home/categories/development
domain cluster

Development

Frameworks, languages, and architectural tools.

23643 스킬all categories
sorting
stars
current ordering strategy
query
all entries
refine the visible subset
scripting
127

writing-plans

Use when the user wants a written implementation plan in Cursor before editing code, especially for multi-step tasks or changes touching several files.

6BNBN
6BNBN
development
open
scripting
127

executing-plans

Use when a written implementation plan already exists in Cursor and the next step is to execute it in small batches with checkpoints and verification.

6BNBN
6BNBN
development
open
frontend
126

building-ui-bundle-frontend

MUST activate before editing ANY file under uiBundles/*/src/ for visual or UI changes to an EXISTING app — pages, components, sections, layout, styling, colors, fonts, navigation, animations, or any look-and-feel change. Use this skill when modifying pages, components, layout, styling, or navigation in an existing UI bundle app. Activate when the project contains appLayout.tsx, routes.tsx, src/pages/, src/components/, or global.css. This skill contains critical project-specific conventions (appLayout.tsx shell, shadcn/ui components, Tailwind CSS, Salesforce base-path routing, module restrictions) that override general knowledge. Without this skill, generated code will use wrong imports, break routing, or ignore project structure. Do NOT use when creating a new app from scratch (use building-ui-bundle-app instead).

forcedotcom
forcedotcom
development
open
frontend
126

generating-ui-bundle-features

MUST activate when the project contains a uiBundles/*/src/ directory and the user wants to add authentication or search to their app. Use this skill when adding authentication or search to a UI bundle app. Only covers two features: authentication (login, logout, protected routes, session management) and search (global search across pages and content). Always use this skill for these two features instead of building from scratch.

forcedotcom
forcedotcom
development
open
frontend
126

generating-ui-bundle-site

MUST activate when the project contains a uiBundles/*/src/ directory and the task involves creating or configuring site infrastructure. Use this skill when creating or configuring a Salesforce Digital Experience Site for hosting a UI bundle. Activate when files matching digitalExperiences/, networks/, customSite/, or DigitalExperienceBundle exist and need modification, or when the user wants to publish, host, or configure guest access for their app.

forcedotcom
forcedotcom
development
open
full-stack
126

building-ui-bundle-app

MUST activate when the user wants to build, create, or generate a React application, React app, web application, single-page application (SPA), or frontend application — even if no project files exist yet. MUST also activate when the project contains a uiBundles/*/src/ directory or sfdx-project.json and the prompt says create, build, construct, or generate a new app, site, or page from scratch — even if the prompt also describes visual styling. MUST also activate when the task spans more than one ui-bundle skill. Use this skill when building a complete app end-to-end. This is the orchestrator that coordinates scaffolding, features, data access, frontend UI, integrations, and deployment in the correct dependency order. Without it, phases execute out of order and the app breaks. Do NOT use for Lightning Experience apps with custom objects (use generating-lightning-app). Do NOT use for single-concern edits to an existing page (use building-ui-bundle-frontend).

forcedotcom
forcedotcom
development
open
gaming
126

exp-write

记忆写入 Skill,将重大经验写入 spec/context/experience/ 或知识记忆写入 spec/context/knowledge/,并更新对应索引(不写 MEMORY.md)。触发场景:exp-reflect 确认后、手动添加经验或知识。仅处理经验记忆和知识记忆,程序记忆使用 skill-creator,工具记忆直接编辑 Skill。

HHU3637kr
HHU3637kr
development
open
mobile
126

idevice

Creating or modifying interactive devices in public/files/perm/idevices/base/.

exelearning
exelearning
development
open
mobile
126

frontend-module

Adding or modifying vanilla JavaScript modules in public/app/.

exelearning
exelearning
development
open
package-distribution
126

plugin-init

初始化 Zhin.js 插件项目。Use when asked to create a new plugin, scaffold plugin structure, or set up a plugin project. 引导生成符合 Zhin 规范的目录结构、package.json、tsconfig、入口文件和 README。

zhinjs
zhinjs
development
open
package-distribution
126

plugin-publish

发布 Zhin.js 插件到 npm 和 Zhin 插件市场。Use when asked to publish a plugin, prepare for release, check publish readiness, or submit to the Zhin plugin marketplace. 引导完成发布前检查、版本管理和提交流程。

zhinjs
zhinjs
development
open
package-distribution
126

slay-context

Ensure root instruction files include SlayZone environment context

debuglebowski
debuglebowski
development
open
package-distribution
126

release

Create a new release for SlayZone

debuglebowski
debuglebowski
development
open
scripting
126

spec-execute

严格按 plan.md 执行新功能开发。由角色 spec-executor 调用。 触发条件:(1) 角色 spec-executor 需要按 plan.md 实现代码, (2) 用户说"执行 Spec"/"开始实现", (3) spec/ 目录下存在 plan.md 但没有 summary.md。 注意:v2.0 起移除路径 B(agent-teams)和测试步骤,spec-execute 只有单一职责: 按 plan.md 实现代码,产出 summary.md,归档。 如果目录下已有 summary.md,应使用 spec-update。

HHU3637kr
HHU3637kr
development
open
scripting
126

spec-write

撰写代码实现计划(plan.md)。由角色 spec-writer 调用。 触发条件:(1) 角色 spec-writer 需要创建设计方案、API 规范、数据模型、架构设计、重构方案, (2) 用户说"创建 Spec"/"撰写设计文档"/"写技术规格"/"设计方案", (3) spec/ 目录下需要新建 plan.md。 注意:v2.0 起 plan.md 不含测试计划章节(由 spec-tester 用 spec-test 单独创建), execution_mode 固定为 single-agent。 如果目录下已有 summary.md,应使用 spec-update 而非本 Skill。

HHU3637kr
HHU3637kr
development
open
scripting
126

code-runner

在线代码执行:支持 Python、JavaScript、TypeScript、Go、Rust、Java、C/C++、Ruby、PHP 等语言的沙箱运行。

zhinjs
zhinjs
development
open
scripting
126

slay-tasks

Manage tasks, subtasks, tags, and templates via the slay CLI

debuglebowski
debuglebowski
development
open
scripting
126

slay-processes

List and manage running processes via the slay CLI

debuglebowski
debuglebowski
development
open
scripting
126

slay-automations

Create and manage automations via the slay CLI

debuglebowski
debuglebowski
development
open
scripting
126

slay-auto-title

Automatically title tasks based on conversation context

debuglebowski
debuglebowski
development
open
gaming
125

pixel-art-animator

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

willibrandon
willibrandon
development
open
gaming
125

pixel-art-exporter

Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").

willibrandon
willibrandon
development
open
full-stack
125

typescript-development

TypeScript/JavaScript development workflow for apps/ directory. Use when modifying TypeScript code in xrpl-grpc-server or JavaScript in eth-contracts.

hiromaily
hiromaily
development
open
scripting
125

shell-scripts

Shell script development workflow. Use when modifying files in scripts/ directory or any *.sh files.

hiromaily
hiromaily
development
open
Previous
Page 348 / 986
Next