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Development

Frameworks, languages, and architectural tools.

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full-stack
276

ant-design-vue

Provides comprehensive guidance for Ant Design Vue (AntDV) component library for Vue 3. Covers installation, usage, API reference, templates, and all component categories. Use when building enterprise-class UI with Vue 3 and Ant Design.

partme-ai
partme-ai
development
open
full-stack
276

tauri-app-sidecar-nodejs

Bundle and run a Node.js process as a sidecar alongside a Tauri v2 app with lifecycle management. Use when integrating a Node.js backend as a sidecar binary, managing sidecar start/stop lifecycle, or packaging Node.js executables per platform.

partme-ai
partme-ai
development
open
full-stack
276

tauri-app-wasm

Compile Rust code to WebAssembly and run it in the Tauri v2 frontend for high-performance computation. Use when offloading CPU-intensive work to WASM in the WebView, deciding between WASM vs IPC for Rust logic, or optimizing frontend performance with Rust-compiled modules.

partme-ai
partme-ai
development
open
full-stack
276

tauri-scaffold

Scaffold a Tauri v2 project with create-tauri-app, configure project structure, and set up static export for frontend frameworks. Use when creating a new project, understanding the Tauri project structure, or configuring SSG/static export for Next.js or SvelteKit.

partme-ai
partme-ai
development
open
full-stack
276

stitch-uviewpro-components

Convert Stitch designs into uni-app + Vue 3 + uView Pro pages and components. Use when the user mentions uView Pro, uviewpro, or uni-app Vue 3 conversion from Stitch. Retrieves screen HTML via Stitch MCP get_screen, maps Tailwind to rpx/theme, enforces u-* component contracts (u-tabs, u-form, u-picker, u-card) with script setup.

partme-ai
partme-ai
development
open
full-stack
276

threejs-scenes

three.js Scene graph root object, linear Fog and exponential FogExp2, Scene.background for solid colors or textures, and high-level environment background concepts that tie to PMREM and loaders in other skills. Use when configuring world container, atmospheric fog, or background; for HDR env map file loading use threejs-loaders; for GPU texture settings after load use threejs-textures; for tone mapping use threejs-renderers.

partme-ai
partme-ai
development
open
full-stack
276

uniappx-uview-pro

Integrates uView Pro component library into UniAppX (uni-app-x) projects with TypeScript and Composition API, including easycom configuration, pages.json and manifest.json setup, and platform-specific handling. Use when the user needs to add uView Pro components to a UniAppX project, configure TypeScript .uts integration, or handle cross-platform styling.

partme-ai
partme-ai
development
open
full-stack
276

uniapp-project-creator

Creates new uni-app projects via the official CLI or HBuilderX with Vue 2/Vue 3 template selection, manifest.json and pages.json configuration, and directory structure setup. Use when the user wants to scaffold a new uni-app project, initialize project files with a single command, or set up the development environment.

partme-ai
partme-ai
development
open
full-stack
276

uniappx-project-creator

Creates new uni-app-x projects with Vue 3 + TypeScript + Vite via CLI or HBuilderX, including tsconfig.json setup, manifest.json and pages.json configuration, and Composition API project templates. Use when the user wants to scaffold a new uni-app-x project, initialize TypeScript project files, or set up the uni-app-x development environment.

partme-ai
partme-ai
development
open
full-stack
276

svelte

Guides Svelte and SvelteKit development including reactive components, stores, transitions, lifecycle hooks, SSR, file-based routing, and deployment. Use when the user needs to build Svelte components, create SvelteKit applications, implement reactivity patterns, or configure Svelte with Vite.

partme-ai
partme-ai
development
open
gaming
276

cocos2d-x

Provides comprehensive guidance for Cocos2d-x v4 game engine including scene graph, nodes, sprites, actions, animations, physics, rendering, shaders, and platform deployment. Use when the user asks about Cocos2d-x, needs to create games, implement game features, set up development environments, or deploy games to multiple platforms.

