godot-networking
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Game localization skill for text tables and cultural adaptation.
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Expert skill for building interactive REPLs with rich editing and evaluation features
Expert skill for Gazebo Classic and Ignition/Gazebo Sim world creation and plugin development. Create SDF worlds with terrain, lighting, physics configuration, sensor models, and custom plugins.
Define and document prototype interactions, transitions, and hotspots