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Deep dive into framework internals.

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framework-internals
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convert-objc-swift

Convert Objective-C code to idiomatic Swift. Use when migrating Objective-C projects to Swift, translating Objective-C patterns to modern Swift, modernizing legacy codebases, or establishing gradual migration strategies with interop. Extends meta-convert-dev with Objective-C-to-Swift specific patterns including bridging and @objc attributes.

aRustyDev
aRustyDev
development
open
framework-internals
1

spansion

Spansion (now Infineon) MPN encoding patterns for Flash memory and MCUs. Use when working with Spansion components or SpansionHandler.

Cantara
Cantara
development
open
framework-internals
1

convert-erlang-roc

Convert Erlang code to idiomatic Roc. Use when migrating Erlang projects to Roc, translating BEAM/OTP patterns to functional patterns, or refactoring Erlang codebases. Extends meta-convert-dev with Erlang-to-Roc specific patterns.

aRustyDev
aRustyDev
development
open
framework-internals
1

swift-performance

Use when optimizing Swift code performance, reducing memory usage, improving runtime efficiency, dealing with COW, ARC overhead, generics specialization, or collection optimization

derKlinke
derKlinke
development
open
framework-internals
1

mt5-bridge-connectivity

Foundation layer for identity verification, noise filtering, and environment awareness.

TheHaywire
TheHaywire
development
open
framework-internals
1

crystal-lang

Use this skill when working with the Crystal programming language. Crystal is a statically-typed, compiled language with Ruby-like syntax. It features type inference, null safety, macros, and compiles to efficient native code. Use for understanding Crystal's standard library, syntax, semantics, concurrency model, and FFI bindings.

watzon
watzon
development
open
framework-internals
0

context-optimization

Use when optimizing agent context, reducing token costs, implementing KV-cache optimization, or asking about "context optimization", "token reduction", "context limits", "observation masking", "context budgeting", "context partitioning"

eyadsibai
eyadsibai
development
open
framework-internals
0

llm-training

Use when "training LLM", "finetuning", "RLHF", "distributed training", "DeepSpeed", "Accelerate", "PyTorch Lightning", "Ray Train", "TRL", "Unsloth", "LoRA training", "flash attention", "gradient checkpointing"

eyadsibai
eyadsibai
development
open
framework-internals
0

performance-optimization

Optimize training performance for Kaggle competitions. Use PROACTIVELY when training is slow, GPU memory issues occur, or user asks about performance tuning. Keywords: 遅い, 最適化, OOM, CUDA, batch_size, num_workers, 高速化, パフォーマンス

kigasudayooo
kigasudayooo
development
open
framework-internals
0

embedding-engine

Embedding backends (InsightFace/PyTorch+ONNXRuntime vs TensorRT). Use when optimizing embedding throughput or debugging drift/fallbacks.

therealityreport
therealityreport
development
open
framework-internals
0

coreml-optimizer

Optimize CoreML models for iOS and macOS deployment. Covers quantization, palettization, pruning, Neural Engine targeting, compute unit selection, and performance profiling. Use when converting ML models to CoreML, optimizing model size/latency, debugging Neural Engine issues, or benchmarking on-device inference.

ckorhonen
ckorhonen
development
open
framework-internals
0

torchvision

Computer vision library for PyTorch featuring pretrained models, advanced image transforms (v2), and utilities for handling complex data types like bounding boxes and masks. (torchvision, transforms, tvtensor, resnet, cutmix, mixup, pretrained models, vision transforms)

cuba6112
cuba6112
development
open
framework-internals
0

do-lang-cpp

Modern C++ (C++23/C++20) development specialist covering RAII, smart pointers, concepts, ranges, modules, and CMake. Use when developing high-performance applications, games, system software, or embedded systems.

yejune
yejune
development
open
framework-internalsmarketplace
0

ext-outline-plugin

Outline extension implementing protocol for plugin development domain

cuioss
cuioss
development
open
framework-internals
0

rimitive-adapter

Create custom adapters for Rimitive view primitives. Use when building renderers for Canvas, WebGL, terminal, native platforms, or any tree-based target.

hejhi
hejhi
development
open
framework-internals
0

coder

implements the coding tasks.

Nimetko
Nimetko
development
open
framework-internals
0

sensor-integration

Generate production-quality Python code for sensor integration, sensor fusion, and perception systems that run in Pyodide (browser). Creates educational code for teaching IMU sensors, LiDAR simulation, depth perception, tactile sensors, and sensor fusion algorithms. Focuses on sensor data processing, calibration, noise modeling, and multi-sensor fusion for educational purposes.

khanaleema
khanaleema
development
open
framework-internals
0

autofix-multiple-def

Fixes 'multiple definition' linker errors by removing duplicate symbols.

hyz0906
hyz0906
development
open
framework-internals
0

ultrawork

Metasuperhypergraph orchestrator with fractal scale-invariant recursion. Activates maximum performance mode through renormalization-group optimization, power-law resource allocation, and homoiconic self-improvement. Triggers on "ultrawork", complex multi-domain tasks, or when parallelization/delegation yields superlinear returns.

Zpankz
Zpankz
development
open
framework-internals
0

gpu-architecture-advisor

Provide architecture-specific GPU optimization advice for NVIDIA GPUs (Ampere, Hopper, Ada). Use when discussing GPU architecture features, compute capability, or hardware-specific optimizations.

keith-mvs
keith-mvs
development
open
framework-internals
0

memory-manager

Advanced memory management techniques for the OpenCode memory system

awaaate
awaaate
development
open
framework-internals
0

fastedgesgeometry-architecture

Architecture and implementation details of FastEdgesGeometry. Use when modifying FastEdgesGeometry, understanding its optimization techniques, or debugging edge generation issues.

MasatoMakino
MasatoMakino
development
open
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