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Development

Frameworks, languages, and architectural tools.

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gaming
134

browser

Automate and interact with web browsers using Playwright. Use when the user wants to browse a URL, click elements, fill forms, take screenshots, scrape page content, or automate any browser interaction.

CrawlScript
CrawlScript
development
open
mobile
134

symfony-ux

Symfony UX frontend stack -- decision tree and orchestrator for choosing between Stimulus, Turbo, TwigComponent, LiveComponent, UX Icons, and UX Map. Use when the user is unsure which tool fits, wants to combine multiple UX packages, or asks a general frontend architecture question in Symfony. Also trigger when the user asks "which UX package should I use", "how to make this interactive", "should I use Stimulus or LiveComponent", "how to structure my Symfony frontend", "what is the difference between Turbo and LiveComponent", "should this be a Frame or a LiveComponent", "how do these UX packages work together", "what is the Symfony way to do frontend". Do NOT trigger when the user clearly names a specific tool (stimulus, turbo, twig-component, live-component, ux-icons, ux-map) -- defer to the specialized skill instead.

smnandre
smnandre
development
open
mobile
134

turbo

Hotwire Turbo for Symfony UX. Use when building SPA-like navigation without JS, partial page updates with frames, real-time updates with streams, or integrating with Mercure for broadcasts. Triggers - turbo drive, turbo-frame, turbo-stream, partial page update, SPA feel, ajax navigation, real-time update, Mercure broadcast, Symfony UX Turbo, inline edit, lazy load section, pagination frame, modal from server, flash message stream, multi-section update, TurboStreamResponse, twig:Turbo:Stream, data-turbo, turbo-stream-source, SSE. Also trigger when the user wants to update part of a page without a full reload, or wants real-time server-to-browser updates.

smnandre
smnandre
development
open
mobile
134

ux-map

Symfony UX Map for interactive maps with Leaflet or Google Maps in Symfony. Covers markers, polygons, polylines, circles, info windows, and LiveComponent integration. Use when displaying maps, placing markers, drawing shapes or routes, handling map events, building store locators, using custom tile layers, or making maps reactive with LiveComponent. Code triggers: <twig:ux:map />, Map(), Point(), Marker(), Polygon(), Polyline(), Circle(), InfoWindow(), MapOptionsInterface, ComponentWithMapTrait, fitBoundsToMarkers, ux:map:marker:before-create, ux:map:connect, SYMFONY_UX_MAP_DSN. Also trigger when the user asks "how to display a map", "how to add markers", "how to draw a polygon on a map", "how to handle map click events", "how to make a reactive map", "how to use Leaflet in Symfony", "how to use Google Maps in Symfony", "map not showing", "map has zero height". Do NOT trigger for SVG icons (use ux-icons) or general frontend interactivity (use stimulus).

smnandre
smnandre
development
open
package-distribution
134

bump-version

Bump version in pyproject.toml and manifest.json according to semver

danielcherubini
danielcherubini
development
open
cms-platforms
133

widget-creator

Step-by-step guide for creating new widgets in the Hex1b TUI library. Use when implementing new widgets from scratch, including widget records, nodes, extension methods, theming, reconciliation, and tests.

mitchdenny
mitchdenny
development
open
frontend
133

react-best-practices

React performance optimization guidelines. Use when writing, reviewing, or refactoring React components, hooks, effects, data fetching, or bundle optimization. Includes useEffect best practices — when NOT to use effects and better alternatives. Triggers: "when writing React code", "reviewing a React PR", "why is this component re-rendering", "reviewing code for performance issues", "optimizing bundle size".

poteto
poteto
development
open
gaming
133

interaction-design

Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, creating gesture-based interactions, designing hover/focus states, building notification/toast systems, adding scroll-triggered animations, implementing drag-and-drop, or creating delightful user experiences.

poteto
poteto
development
open
mobile
133

preview-build

Build and capture SwiftUI previews for visual analysis. Use when the user asks to preview a SwiftUI view, capture a simulator screenshot, or visually inspect iOS UI components. Supports Xcode projects, SPM packages, and standalone Swift files.

Iron-Ham
Iron-Ham
development
open
package-distribution
133

deploy

Deploys the project to the target environment.

poteto
poteto
development
open
architecture-patterns
132

planning-methodology

Systematic approach for creating minimal-change, reversible implementation plans. Claude invokes this skill when transforming requirements/research into executable blueprints. Emphasizes simplicity, safety, and clear verification steps.

VAMFI
VAMFI
development
open
architecture-patterns
132

pattern-recognition

Systematic methodology for identifying, capturing, and documenting reusable patterns from implementations. Enables automatic learning and knowledge-core.md updates. Claude invokes this after successful implementations to preserve institutional knowledge.

VAMFI
VAMFI
development
open
cms-platforms
132

atomic-design-templates

Use when creating page layouts without real content. Templates define the skeletal structure of pages using organisms, molecules, and atoms.

TheBushidoCollective
TheBushidoCollective
development
open
mobile
132

atomic-design-integration

Use when integrating Atomic Design methodology with React, Vue, Angular, or other frameworks. Framework-specific implementation patterns.

TheBushidoCollective
TheBushidoCollective
development
open
cms-platforms
132

figma-sync-design-system

Sync design system components between Figma and code using Code Connect mappings

TheBushidoCollective
TheBushidoCollective
development
open
cms-platforms
132

plugin-development

Use when creating or modifying Han plugins. Covers plugin structure, configuration, hooks, skills, and best practices.

TheBushidoCollective
TheBushidoCollective
development
open
framework-internals
132

explicit-configuration

Prefer explicit configuration over framework defaults to prevent environment-dependent failures

TheBushidoCollective
TheBushidoCollective
development
open
framework-internals
132

optimize

Optimize code for performance, readability, or efficiency

TheBushidoCollective
TheBushidoCollective
development
open
framework-internals
132

ruby-oop

Use when working with Ruby's object-oriented programming features including classes, modules, inheritance, mixins, and method visibility.

TheBushidoCollective
TheBushidoCollective
development
open
framework-internals
132

rust-ownership-system

Use when Rust's ownership system including ownership rules, borrowing, lifetimes, and memory safety. Use when working with Rust memory management.

TheBushidoCollective
TheBushidoCollective
development
open
framework-internals
132

cpp-modern-features

Use when modern C++ features from C++11/14/17/20 including auto, lambdas, range-based loops, structured bindings, and concepts.

TheBushidoCollective
TheBushidoCollective
development
open
framework-internals
132

cpp-templates-metaprogramming

Use when C++ templates and metaprogramming including template specialization, SFINAE, type traits, and C++20 concepts.

TheBushidoCollective
TheBushidoCollective
development
open
framework-internals
132

objective-c-blocks-and-gcd

Use when blocks (closures) and Grand Central Dispatch in Objective-C for concurrent programming including block syntax, capture semantics, dispatch queues, dispatch groups, and patterns for thread-safe asynchronous code.

TheBushidoCollective
TheBushidoCollective
development
open
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