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5,123
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पृष्ठ
75
257 में से
कीवर्ड
mcp
नाम, टैग या विवरण से खोजें
ide-plugins
114

simple-gemini

Collaborative documentation and test code writing workflow using zen mcp's clink to launch gemini CLI session in WSL (via 'gemini' command) where all writing operations are executed. Use this skill when the user requests "use gemini to write test files", "use gemini to write documentation", "generate related test files", "generate an explanatory document", or similar document/test writing tasks. The gemini CLI session acts as the specialist writer, working with the main Claude model for context gathering, outline approval, and final review. For test code, codex CLI (also launched via clink) validates quality after gemini completes writing.

VCnoC
VCnoC
tools
open
health-fitness
114

plan-down

Method clarity-driven planning workflow using zen-mcp tools (chat, planner, consensus). Phase 0 uses chat to judge if user provides clear implementation method. Four execution paths based on automation_mode × method clarity - Interactive/Automatic × Clear/Unclear. All paths converge at planner for task decomposition. Produces complete plan.md file. Use when user requests "create a plan", "generate plan.md", "use planner for planning", "help me with task decomposition", or similar planning tasks.

VCnoC
VCnoC
business
open
llm-ai
114

uloop-get-provider-details

Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabilities and filters, (3) Configure searches with specific provider options.

hatayama
hatayama
data-ai
open
gaming
114

uloop-get-project-info

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

hatayama
hatayama
development
open
gaming
114

uloop-control-play-mode

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

hatayama
hatayama
development
open
gaming
114

uloop-screenshot

Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save what the Editor looks like as an image file.

hatayama
hatayama
development
open
gaming
114

uloop-unity-search

Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search for project resources using Unity's search system, (3) Locate files within the Unity project.

hatayama
hatayama
development
open
gaming
114

uloop-get-version

Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.

hatayama
hatayama
development
open
gaming
114

uloop-find-game-objects

Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.

hatayama
hatayama
development
open
gaming
114

uloop-get-hierarchy

Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and their parent-child relationships, (3) Check component attachments on objects.

hatayama
hatayama
development
open
gaming
114

uloop-get-project-info

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

hatayama
hatayama
development
open
scripting
114

uloop-execute-dynamic-code

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

hatayama
hatayama
development
open
scripting
114

uloop-hello-world

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

hatayama
hatayama
development
open
scripting
114

uloop-execute-dynamic-code

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

hatayama
hatayama
development
open
scripting
114

uloop-hello-world

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

hatayama
hatayama
development
open
ide-plugins
114

codex-code-reviewer

Systematic code review workflow using zen mcp's codex tool. Use this skill when the user explicitly requests "use codex to check the code", "check if the recently generated code has any issues", or "check the code after each generation". The skill performs iterative review cycles - checking code quality, presenting issues to the user for approval, applying fixes, and re-checking until no issues remain or maximum iterations (5) are reached.

VCnoC
VCnoC
tools
open
testing
114

uloop-run-tests

Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode tests), (3) Verify code changes don't break existing functionality.

hatayama
hatayama
testing-security
open
cli-tools
114

uloop-execute-menu-item

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

hatayama
hatayama
tools
open
cli-tools
114

uloop-get-menu-items

Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically.

hatayama
hatayama
tools
open
cli-tools
114

uloop-clear-console

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

hatayama
hatayama
tools
open
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