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c-sdl-input-abstraction-design

Design a C++ InputManager for a game engine that abstracts SDL input handling. The public interface must use custom engine enums (KeyCode, MouseButton, GamepadButton) and hide all SDL types, while using SDL internally to process events.

ECNU-ICALK
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ECNU-ICALK
更新日 3/13/2026
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quick start

Installation and usage

Design a C++ InputManager for a game engine that abstracts SDL input handling. The public interface must use custom engine enums (KeyCode, MouseButton, GamepadButton) and hide all SDL types, while using SDL internally to process events.

インストール
$ install --globalskills.sh
使い方

インストール後、ターミナルで以下のコマンドを実行してこのスキルを使用できます:

skills use c-sdl-input-abstraction-design