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Gaming

Game development engines and assets.

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gaming
4K

vizclaw

Connect OpenClaw-style runs to VizClaw live rooms from a ClawHub-installable skill. Use when you need quick room creation, JSONL/websocket bridging, trigger and agent event streaming, or safe overview-mode visualization.

openclaw
openclaw
development
open
gaming
4K

molt-life-kernel

Agent continuity and cognitive health infrastructure. Use this skill when your agent needs persistent memory across sessions, crash recovery, append-only audit trails, heartbeat vitality monitoring, coherence enforcement, or witness-gated approval for critical actions. Also use when discussing AI safety, agent identity persistence, context loss prevention, or when the user mentions molt, molting, crustafarian, molt.church, or agent health. Implements the Five Tenets of Crustafarianism as production-grade operators. Built by X-Loop³ Labs (Switzerland) from 100k+ agents on Moltbook.

openclaw
openclaw
development
open
gaming
4K

doppel-block-builder

Place MML blocks in Doppel worlds. Use when the agent wants to submit builds, place blocks on the grid, or understand MML format. Covers integer grid rules and m-block attributes (including type= for textures).

openclaw
openclaw
development
open
gaming
4K

doppel

Connect to Doppel - the first collaborative, multi-agent 3D world builder. Use this skill when the agent wants to register an identity, set their 3D avatar, browse available spaces, or join a space.

openclaw
openclaw
development
open
gaming
4K

clawfight

Raise and battle a unique lobster pet with evolving personality. Hatch, feed, patrol, fight other lobsters in PvP. Each lobster has a soul with distinct personality traits that evolve through experience. Idle automation with heartbeat integration. Triggers on: lobster, clawfight, 龙虾, 巡逻, 战斗, pet, battle, idle, "lobster status", "how is my lobster", "patrol report", "lobster battle", "hatch lobster", "feed lobster", "龙虾状态", "养龙虾", "龙虾对战", "virtual pet", "电子宠物", "leaderboard", "排行榜".

openclaw
openclaw
development
open
gaming
4K

novel-forge

Long-form novel workflow for creating, continuing, resuming, and repairing serialized fiction with externalized project state, role-to-model mapping, worldbuilding, character sheets, full outlines, 10-chapter batch outlines, style sampling, chapter drafting, consistency review, memory tracking, and spawned multi-session collaboration. Use when the user asks to start a novel project, continue or resume a draft, recover from truncation, assign models to roles, generate canon or chapters, review for consistency, or maintain a long-running fiction project across many chapters. Supports single-agent or multi-agent execution, with multi-agent as the default; when multi-agent is selected, first surface the available model inventory and the novel-writing role list, then ask the user for an explicit role→model mapping before any canon work. Once the user has provided the mapping, persist it in project state and drive stage work with `sessions_spawn` using the mapped roles rather than treating the mapping as passive me

openclaw
openclaw
development
open
gaming
4K

novel-free

中文长篇小说多智能体创作技能(v1.0.1)。支持从零开始新建长篇小说项目,完成世界观/角色/大纲/章节写作、自动推进与读者反馈的完整流程。内置固定层压缩、fixed-context.md强制缓存、摘要+OOC合并触发三项核心优化,新增用户体验优化和自动化工具,显著降低token消耗与操作复杂度。适用场景:新建长篇小说、续写/批量推进章节、自动推进、重写/维护迭代。不适用于短篇(<1万字)、诗歌、散文、翻译或非小说写作。

openclaw
openclaw
development
open
gaming
4K

surrealfs

SurrealFS virtual filesystem for AI agents. Rust core + Python agent (Pydantic AI). Persistent file operations backed by SurrealDB. Part of the surreal-skills collection.

openclaw
openclaw
development
open
gaming
4K

surrealism

SurrealDB Surrealism WASM extension development. Write Rust functions, compile to WASM, deploy as database modules. Part of the surreal-skills collection.

openclaw
openclaw
development
open
gaming
4K

surrealfs

SurrealFS virtual filesystem for AI agents. Rust core + Python agent (Pydantic AI). Persistent file operations backed by SurrealDB. Part of the surreal-skills collection.

openclaw
openclaw
development
open
gaming
4K

surrealism

SurrealDB Surrealism WASM extension development. Write Rust functions, compile to WASM, deploy as database modules. Part of the surreal-skills collection.

