planning-with-files
Manus 风格的“文件化规划”工作流。用 task_plan.md / findings.md / progress.md 作为持久化工作记忆,配合 Cursor hooks 实现:每次工具前回读计划、写文件后提醒更新、未完成阶段时 stop 自动继续。
Manus 风格的“文件化规划”工作流。用 task_plan.md / findings.md / progress.md 作为持久化工作记忆,配合 Cursor hooks 实现:每次工具前回读计划、写文件后提醒更新、未完成阶段时 stop 自动继续。
Use when 已有经批准的设计/规格说明、多步骤实施任务,在动代码之前需要可执行任务清单时。触发场景:写实施计划、拆解开发任务、implementation plan、执行计划文档、任务拆分、按 TDD 步骤写计划。
Delegate coding tasks to Codex, Claude Code, or Pi agents via background process. Use when: (1) building/creating new features or apps, (2) reviewing PRs (spawn in temp dir), (3) refactoring large codebases, (4) iterative coding that needs file exploration. NOT for: simple one-liner fixes (just edit), reading code (use read tool), thread-bound ACP harness requests in chat (for example spawn/run Codex or Claude Code in a Discord thread; use sessions_spawn with runtime:"acp"), or any work in ~/clawd workspace (never spawn agents here). Requires a bash tool that supports pty:true.
Process use when you need to automate database backup processes with scheduling and encryption. This skill creates backup scripts for PostgreSQL, MySQL, MongoDB, and SQLite with compression. Trigger with phrases like "automate database backups", "schedule database dumps", "create backup scripts", or "implement disaster recovery for database".
Creates comprehensive disaster recovery procedures with automated backup scripts, restore procedures, validation checks, and role assignments. Use for "database backup", "disaster recovery", "data restore", or "DR planning".
Generate a complete SKILL.md by parsing a BPMN 2.0 XML process and translating tasks, gateways, and events into skill actions and orchestration logic.
Automatically delegate complex, logic-intensive tasks to OpenAI Codex CLI via `codex exec --full-auto`. Claude Code uses this skill to invoke Codex for complex backend logic, intricate algorithms, or persistent bugs. Enables seamless AI-to-AI collaboration where Claude Code analyzes and Codex executes.
This skill creates ephemeral pods cloned from existing deployments for interactive shell access with full application context. Use this when you need Rails console, database access, or debugging with env vars and secrets without affecting production pods.
Creates a new daily task file in .tmp with a sequence number (e.g., task-20241225-1.md). Use when the user wants to start a new task, log a daily activity, or create a task file.
Executor package architecture for ChainGraph flow execution engine. Use when working on packages/chaingraph-executor, execution services, DBOS workflows, event bus, task queues, tRPC routes, or execution-related database operations. Triggers: executor, execution, service, worker, queue, event bus, dbos, workflow, tRPC execution, execution-api, execution-worker.
Execute use when you need to work with stored procedure generation. This skill provides stored procedure code generation with comprehensive guidance and automation. Trigger with phrases like "generate stored procedures", "create database functions", or "write SQL procedures".
Use when needing workflow job results and log commands from PR - automatically waits for workflows to complete, then returns job summaries with gh commands to retrieve logs without loading large logs into context
Use when user wants to execute long-running tasks that require multiple sessions to complete. This skill manages task decomposition, progress tracking, and autonomous execution using Codex non-interactive mode with auto-continuation. Trigger phrases include autonomous, long-running task, multi-session, 自主执行, 长时任务, autonomous skill.
Shell scripting best practices for cross-platform CLI tools
Use when work must continue across multiple Codex sessions with `.autonomous/` tracking, resumable execution, or autonomous handoff. Use for long-running, multi-session, or resume-later tasks.
Use for Unity Editor automation through UniCli in projects where `unicli` is available: running `unicli exec`/`unicli eval`, editing files under `Assets/` or `Packages/`, compiling Unity code, running EditMode/PlayMode tests, and creating or modifying GameObjects, scenes, prefabs, assets, packages, build settings, or project settings. Follow required safeguards such as `AssetDatabase.Import` after file changes and `Compile` verification after C# edits.
Use for Unity Editor automation through UniCli in projects where `unicli` is available: running `unicli exec`/`unicli eval`, editing files under `Assets/` or `Packages/`, compiling Unity code, running EditMode/PlayMode tests, and creating or modifying GameObjects, scenes, prefabs, assets, packages, build settings, or project settings. Follow required safeguards such as `AssetDatabase.Import` after file changes and `Compile` verification after C# edits.
Create a new automated routine (ADW) for the scheduler. Guides the user through defining what the routine does, the type (AI or systematic), the schedule, and generates the Python script + Makefile target. Use when the user says 'create a routine', 'add a routine', 'automate this', 'schedule this task', 'new ADW', 'I want this to run automatically', or wants to turn any manual task into a scheduled automation.
Full autonomous execution from idea to working code. Use when user says "autopilot", "autonomous", "build me", "create me", "make me", "full auto" — orchestrates spec → plan → code → QA → validation across the engineering layer agents.
Guide for running inline Python scripts with uv
Guide for running inline TypeScript scripts with Bun