category focus

Gaming

Game development engines and assets.

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skill-generator

Meta-skill for generating new skills with proper format and structure. Use when creating new skills for the swarm system or when agents need to generate skill scaffolds. Ensures skills follow conventions (frontmatter format, directory structure, bundled resources).

joelhooks
joelhooks
development
open
gaming
615

ai-prompting

Effective communication strategies for AI-assisted development. Learn context-first prompting, phased interactions, iterative refinement, and validation techniques to get better results from Claude and other AI coding assistants.

jasonkneen
jasonkneen
development
open
gaming
587

skill-creator

Create or update ZeptoClaw skills. Use when designing, structuring, or authoring new agent skills.

qhkm
qhkm
development
open
gaming
585

emil-design-eng

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

emilkowalski
emilkowalski
development
open
gaming
565

ui-ux-pro-max

UI/UX design intelligence and implementation guidance for building polished interfaces. Use when the user asks for UI design, UX flows, information architecture, visual style direction, design systems/tokens, component specs, copy/microcopy, accessibility, or to generate/critique/refine frontend UI (HTML/CSS/JS, React, Next.js, Vue, Svelte, Tailwind). Includes workflows for (1) generating new UI layouts and styling, (2) improving existing UI/UX, (3) producing design-system tokens and component guidelines, and (4) turning UX recommendations into concrete code changes.

sundial-org
sundial-org
development
open
gaming
565

idea

Launch background Claude sessions to explore and analyze business ideas. Say 'Idea: [description]' to trigger.

sundial-org
sundial-org
development
open
gaming
565

solobuddy

Build-in-public companion for indie hackers — content workflow, Twitter engagement, project soul creation. A living assistant, not a tool.

sundial-org
sundial-org
development
open
gaming
565

agent-chronicle

AI perspective journaling - document daily experiences, emotions, and learnings from the agent's viewpoint. Use when asked about diary, journal entries, self-reflection, or documenting AI experiences. Creates structured daily entries capturing projects, wins, frustrations, learnings, and emotional states.

sundial-org
sundial-org
development
open
gaming
565

google-gemini-media

Use the Gemini API (Nano Banana image generation, Veo video, Gemini TTS speech and audio understanding) to deliver end-to-end multimodal media workflows and code templates for "generation + understanding".

sundial-org
sundial-org
development
open
gaming
565

meshy-ai

Use the Meshy.ai REST API to generate assets: (1) text-to-2d (Meshy Text to Image) and (2) image-to-3d, then download outputs locally. Use when the user wants Meshy generations, needs polling async tasks, and especially when they want the resulting OBJ saved to disk. Requires MESHY_API_KEY in the environment.

sundial-org
sundial-org
development
open
gaming
565

project-management-skills

A governed project management OS for OpenClaw that applies to user requests involving planning, coordination, memory, or potential conflicts, supports optional project creation with sub-agents, and emphasizes memory-first continuity and high-clarity prompting.

sundial-org
sundial-org
development
open
gaming
565

steam

Browse, filter, and discover games in a Steam library. Filter by playtime, reviews, Steam Deck compatibility, genres, and tags. Use when user asks about their Steam games, what to play, game recommendations, or Steam Deck compatible games.

sundial-org
sundial-org
development
open
gaming
565

sudoku

Fetch Sudoku puzzles and store them as JSON in the workspace; render images on demand; reveal solutions later.

sundial-org
sundial-org
development
open
gaming
564

animation-principles

Apply animation principles to UI motion for purposeful, polished interactions.

Owl-Listener
Owl-Listener
development
open
gaming
564

gesture-patterns

Design gesture-based interactions for touch and pointer devices.

Owl-Listener
Owl-Listener
development
open
gaming
564

micro-interaction-spec

Specify micro-interactions with trigger, rules, feedback, and loop/mode definitions.

Owl-Listener
Owl-Listener
development
open
gaming
564

state-machine

Model complex UI behavior as finite state machines with states, events, and transitions.

Owl-Listener
Owl-Listener
development
open
gaming
559

designprototype

Creates a Storybook UI prototype from a PRD-style input using existing shadcn/ui components, subtle visual tone, and a clear hierarchy. Use when the user invokes /design.prototype or asks for a prototype Storybook story.

safe-global
safe-global
development
open
gaming
538

character-development

Build complete character profiles with psychology, backstory, arcs, and visual design for film/TV

a5c-ai
a5c-ai
development
open
gaming
538

sound-design-direction

Create comprehensive audio design including music cues, sound effects, Foley, and score direction

a5c-ai
a5c-ai
development
open
gaming
538

storyboard-prompting

Generate detailed image prompts for storyboard frames optimized for Midjourney, DALL-E, and Stable Diffusion

a5c-ai
a5c-ai
development
open
gaming
538

world-building

Design settings, locations, props, costumes, and production elements for film/TV with visual consistency

a5c-ai
a5c-ai
development
open
gaming
538

album-conceptualization

Develop cohesive album concepts including themes, motifs, sonic palettes, narrative arcs, track sequencing, and visual direction for unified album experiences

a5c-ai
a5c-ai
development
open
gaming
538

elearning-storyboarding

Create detailed storyboards for interactive digital learning content specifying narration, visuals, interactions, and navigation

a5c-ai
a5c-ai
development
open
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