partme-ai
partme-ai
development
open
gaming
276

threejs-animation

three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer.

partme-ai
partme-ai
development
open
gaming
276

threejs-controls

Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections.

partme-ai
partme-ai
development
open
gaming
276

tauri-window

Create and configure Tauri v2 windows including multi-window patterns, custom titlebars, and frameless window UI. Use when creating new windows, managing window lifecycle events, implementing custom titlebar drag regions, or building multi-window architectures.

partme-ai
partme-ai
development
open
gaming
276

threejs-objects

three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Use when building scene hierarchies, picking objects with Raycaster, or configuring instanced/skinned meshes; for pure vector math use threejs-math; for skeletal clips use threejs-animation.

partme-ai
partme-ai
development
open
gaming
276

threejs-textures

three.js textures: Texture, DataTexture, CubeTexture, CompressedTexture variants, DepthTexture, VideoTexture, CanvasTexture, 3D/array textures, Source; sampling parameters, mipmaps, anisotropy, wrap/mag/min filters; PMREMGenerator in Extras for environment map prefiltering. Use when configuring GPU texture objects and PMREM; for Draco/KTX2 transcoder file paths use threejs-loaders; for material map slots use threejs-materials; for output color pipeline use threejs-renderers.

partme-ai
partme-ai
development
open
mobile
276

ios-swift

Guides iOS app development with Swift including SwiftUI views, UIKit view controllers, navigation, async/await networking, Core Data persistence, Xcode project configuration, and App Store submission. Use when the user asks about iOS Swift development, needs to create iOS applications, implement SwiftUI or UIKit components, or configure Xcode signing and TestFlight.

partme-ai
partme-ai
development
open
mobile
276

stitch-vue-vant-components

Convert Stitch designs into modular Vite + Vue 3 + Vant 4 mobile components. Use when the user mentions Vant or Vue Mobile conversion from Stitch. Retrieves screen HTML via Stitch MCP get_screen, maps Tailwind to Vant tokens (mobile-first 375px, safe area), enforces Vue SFC structure with Vant 4 components (van-button, van-field, van-nav-bar, van-tabbar).

partme-ai
partme-ai
development
open
mobile
276

appium

Provides comprehensive guidance for Appium mobile testing including mobile app automation, element location, gestures, and cross-platform testing. Use when the user asks about Appium, needs to test mobile applications, automate mobile apps, or write Appium test scripts.

partme-ai
partme-ai
development
open
mobile
276

tauri-app-notification

Send system notifications using the Tauri v2 notification plugin with permission handling and click callbacks. Use when displaying native notifications, requesting notification permissions, or routing notification clicks to specific app views.

partme-ai
partme-ai
development
open
mobile
276

detox

Provides comprehensive guidance for Detox mobile testing framework including React Native testing, E2E testing, and test synchronization. Use when the user asks about Detox, needs to test React Native applications, write E2E tests for mobile apps, or configure Detox.

partme-ai
partme-ai
development
open
mobile
276

tauri-app-creator

Create new Tauri v2 projects using create-tauri-app with frontend template selection and minimal boot verification. Use when bootstrapping a new Tauri app, choosing between npm/pnpm/bun/cargo installation methods, or verifying first-run dev mode.

partme-ai
partme-ai
development
open
mobile
276

tauri-app-splashscreen

Configure a splashscreen window in Tauri v2 to display during app initialization and avoid white screen flashes. Use when adding a loading screen at startup, controlling splashscreen-to-main-window transitions, or handling slow frontend loads.

partme-ai
partme-ai
development
open
mobile
276

vant-vue3

Provides structured guidance for Vant of Vue 3.0. Use when the user needs Vant with Vue 3, asks about mobile UI components such as Button, Cell, Form, Dialog, Toast, Popup, ConfigProvider, theme customization, project setup, or wants to implement mobile-first interfaces with vant or van- components.

partme-ai
partme-ai
development
open
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