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Gaming

Game development engines and assets.

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k-capture

Book capture system for reading books/letters in WoW. Covers ItemText event flow (BEGIN→READY→CLOSED), session lifecycle, incremental persistence (per-page saves), location resolution (loot tracking + C_Map), and source detection (GUID parsing). Use when debugging capture, fixing missing data, or understanding how books are recorded. Triggers: capture, ItemText, ITEM_TEXT_BEGIN, ITEM_TEXT_READY, OnReady, session, location.

lluistfc
lluistfc
development
open
gaming
0

emotional-disconnect

Use when animation feels wrong, creates unintended emotional response, or mismatches context

dylantarre
dylantarre
development
open
gaming
0

polyphonic-synth

Create MIDI-controllable polyphonic synthesizers for Bice-Box. Provides templates with voice management, envelope generation, MIDI control setup, and oscillator/filter patterns for multi-voice synths.

dskill
dskill
development
open
gaming
0

ea-play

Manage EA Play subscription, game library, and access EA titles

Andrejones92
Andrejones92
development
open
gaming
0

creating-skills

Claude Code用のSkillを作成。新しいSkill作成、SKILL.md生成時に使用。

ryomamoyr
ryomamoyr
development
open
gaming
0

dialectical-loop

Run a bounded adversarial cooperation coding loop (Architect -> Player <-> Coach). Use when implementing features from REQUIREMENTS.md, generating SPECIFICATION.md plans, and iterating with strict review until approved.

chipfox
chipfox
development
open
gaming
0

review-game-log

Automatically invoked when reviewing game simulation logs. Retrieves saved game data by ID and formats it for analysis.

aandersland
aandersland
development
open
gaming
0

game-designer

Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.

dylantarre
dylantarre
development
open
gaming
0

snd-core

Use this skill when creating or editing SND Lua macros for FFXIV. Provides metadata structure, state machine patterns, character conditions, configuration system, Player API, Entity system, Excel data access, and core utility functions.

vaoan
vaoan
development
open
gaming
0

json-canvas

优化的JSON Canvas可视化系统,专为学习笔记的知识图谱设计。提供思维导图、概念关系图、学习路径图等可视化功能,帮助构建直观的知识结构。

WYfusion
WYfusion
development
open
gaming
0

speclet-loop

Execute one autonomous iteration - implement the next story from spec.json

danielcastro-dev
danielcastro-dev
development
open
gaming
0

concept-design

ゲームのコンセプトデザインを言語化するためのスキル。漠然としたアイデアを設計可能な形に変換する。使用タイミング:(1)「ゲームのコンセプトを考えたい」(2)「新しいゲームを作りたい」(3)「アイデアを整理したい」と言われた時。判断・行動・体験を中心に据えた設計言語を生成する。

yaguma
yaguma
development
open
gaming
0

uloop-get-unity-info

Returns the Unity version. Use this tool to check Unity environment information.

hatayama
hatayama
development
open
gaming
0

generate-texture

Generate seamless block textures. You must use this skill when creating game assets / textures / art.

BenjaminBenetti
BenjaminBenetti
development
open
gaming
0

naturalistic-motion

Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.

dylantarre
dylantarre
development
open
gaming
0

create-dual-mode-enemy

Creates a new GameMaker enemy that can switch between melee and ranged attacks based on distance, formation role, cooldowns, and line of sight. Use when the user asks to create an enemy with both melee and ranged capabilities, context-based attack switching, or tactical combat behavior.

progressions
progressions
development
open
gaming
0

uloop-find-game-objects

Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag or layer, (3) Search for objects with specific component types.

hatayama
hatayama
development
open
gaming
0

game-domain

Complete game lifecycle and domain patterns for ActionPhase turn-based gaming platform. Covers game states, phase transitions (common room, action, results), character workflows (creation, approval, death), messaging systems (common room posts, private messages, GM results), action submissions, and the complete flow from recruitment through game completion. Use when working with game state management, phase advancement, character status, or understanding game mechanics.

jhouser
jhouser
development
open
gaming
0

education-learning

Use when designing animations for educational platforms, e-learning, tutoring apps, or skill-building experiences

dylantarre
dylantarre
development
open
gaming
0

dice-roller

Roll real dice using OS randomness (not fabricated), optionally log results to NDJSON for audit, and emit a Markdown-ready summary for Mechanics blocks.

maitlandmarshall
maitlandmarshall
development
open
gaming
0

game-designer

Analyze game mechanics, propose features, and research competitors to improve LexiClash engagement and virality.

ohadf2015
ohadf2015
development
open
gaming
0

actor-critic-methods

Master A2C, A3C, SAC, TD3 - actor-critic methods for continuous control

tachyon-beep
tachyon-beep
development
open
gaming
0

screensaver-development

Guide for implementing LCDPossible screensavers. Use when: - Creating a new screensaver panel - Adding animated visual effects - Implementing game simulations (Pac-Man, Asteroids, etc.) - Working with delta-time animation - Creating demoscene effects (plasma, fire, tunnel) - Drawing sprites, shapes, or per-pixel effects

DevPossible
DevPossible
development
open
gaming
0

veilbreakers-vera-test

Use when modifying VERA dialogue or testing her personality system. Ensures she remains consistent and her glitches work properly.

Sharks820
Sharks820
development
open
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