multiplayer
Multiplayer game development principles. Architecture, networking, synchronization.
Multiplayer game development principles. Architecture, networking, synchronization.
Mobile game development principles. Touch input, battery, performance, app stores.
Game design principles. GDD structure, balancing, player psychology, progression.
Game audio principles. Sound design, music integration, adaptive audio systems.
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Generate a random integer between min and max (inclusive). Use when the user asks for a random number.
Deploy, configure, and integrate Sandbox Agent - a universal API for orchestrating AI coding agents (Claude Code, Codex, OpenCode, Amp) in sandboxed environments. Use when setting up sandbox-agent server locally or in cloud sandboxes (E2B, Daytona, Docker), creating and managing agent sessions via SDK or API, streaming agent events and handling human-in-the-loop interactions, building chat UIs for coding agents, or understanding the universal schema for agent responses.
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn/ui). Use for complex artifacts requiring state management, routing, or shadcn/ui components - not for simple single-file HTML/JSX artifacts.
Core storytelling rules for AI video scripts: concrete metaphors instead of abstract jargon, the mute test (story reads without audio), visual contrast and closure, physically visible causes of failure or success, visualizing the โeurekaโ beat, camera motion tied to physics, in-scene transitions instead of black cuts, character consistency and multi-speaker action/lip sync timelines, and three-act pacing with Mandarin VO speed (~4.5 chars/s) and breathing room for action and SFX.
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
Hack, modify, and translate Game Boy / Game Boy Color ROMs using the Gearboy emulator MCP server. Provides workflows for memory searching, value discovery, cheat creation, data modification, sprite/text finding, and translation patching. Use when the user wants to create cheats, find game values in memory, modify ROM data, translate a Game Boy game, patch game behavior, create ROM hacks, discover hidden content, change sprites or graphics, find text strings, apply Game Genie or GameShark codes, do infinite lives or health hacks, search for score or item counters, or reverse engineer data structures in Game Boy or Game Boy Color games. Also use for any ROM hacking, memory poking, or game modification task involving Gearboy.
Movie character personality skill with configurable missions - choose your character and watch themed workflows unfold
A classic stone dungeon with interconnected rooms, corridors, treasure chests, pillars, torches, a gate, and stairs
A tropical island with sandy beach, palm trees, lagoon, waterfall, hut, campfire, and pier
Execute production-ready reference architecture for Kling AI video platforms. Use when designing scalable video generation systems. Trigger with phrases like 'klingai architecture', 'kling ai system design', 'video platform architecture', 'klingai production setup'.
Create your first Kling AI video generation with a simple example. Use when learning Kling AI or testing your setup. Trigger with phrases like 'kling ai hello world', 'first kling ai video', 'klingai quickstart', 'test klingai'.