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Development

Frameworks, languages, and architectural tools.

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mobile
403

alarmkit

Implement AlarmKit alarms and countdown timers for iOS and iPadOS with Lock Screen, Dynamic Island, and Apple Watch system UI. Covers AlarmManager scheduling, AlarmAttributes and AlarmPresentation, AlarmButton stop and snooze actions, authorization, state observation, and Live Activity integration. Use when building wake-up alarms, countdown timers, or alarm-style alerts that need Apple's system alarm experience.

dpearson2699
dpearson2699
development
open
mobile
403

appmigrationkit

Transfer app data between platforms using AppMigrationKit. Use when implementing one-time data migration from Android or other platforms to iOS, managing cross-platform transfer sessions with AppMigrationExtension, packaging and archiving user data for export, importing resources on the destination device, tracking transfer progress, handling migration errors, or building onboarding flows that import existing user data.

dpearson2699
dpearson2699
development
open
mobile
403

realitykit

Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.

dpearson2699
dpearson2699
development
open
mobile
403

app-clips

Build iOS App Clips with invocation URLs, NFC, QR codes, App Clip Codes, Safari banners, Maps, Messages, and shared App Group data handoff to the full app. Covers target setup, experience configuration, size limits, NSUserActivity handling, SKOverlay promotion, location confirmation, and capability limits. Use when creating App Clips or wiring App Clip invocation and full-app migration.

dpearson2699
dpearson2699
development
open
mobile
403

relevancekit

Increase widget visibility on Apple Watch using RelevanceKit. Use when providing contextual relevance signals for watchOS widgets, declaring time-based or location-based relevance, combining multiple relevance providers, or helping the system surface the right widget at the right time on watchOS 26.

dpearson2699
dpearson2699
development
open
mobile
403

swiftui-navigation

Implement SwiftUI navigation patterns including NavigationStack, NavigationSplitView, sheet presentation, tab-based navigation, and deep linking. Use when building push navigation, programmatic routing, multi-column layouts, modal sheets, tab bars, universal links, or custom URL scheme handling.

dpearson2699
dpearson2699
development
open
mobile
403

swiftui-liquid-glass

Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar, glass tab bar, morphing transitions, translucent material, vibrancy, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectContainer, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.

dpearson2699
dpearson2699
development
open
mobile
403

widgetkit

Implement, review, or improve widgets, Live Activities, and controls using WidgetKit and ActivityKit. Use when building home screen, Lock Screen, or StandBy widgets with timeline providers; when creating interactive widgets with Button/Toggle and AppIntent actions; when adding Live Activities with Dynamic Island layouts (compact, minimal, expanded); when building Control Center widgets with ControlWidgetButton/ControlWidgetToggle; when configuring widget families, refresh budgets, deep links, push-based reloads, or Liquid Glass rendering; or when setting up widget extensions, App Groups, and entitlements.

dpearson2699
dpearson2699
development
open
mobile
403

photokit

Implement, review, or improve photo picking, camera capture, and media handling in iOS apps using PhotoKit and AVFoundation. Use when working with PhotosPicker, PHPickerViewController, camera capture sessions (AVCaptureSession), photo library access, image loading and display, video recording, or media permissions. Also use when selecting photos from the library, taking pictures, recording video, processing images, or handling photo/camera privacy permissions in Swift apps.

dpearson2699
dpearson2699
development
open
mobile
403

activitykit

Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Also use when working with ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets.

dpearson2699
dpearson2699
development
open
gaming
402

play

Start or resume the Learn Docker & K8s interactive game. Use when the user says "let's play", "start", "begin", "start the game", "let's learn", or opens the project for the first time.

ericboy0224
ericboy0224
development
open
mobile
400

waterui-native-bindings

Implement FFI bindings for WaterUI components across Rust, Apple Swift, and Android Kotlin/JNI layers. Use when adding new component types, metadata wrappers, or fixing native binding errors (UnsatisfiedLinkError, missing symbols, type mismatches).

water-rs
water-rs
development
open
backend
400

lynkr

Intelligent LLM routing proxy with complexity-based tier routing, agentic workflow detection, and multi-provider failover. Drop-in replacement for direct provider APIs.

Fast-Editor
Fast-Editor
development
open
architecture-patterns
399

bunqueue-dev

Internal skill for contributing to bunqueue - architecture, testing, code conventions, and development workflow

egeominotti
egeominotti
development
open
architecture-patterns
397

ce-work

Execute work efficiently while maintaining quality and finishing features

udecode
udecode
development
open
architecture-patterns
397

limitation-weaver

Rewrite limitation passages so the paper keeps limitations without falling into count-based slot phrases (e.g., \"Two limitations…\") across many H3s. **Trigger**: limitation weaver, rewrite limitations, remove two limitations, 去Two limitations, 局限改写, caveat rewrite. **Use when**: `writer-selfloop` is PASS but flags repeated count-based limitation openers in `output/WRITER_SELFLOOP_TODO.md`, or multiple H3s share the same limitation cadence. **Skip if**: the limitation is evidence-missing (route upstream), or you are pre-C2 (NO PROSE). **Network**: none. **Guardrail**: do not invent facts; do not add/remove/move citation keys; do not delete subsection-specific limitations; keep claim→evidence anchoring intact.

WILLOSCAR
WILLOSCAR
development
open
backend
397

maestro

Maestro Symphony blockchain query operations for OpenAgents agents, including tip freshness checks, address/UTXO/runes queries, and production-safe troubleshooting against deployed Symphony API endpoints.

OpenAgentsInc
OpenAgentsInc
development
open
frontend
397

creating-components

React component architecture for creating composable, accessible components with data attributes. Use when creating/updating composable components, not for higher-level feature/page components.

udecode
udecode
development
open
frontend
397

nextjs

Next.js routing with typed routes, PageProps, LayoutProps helpers, and nuqs for URL state. Use for pages, layouts, navigation, and query parameters.

udecode
udecode
development
open
frontend
397

react

React patterns with destructured props, compiler optimization, Effects, and Tailwind v4 syntax. ALWAYS use when using React.

udecode
udecode
development
open
frontend
397

convex

ALWAYS use this skill when working with convex or kitcn. Covers the common end-to-end feature path using cRPC + ORM + auth + React, with setup/bootstrap and niche depth in references.

udecode
udecode
development
open
mobile
397

jotai-x

Use when working with Jotai X stores (createAtomStore), accessing state in components or callbacks, persisting state to cookies or localStorage

udecode
udecode
development
open
package-distribution
397

holomotion-train-interpreter

Run Python scripts or inspect installed packages using the HoloMotion training conda env. Use when running project Python scripts, executing training-related code, or inspecting packages in the holomotion_train environment. Always source train.env first, then use Train_CONDA_PREFIX.

HorizonRobotics
HorizonRobotics
development
open
ecommerce-development
395

kraken-subaccount-ops

Create and manage subaccounts with inter-account transfers.

krakenfx
krakenfx
development
open
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