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gamingdevelopment
c-sdl-input-abstraction-design
Design a C++ InputManager for a game engine that abstracts SDL input handling. The public interface must use custom engine enums (KeyCode, MouseButton, GamepadButton) and hide all SDL types, while using SDL internally to process events.
maintainer
ECNU-ICALK
अपडेट किया गया 3/13/2026
स्टार
304
फोर्क
34
quick start
Installation and usage
Design a C++ InputManager for a game engine that abstracts SDL input handling. The public interface must use custom engine enums (KeyCode, MouseButton, GamepadButton) and hide all SDL types, while using SDL internally to process events.
इंस्टॉलेशन
$ install --globalskills.sh
उपयोग
इंस्टॉल करने के बाद, आप टर्मिनल में यह कमांड चलाकर इस स्किल का उपयोग कर सकते हैं:
skills use c-sdl-input-abstraction-design