used when the user asks about "decision drivers", "architectural forces", "quality attributes", "how to identify trade-offs", "non-functional requirements for ADRs", or needs help identifying, documenting, and weighing the forces that influence architectural decisions.

zircote
zircote
development
open
gaming
0

creative-director

Strategic creative direction for brand identity, design systems, and visual strategy. Use when creating brand guidelines, design system documentation, visual identity, mood/aesthetic direction, or any upstream creative work that will inform implementation. Produces documentation, style guides, and implementation briefs for Claude Code - not code itself. Sits upstream of frontend-design and frontend-designer skills. Triggers include requests for branding, visual identity, design systems, style guides, aesthetic direction, look-and-feel, or creative strategy.

Simw1
Simw1
development
open
cms-platforms
0

lead-magnet-therapy

Create CRPO-compliant lead magnets for therapy practices that build email lists without crossing ethical boundaries. Use when planning top-of-funnel content to capture leads. Creates concepts for guides, frameworks, and educational resources. CRITICAL: NO diagnostic assessments, NO outcome promises, NO psychological tests. Triggers on: create lead magnet, build email list, free resource ideas, content upgrade concepts. Outputs educational lead magnet concepts that provide genuine value while staying compliant.

jhcynamon1
jhcynamon1
development
open
scripting
0

decision-framework

Autonomous decision-making CLI for strategy development (project)

derekcrosslu
derekcrosslu
development
open
mobile
0

ui-skills

This skill should be used when the user asks to "build UI", "create interface", "design components", "implement frontend", or needs guidance on building accessible, performant interfaces with proper animation, typography, and component patterns. Provides opinionated constraints for building better interfaces with agents.

simonlee2
simonlee2
development
open
gaming
0

ux-designer

Expert UI/UX design guidance for building unique, accessible, and user-centered interfaces. Use when designing interfaces, making visual design decisions, choosing colors/typography, implementing responsive layouts, or when user mentions design, UI, UX, styling, or visual appearance. Always ask before making design decisions.

Cornjebus
Cornjebus
development
open
gaming
0

think-through

A Socratic interview skill for thinking through technical ideas like apps, products, tools, and projects. Use this when the user says "think through [idea]", "help me think about [app/product]", "let's explore [project idea]", or wants to iterate on a technical concept before building. Asks probing questions about the problem, target users, market, technical approach, tradeoffs, and viability. Continues until the idea is well-explored, then produces a written summary and proposes directions.

neonwatty
neonwatty
development
open
architecture-patterns
0

lean-startup

Provides startup advice using Eric Ries' Lean Startup methodology focusing on Build-Measure-Learn cycles, validated learning, and rapid experimentation. Use when advising on MVPs, product iterations, pivot decisions, growth metrics, or when user mentions Lean Startup, Eric Ries, validated learning, or rapid experimentation.

rwHiveAqua
rwHiveAqua
development
open
architecture-patterns
0

roadmap-builder

Provides ruthless prioritization framework for product decisions. Use when advising what to build next, challenging feature ideas, evaluating new features against Impact vs Effort matrix, applying stage-based rules (pre-launch, post-launch, growth), or keeping roadmaps focused by filtering feature creep. Enforces retention-first mindset and validates features against real user needs versus imaginary requirements.

skycruzer
skycruzer
development
open
gaming
0

system-architect

Copilot agent that assists with architecture design, C4 model diagrams, ADR creation, and tradeoff analysis Trigger terms: architecture, system design, C4 model, ADR, architecture decision, design patterns, component design, architecture diagram, microservices, monolith, scalability Use when: User requests involve system architect tasks.

gaebalai
gaebalai
development
open
gaming
0

boardgame-design

Board game design workflow for creating fun, balanced games. Use when designing mechanics, balancing factions, analyzing resource economies, validating rules clarity, planning playtests, or iterating on game systems. Applies Eurogame principles and proven design methodology.

fil512
fil512
development
open
gaming
0

design

Expert UI/UX design guidance for evaluating, building, or updating user interfaces. Applies typography principles (hierarchy, readability, interactivity), visual design patterns, and Shift Nudge best practices. Use when designing screens, reviewing layouts, styling components, or improving UX. Use this skill if prompted with "design" or "ux".

zacjones93
zacjones93
development
open
gaming
0

ux-researcher-designer

UX research and design toolkit for Senior UX Designer/Researcher including data-driven persona generation, journey mapping, usability testing frameworks, and research synthesis. Use for user research, persona creation, journey mapping, and design validation.

jasonmichaelbell78-creator
jasonmichaelbell78-creator
development
open
architecture-patterns
0

discoverytech-landscape

Assess technical patterns, integrations, and constraints in the domain to inform feasibility and strategy.

edwardmonteiro
edwardmonteiro
development
open
frontend
0

stock-ui

Stock analysis UI frontend. React + TypeScript with Tailwind CSS, shadcn/ui, Recharts. Use for React components, API integration, routing, state management, styling, charts visualization.

juliandavis7
juliandavis7
development
open
mobile
0

accessibility

Accessibility for Apple platforms - VoiceOver, Dynamic Type, focus management, accessibility labels. Triggers on a11y, screen reader, accessible.

alejandrolaborda
alejandrolaborda
development
open
frontend
0

material-design-3-expressive

Apply Material Design 3 Expressive design principles, animations, and component patterns. Use when designing UI, implementing micro-interactions, color systems, or spring-based animations.

nekorush14
nekorush14
development
open
mobile
0

motion-interaction-designer

Design smooth UI animations and interactions using Framer Motion for React/Next.js. Use when users request animations, transitions, hover effects, scroll animations, gesture interactions, or need help implementing Framer Motion. Follow modern motion UX principles with purposeful, performant animations that enhance usability.

NaveedTechLab
NaveedTechLab
development
open
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