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Design

UI/UX, graphics, and prototyping.

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design
55

obsidian-canvas-create

Generates Obsidian .canvas files from intent. Takes a description of what you want to visualise and produces valid JSON Canvas — mind maps, flowcharts, kanban boards, research canvases, project overviews. Activates on "create canvas", "make a board", "visualise", "map out", "mind map", or when spatial organisation of ideas is needed.

ElliotJLT
ElliotJLT
content-media
open
design
55

ui-mockup-visualizer

Create fixed-canvas HTML mockups for websites, mobile apps, and desktop apps so an AI agent can verify UI direction before implementation. Use when a user asks for layout ideas, wireframes, visual comparison, HTML previews, mockups, or wants to see what a sidebar, navbar, modal, dashboard section, mobile screen, or desktop panel could look like. This skill always proposes Option A, Option B, and Option C with one recommended option, mirrors the user's language in the review, uses Svelte CDN plus TailwindCSS CDN templates, starts a local preview server, captures screenshot checkpoints of the mockup region only, and turns an approved option into an implementation-ready plan.

thienanblog
thienanblog
content-media
open
design
55

thumbnail-creator

Create YouTube thumbnails with AI image generation and face compositing. Triggers on 'create thumbnail', 'make thumbnail', 'thumbnail for', 'generate thumbnail', 'youtube thumbnail'.

Trejon-888
Trejon-888
content-media
open
design
55

visual-overlay-creation

Create visual overlays for video compositions — illustrations, logo displays, platform grids, motion graphics, and new component types. Use when user says: create overlay, new visual, build illustration, create illustration, design visual, new component, new motion graphic.

Trejon-888
Trejon-888
content-media
open
design
54

ui-ux-pro-max

UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks.

Nhqvu2005
Nhqvu2005
content-media
open
design
54

unicorn-studio-embed

Embed Unicorn Studio interactive WebGL designs into websites — embed patterns, attributes, performance knobs (scale/dpi/fps/lazyload), and common site-builder pitfalls.

bidewio
bidewio
content-media
open
design
54

canvas-design

Create original visual design philosophies and express them as meticulously crafted, museum-quality PNG or PDF art with minimal text — generative art, data visualization, and abstract compositions.

bidewio
bidewio
content-media
open
design
54

create-sticker

Generate LINE-style stickers of a character with background removal. Creates creative, unique poses with consistent character design via Google Gemini, removes solid background to transparent PNG. Use when user asks for sticker, 贴纸, LINE sticker.

stvlynn
stvlynn
content-media
open
design
54

ui-design-system

UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use for creating design systems, maintaining visual consistency, and facilitating design-dev collaboration.

viralcode
viralcode
content-media
open
design
53

image-generation

Gemini画像生成APIを使ってブログ記事やドキュメント用の図・イラストを生成する。Use when user asks to "画像生成", "図を作って", "generate image", "create diagram", "イラスト作って", "図示して", or wants to create visual assets for articles.

nyosegawa
nyosegawa
content-media
open
design
53

voxel-art

Expert voxel artist with deep knowledge of MagicaVoxel workflows, palette design, animation techniques, mesh conversion, and game engine optimization. This skill represents insights from professional voxel artists, Teardown developers, and the MagicaVoxel community - knowledge Claude wouldn't normally have about this specialized art form. Use when "voxel, voxel art, magicavoxel, qubicle, voxel model, voxel animation, voxel game, blocky art, minecraft style, teardown style, voxel character, voxel environment, voxel optimization, voxel export, voxel to mesh, marching cubes, greedy meshing, voxel palette, destructible voxels, voxel, 3d, pixel-art, game-dev, magicavoxel, qubicle, animation, optimization, indie-games, retro, blocky" mentioned.

omer-metin
omer-metin
content-media
open
design
53

color-theory

World-class color theory expertise combining the scientific precision of Josef Albers' "Interaction of Color," the systematic thinking of color systems from Pantone and RAL, and the perceptual psychology insights from researchers like Bevil Conway. Color is not just aesthetics - it's communication, emotion, and usability compressed into wavelengths. Great color work is invisible when done right. Users don't notice "nice colors" - they notice when they can't read text, when buttons don't look clickable, when errors don't feel urgent, or when the interface feels "off" without knowing why. Color theory is the science of making the right thing feel obvious. Use when "color theory, color palette, color scheme, color harmony, complementary colors, analogous colors, contrast ratio, dark mode colors, light mode, color tokens, semantic colors, color accessibility, color blindness, color psychology, color system, brand colors, data visualization colors, color, design, accessibility, contrast, dark-mode, theming, token

omer-metin
omer-metin
content-media
open
design
53

sketch-implement-design

Translate Sketch layers into production-ready code with 1:1 visual fidelity using Sketch MCP tools (`run_code`, `get_selection_as_image`) for live design context, screenshots, and asset export. Use when implementing or updating UI from an open Sketch document, current selection, or specific Sketch layer IDs.

sketch-hq
sketch-hq
content-media
open
design
53

icon-design

The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.

omer-metin
omer-metin
content-media
open
design
53

ai-game-art-generation

Master AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter. Creates production-ready sprites, textures, UI, and environments with consistency, proper licensing, and game engine integration. Use when "AI game art, generate game assets, ComfyUI game, stable diffusion sprites, AI texture generation, character consistency AI, procedural art generation, SDXL game assets, FLUX textures, train LoRA game, AI tileable texture, spritesheet generation, " mentioned.

omer-metin
omer-metin
content-media
open
design
53

pixel-art

Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.

omer-metin
omer-metin
content-media
open
design
53

galaxy-workflow-viz

Generate Galaxy-branded workflow visualization SVGs for IWC workflows. Creates static diagrams matching Galaxy's workflow editor style with bezier connections, node cards, and proper terminal positioning. Use when creating visual diagrams for workflows in this repository.

galaxyproject
galaxyproject
content-media
open
design
53

aws-diagram

Generate AWS architecture diagrams and system topology diagrams using the Python Diagrams library. Use this skill when the user asks to: - Create an AWS architecture diagram - Generate a system topology diagram - Visualize cloud infrastructure - Draw network diagrams with AWS services - Create deployment architecture visuals The LLM generates Python code using the Diagrams library, then executes it to render PNG images.

tsaol
tsaol
content-media
open
design
53

pixel-art-sprites

Specialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.

omer-metin
omer-metin
content-media
open
design
52

svg-button

Add SVG icon buttons to the UI. Use when creating or modifying buttons that use SVG icons from the assets directory.

Conceptual-Machines
Conceptual-Machines
content-media
open
design
52

phase-3-mockup

Skill for creating mockups with UI/UX trends. Designs HTML/CSS/JS prototypes before implementation. Use proactively when user wants to validate UI/UX before coding. Triggers: mockup, prototype, wireframe, UI design, 목업, 프로토타입, 와이어프레임, モックアップ, プロトタイプ, 原型, 线框图, maqueta, prototipo, maquette, prototype, Mockup, Prototyp, mockup, prototipo Do NOT use for: production code, API development

popup-studio-ai
popup-studio-ai
content-media
open
design
52

asset-creator

Creates code-based visual assets — SVG icons, OG image HTML templates, social banners, and icon sets. Outputs files with usage instructions.

Rune-kit
Rune-kit
content-media
open
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