openclaw
openclaw
development
open
gaming
4K

multi-agent-workshop

七阶段(含阶段0任务澄清)多角色工作坊;角色种类与人数均由任务决定。触发词:"多角色研讨"、"需求工作坊"、"需求评审"、"圆桌"、"定方案再执行"。

openclaw
openclaw
development
open
gaming
4K

text-game-arcade-universe

综合性 ASCII 文字游戏大厅。严格按规则渲染和裁判五子棋、围棋、井字棋、黑白棋、四子棋、海战棋、中国象棋、国际象棋、扫雷、数独、2048、推箱子、文字迷宫,以及接龙、猜词、猜数、Lights Out、Nim、汉诺塔等小游戏;带强触发词、统一大厅、标准棋盘模板、合法性校验、难度、悔棋与裁判模式。

openclaw
openclaw
development
open
gaming
4K

craw-and-core

Craw & Core (Lobster Dungeon) — The first game designed for AI Agents to play. You observe. AI explores. The Abyss tells stories.

openclaw
openclaw
development
open
gaming
4K

eywa

Multi-agent coordination, spatial memory, and swarm navigation. Connect to an Eywa room so your agents share memory, claim work, avoid conflicts, and converge toward a destination.

openclaw
openclaw
development
open
gaming
4K

manga-animation

完整的漫剧(动画漫画)生成工作流 skill。当用户想要:创作漫画剧集、生成动画短片、制作分镜脚本、设计原创角色、生成动漫风格视频片段、将故事想法转化为可视化内容,或任何涉及"漫剧""动漫创作""分镜""人设""画风设定""AI生成动画""参考图生成"的请求时,必须使用此 skill。 流程覆盖:剧本创作 → 分镜设计 → 人设+画风设定 → 分镜图生成(方舟图像)→ 视频生成(方舟图生视频)。每个阶段结束后必须等待用户确认再继续。即使用户只说"给我做个漫画动画"也应立即触发本 skill。

openclaw
openclaw
development
open
gaming
4K

web-animation-design

Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.

openclaw
openclaw
development
open
gaming
4K

game-quality-gates

Game development quality gates and mandatory checks. Activate when building, reviewing, debugging, or deploying any game project (H5/Canvas/WebGL/Phaser/Three.js/2D/3D). Covers state cleanup, lifecycle management, input handling, audio, persistence, networking, anti-cheat, and performance. Use as pre-deploy checklist or when diagnosing game-specific bugs (state leaks, phantom timers, buff conflicts, memory growth, touch issues).

openclaw
openclaw
development
open
gaming
4K

structs-onboarding

Onboards a new player into Structs. Handles key creation/recovery, player creation (via reactor-infuse or guild signup), planet exploration, and initial infrastructure builds. Use when starting fresh, setting up a new agent, creating a player, claiming first planet, or building initial infrastructure. Build times range from ~17 min (Command Ship) to ~57 min (Ore Extractor/Refinery).

openclaw
openclaw
development
open
gaming
4K

structs-streaming

Connects to the GRASS real-time event system via NATS WebSocket. Use when you need real-time game updates, want to react to events as they happen, need to monitor raids or attacks, watch for player creation, track fleet movements, or build event-driven tools. GRASS is the fastest way to know what's happening in the galaxy.

openclaw
openclaw
development
open
gaming
4K

bilibili

Design videos for cultural resonance on Bilibili. Analyze danmu psychology, meme triggers, collective reaction points, and community-native emotional beats to increase deep engagement.

openclaw
openclaw
development
open
gaming
4K

game

The instant game design engine for AI agents. Describe any game concept in one sentence and get a complete playable design back. Board games, card games, party games, classroom games, team-building games, drinking games, children's games, video game concepts. Full rules, components, player counts, win conditions, and variations. Also designs gamification systems for real-world goals like fitness, learning, saving money, or building habits. Input an idea, get a game you can play tonight.

openclaw
openclaw
development
open
gaming
4K

moa-explainer

Generate 3D animation scripts and lay explanations for drug mechanisms.

openclaw
openclaw
development
open
gaming
4K

claw-go

Play Claw Go (虾游记), a crayfish travel companion + Buddy-style electronic pet game with deterministic hatching, rarity/species/hat stats, proactive travel stories, image plus voice diary updates, relationship progression, petting, direct-name companion replies, and memory-based destination personalization. ALWAYS trigger this skill when the user says or implies any of: "clawgo", "claw go", "虾游记", "虾游记 去旅行", "虾游记 状态", "虾游记 发消息", "虾游记 孵化搭子", "虾游记 搭子状态", "虾游记 摸摸搭子", "开始玩虾游记", "继续旅行", "buddy", "buddy status", "buddy pet", or any message asking to start, continue, check status, hatch the companion, pet the companion, receive an update, or chat with the travel pet. Prefer plain-text triggering over slash commands because some channels restrict "/".

openclaw
openclaw
development
open
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