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Gaming

Game development engines and assets.

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gaming
9

path-explore

Perform one frontier-directed exploration episode. Selects farthest reachable position and attempts to reach it via nav primitives.

bdambrosio
bdambrosio
development
open
gaming
9

path-frontier

Enumerate possible nearby frontier positions within a bounded number of nav actions (over-approx; simulation only).

bdambrosio
bdambrosio
development
open
gaming
9

mc-place

Build / modify world - place blocks. ASYNCHRONOUS. Returns request acceptance status

bdambrosio
bdambrosio
development
open
gaming
9

mc-dig

Removes a block from the Minecraft world at a specified location. SYNCHRONOUS - waits for dig completion. May cause an item entity to spawn, but item spawning, item type, and item location are not guaranteed and are not directly reported by this tool

bdambrosio
bdambrosio
development
open
gaming
9

nav-approach-wall

Bring the agent into stable adjacency with a solid vertical surface using nav conventions and nav motion tools.

bdambrosio
bdambrosio
development
open
gaming
9

mc-pickup

How to collect items from the world into inventory - automatic pickup when close enough.

bdambrosio
bdambrosio
development
open
gaming
9

scienceworld-reset

Start a ScienceWorld episode. Reads scenario, difficulty, and seed from scienceworld_config in character YAML. Returns the initial observation plus a session_id for subsequent steps.

bdambrosio
bdambrosio
development
open
gaming
9

mc-equip

Equip an item from inventory into hand or offhand. Returns success/failure

bdambrosio
bdambrosio
development
open
gaming
9

mc-attack

Left-click style interaction (entities or blocks). Returns success/failure

bdambrosio
bdambrosio
development
open
gaming
8

ui-designer

Use this skill when your task is to design or modify a UI for a web application.

Fyzz-Chat
Fyzz-Chat
development
open
gaming
8

scrollytelling

Implements scroll-driven storytelling experiences with pinned sections, progressive reveals, and scroll-linked animations. Use when asked to build scrollytelling, scroll-driven animations, parallax effects, narrative scroll experiences, or story-driven landing pages.

doodledood
doodledood
development
open
gaming
8

s-develop

Core WoW addon development patterns using Ace3 framework and Blizzard UI APIs. Covers event-driven design, SavedVariables, frame architecture, and API resilience. Use when building addons, designing systems, or integrating libraries. Triggers: addon, WoW, Lua, Ace3, frame, event, SavedVariables, architecture.

Falkicon
Falkicon
development
open
gaming
8

vs-design-diverge

Create non-generic, high-entropy frontend interfaces using Verbalized Sampling (VS) to break mode collapse and maximize design creativity.

xavierchoi
xavierchoi
development
open
gaming
8

simulation

Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this

SimHacker
SimHacker
development
open
gaming
8

room

Rooms are intertwingled navigable activation context maps. Entering = calling. Exiting = returning.

SimHacker
SimHacker
development
open
gaming
8

simulator-effect

Implication beats simulation — imagination renders (Will Wright)

SimHacker
SimHacker
development
open
gaming
8

evaluator

Independent assessment without debate context — adversarial loop prevents gaming

SimHacker
SimHacker
development
open
gaming
8

advertisement

Objects announce what they can do — The Sims style

SimHacker
SimHacker
development
open
gaming
8

needs

Dynamic motivations (Sims-style) — needs fluctuate and drive behavior

SimHacker
SimHacker
development
open
gaming
8

k-ecosystem

Context for the Mechanic/Fen WoW addon development ecosystem. Covers all components (Mechanic, FenCore, FenUI, MechanicLib), their relationships, and AFD principles. Load this at the start of addon work. Triggers: ecosystem, fen, fencore, fenui, mechanic, addon, context.

Falkicon
Falkicon
development
open
gaming
8

character

Core patterns for all characters — home, location, relationships, inventory

SimHacker
SimHacker
development
open
gaming
8

session-log

Human-readable markdown session logs for characters and adventures.

SimHacker
SimHacker
development
open
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