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Development

Frameworks, languages, and architectural tools.

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gaming
281

uloop-record-input

Record keyboard and mouse input during PlayMode into a JSON file. Use when you need to: (1) Capture human gameplay input for later replay, (2) Record input sequences for E2E testing, (3) Save input for bug reproduction.

hatayama
hatayama
development
open
gaming
281

uloop-simulate-mouse-input

Simulate mouse input in PlayMode via Input System. Injects button clicks, mouse delta, and scroll wheel directly into Mouse.current. Use when you need to: (1) Click in games that read Mouse.current.leftButton.wasPressedThisFrame, (2) Right-click for actions like block placement, (3) Inject mouse delta for FPS camera control, (4) Inject scroll wheel for hotbar switching or zoom. For UI elements with IPointerClickHandler, use simulate-mouse-ui instead.

hatayama
hatayama
development
open
gaming
281

uloop-simulate-mouse-ui

Simulate mouse click, long-press, and drag on PlayMode UI elements via EventSystem screen coordinates. Use when you need to: (1) Click buttons or interactive UI elements during PlayMode testing, (2) Drag UI elements from one position to another, (3) Hold a drag at a position for inspection before releasing, (4) Long-press UI elements that respond to sustained pointer-down. For game logic that reads Input System (e.g. WasPressedThisFrame), use simulate-mouse-input instead.

hatayama
hatayama
development
open
gaming
281

uloop-control-play-mode

Control Unity Editor play mode (play/stop/pause). Use when you need to: (1) Start play mode to test game behavior, (2) Stop play mode to return to edit mode, (3) Pause play mode for frame-by-frame inspection.

hatayama
hatayama
development
open
gaming
281

simulate-mouse-demo

Run the SimulateMouse demo scenario on SimulateMouseDemoScene. Clicks buttons, long-presses, drags boxes, split-drags through waypoints, and operates the virtual pad. Use when the user asks to run the simulate-mouse demo, test mouse simulation, or exercise the demo scene.

hatayama
hatayama
development
open
gaming
281

uloop-find-game-objects

Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components.

hatayama
hatayama
development
open
gaming
281

uloop-execute-dynamic-code

Execute C# code dynamically in Unity Editor. Use when you need to: (1) Wire prefab/material references and AddComponent operations, (2) Edit SerializedObject properties and reference wiring, (3) Perform scene/hierarchy edits and batch operations, (4) PlayMode automation (click buttons, raycast, invoke methods), (5) PlayMode UI controls (InputField, Slider, Toggle, Dropdown), (6) PlayMode inspection (scene info, reflection, physics state). NOT for file I/O or script authoring.

hatayama
hatayama
development
open
scripting
281

uloop-execute-menu-item

Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.

hatayama
hatayama
development
open
scripting
281

uloop-execute-menu-item

Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.

hatayama
hatayama
development
open
cms-platforms
280

add-locale

Adds a new language/locale to the application. Involves Strapi admin config, Next.js i18n routing, and translation files. Triggers: add language, add locale, new language, new translation, internationalization.

notum-cz
notum-cz
development
open
cms-platforms
280

create-content-component

Creates a new page builder content component for both Strapi and the Next.js frontend. Triggers: add/create page component, new page section, page builder component, add form component.

notum-cz
notum-cz
development
open
frontend
280

remotion-bits

Animation components and utilities for Remotion video projects. Use when building Remotion compositions with text animations, gradient transitions, particle effects, 3D scenes, or staggered motion effects. Provides example bits (complete compositions) and reusable components that can be installed via jsrepo.

av
av
development
open
backend
278

ralph-specum

Use only when the user explicitly invokes `$ralph-specum`, requests Ralph Specum in Codex, asks Ralph Specum to handle a named phase, or explicitly requests autonomous or quick mode or continuation without pauses.

tzachbon
tzachbon
development
open
cms-platforms
278

hook-development

This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.

tzachbon
tzachbon
development
open
framework-internals
278

ralph-specum-implement

This skill should be used only when the user explicitly asks to use `$ralph-specum-implement`, or explicitly asks Ralph Specum in Codex to run implementation for approved tasks, quick mode, or an explicit continue request.

tzachbon
tzachbon
development
open
frontend
278

building-playhtml-elements

Use when building, creating, or implementing a playhtml element or component, whether in vanilla HTML or React. Triggers include requests to make interactive, collaborative, real-time, or multiplayer HTML elements.

spencerc99
spencerc99
development
open
gaming
278

brainstorm

Explore ambiguous or early-stage ideas interactively — tracks wish-readiness and crystallizes into a design for /wish.

automagik-dev
automagik-dev
development
open
frontend
277

ui-ux-pro-max

UI/UX design intelligence. 67 styles, 96 palettes, 57 font pairings, 25 charts, 13 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.

lifedever
lifedever
development
open
package-distribution
277

release

Build, package, and publish a new TaskTick release to GitHub and Homebrew

lifedever
lifedever
development
open
scripting
277

exec

Execute plan tasks sequentially using subagents. Use when user says 'exec', 'execute plan', 'run plan', or wants to implement a plan file task by task with isolated subagents.

umputun
umputun
development
open
backend
276

case-conflict

. Use when working with the Case Conflict or when the user needs to interact with this API.

neutree-ai
neutree-ai
development
open
backend
276

express

Provides comprehensive guidance for Express.js framework including routing, middleware, request handling, error handling, and API development. Use when the user asks about Express, needs to create HTTP servers, set up routes, implement middleware, or build REST APIs.

partme-ai
partme-ai
development
open
backend
276

fastify

Provides comprehensive guidance for Fastify framework including routing, plugins, JSON schema validation, hooks, serialization, and performance optimization. Use when the user asks about Fastify, needs to create high-performance Node.js applications, implement plugins, or optimize API performance.

partme-ai
partme-ai
development
open
backend
276

koa

Provides comprehensive guidance for Koa.js framework including middleware composition, context API, async/await patterns, and application structure. Use when the user asks about Koa, needs to create lightweight Node.js web applications, implement middleware, or build APIs with Koa.

partme-ai
partme-ai
development
open
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