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c-sdl-input-abstraction-design

Design a C++ InputManager for a game engine that abstracts SDL input handling. The public interface must use custom engine enums (KeyCode, MouseButton, GamepadButton) and hide all SDL types, while using SDL internally to process events.

ECNU-ICALK
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ECNU-ICALK
अपडेट किया गया 3/13/2026
स्टार
304
फोर्क
34
quick start

Installation and usage

Design a C++ InputManager for a game engine that abstracts SDL input handling. The public interface must use custom engine enums (KeyCode, MouseButton, GamepadButton) and hide all SDL types, while using SDL internally to process events.

इंस्टॉलेशन
$ install --globalskills.sh
उपयोग

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skills use c-sdl-input-abstraction-design