home/categories/development
domain cluster

Development

Frameworks, languages, and architectural tools.

23643 스킬all categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
gaming
759

phaser-2d-game

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

openai
openai
development
open
gaming
759

sprite-pipeline

Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.

openai
openai
development
open
gaming
759

three-webgl-game

Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.

openai
openai
development
open
gaming
759

web-3d-asset-pipeline

Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

openai
openai
development
open
gaming
759

web-game-foundations

Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.

openai
openai
development
open
gaming
759

halo-dev

important!!! Must read before writing/editing any code, and follow it. Covers architecture, conventions, quality standards, and responsive design requirements.

openkursar
openkursar
development
open
mobile
759

ios-app-intents

Design and implement App Intents, app entities, and App Shortcuts for iOS apps so useful actions and content are available to Shortcuts, Siri, Spotlight, widgets, controls, and other intent-driven system surfaces. Use when exposing app actions outside the UI, adding `AppEntity` and `EntityQuery` types, shaping shortcut phrases and display representations, or routing intent execution back into the main app.

openai
openai
development
open
mobile
759

appkit-interop

Decide when and how to bridge a macOS app from SwiftUI into AppKit. Use when implementing NSViewRepresentable or NSViewControllerRepresentable, accessing NSWindow or the responder chain, presenting panels, customizing menus, or handling desktop behaviors that SwiftUI does not model cleanly.

openai
openai
development
open
mobile
759

liquid-glass

Implement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass. Use when adopting Liquid Glass, updating NavigationSplitView, toolbars, search, sheets, and controls, removing custom backgrounds that fight system materials, or building custom glass surfaces with glassEffect, GlassEffectContainer, and glassEffectID.

openai
openai
development
open
mobile
759

swiftui-patterns

Best practices and example-driven guidance for building native macOS SwiftUI scenes and components, including windows, commands, toolbars, settings, split views, inspectors, menu bar extras, and keyboard-driven workflows. Use when creating or refactoring macOS SwiftUI UI, choosing scene types, wiring menus or settings, or needing desktop-specific component patterns and examples.

openai
openai
development
open
package-distribution
759

swiftpm-macos

Build, run, and test pure SwiftPM-based macOS packages and executables. Use when the repo is package-first, when there is no Xcode project, or when Swift package workflows are the fastest path to diagnosis.

openai
openai
development
open
package-distribution
759

netlify-config

Reference for netlify.toml configuration. Use when configuring build settings, redirects, rewrites, headers, deploy contexts, environment variables, or any site-level configuration. Covers the complete netlify.toml syntax including redirects with splats/conditions, headers, deploy contexts, functions config, and edge functions config.

openai
openai
development
open
mobile
754

remotion

Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the `remotion-official` skill.

digitalsamba
digitalsamba
development
open
architecture-patterns
753

edge-concept-synthesizer

Abstract detector tickets and hints into reusable edge concepts with thesis, invalidation signals, and strategy playbooks before strategy design/export.

tradermonty
tradermonty
development
open
architecture-patterns
752

ui-design-brain

Generate production-grade UI using real component patterns and best practices from 60+ documented interface components. Use when the user asks to build web interfaces, pages, dashboards, forms, navigation, or any UI — ensures modern, minimal, SaaS-quality output grounded in design system conventions rather than generic AI patterns.

carmahhawwari
carmahhawwari
development
open
architecture-patterns
750

trace-and-isolate

Applies systematic tracing and isolation techniques to pinpoint exactly where a bug originates in code. Use when a bug is hard to locate, code is not working as expected, an error or crash appears with unclear cause, a regression was introduced between recent commits, or you need to narrow down which component, function, or line is faulty. Covers binary search debugging, git bisect for regressions, strategic logging with [TRACE] patterns, data and control flow tracing, component isolation, minimal reproduction cases, conditional breakpoints, and watch expressions across TypeScript, SQL, and bash.

rohitg00
rohitg00
development
open
architecture-patterns
750

design-first

Guides the creation of technical design documents before writing code, producing architecture diagrams, data models, API interface definitions, implementation plans, and multi-option trade-off analyses. Use when the user asks to plan a feature, architect a system, design an API, explore implementation approaches, or requests a technical design or spec before coding — especially for complex features involving multiple components, ambiguous requirements, or significant architectural changes.

rohitg00
rohitg00
development
open
architecture-patterns
750

red-green-refactor

Guides the red-green-refactor TDD workflow: write a failing test first, implement the minimum code to make it pass, then refactor while keeping tests green. Use when a user asks to practice TDD, write tests first, follow red-green-refactor, do test-driven development, write failing tests before code, or phrases like 'make the test pass', 'test coverage', or 'unit tests before implementation'.

rohitg00
rohitg00
development
open
cms-platforms
746

smoothui-component-craft

Create, improve, fix, or review SmoothUI components with production-quality animations, accessibility, and performance. Orchestrates interface-craft, web-design-guidelines, rams, and vercel-react-best-practices skills for high-quality output. Use when the user wants to build a new component, add a variant, improve an existing component, fix a component bug, or review component quality in the SmoothUI project. Triggers on "create component", "build component", "new component", "add component", "improve component", "fix component", "review component", "add variant", "refactor component", or any component work in the smoothui monorepo.

educlopez
educlopez
development
open
mobile
745

phoneagent

Control a connected iPhone, iOS simulator, Android emulator, or Android device from macOS through PhoneAgent's JSON-RPC bridge. Use when users ask to automate mobile UI actions, inspect accessibility trees, toggle Settings switches, navigate apps, or capture screenshots by sending RPC methods like get_tree, get_screen_image, get_context, tap_element, enter_text, scroll, swipe, and open_app.

rounak
rounak
development
open
backend
738

gitea

Access git.thalheim.io (Gitea) API as Janet — create repos, issues, PRs, releases, etc.

Mic92
Mic92
development
open
backend
738

http

Make HTTP requests using hurl. Use for accessing websites/apis

Mic92
Mic92
development
open
frontend
738

makepad-2-0-animation

CRITICAL: Use for Makepad 2.0 animation system. Triggers on: makepad animation, makepad animator, Animator, AnimatorState, hover effect, makepad transition, animation state, Forward, Snap, Loop, ease function, makepad animate, timeline, snap(), default @off, animation group, 动画, 过渡, 悬停效果, 动画状态, 缓动函数

ZhangHanDong
ZhangHanDong
development
open
mobile
738

makepad-2-0-app-structure

CRITICAL: Use for Makepad 2.0 app structure and Rust integration. Triggers on: makepad app, makepad getting started, app_main!, App::run, MatchEvent, AppMain, handle_event, handle_actions, ScriptVm, from_script_mod, makepad boilerplate, makepad new project, makepad cargo, Cargo.toml setup, hot reload, --hot, live reload, wasm deploy, cargo makepad, media plugin, audio_output, audio_input, AudioBuffer, cx.audio, makepad audio, 音频, 应用结构, 入门, 新项目, 脚手架, 启动, 热重载, 部署

ZhangHanDong
ZhangHanDong
development
open
Previous
Page 161 / 986
Next