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IDE Plugins

Extensions for VS Code, IntelliJ, and others.

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ide-plugins
74

idemcp

Use IDE language server via MCP to fix diagnostics, rename symbols, find references, and organize imports. Use proactively when there are TypeScript/linting errors, or when IDE tools are more accurate than CLI equivalents.

liby
liby
tools
open
ide-plugins
70

bencium-innovative-ux-designer

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.

bencium
bencium
tools
open
ide-plugins
70

coding-standards

Padrões de Codificação React TypeScript. Use when reviewing code style or formatting.

TheBeardedBearSAS
TheBeardedBearSAS
tools
open
ide-plugins
70

coding-standards

Padrões de Codificação React Native - TypeScript. Use when reviewing code style or formatting.

TheBeardedBearSAS
TheBeardedBearSAS
tools
open
ide-plugins
70

coding-standards

Standards de Codage React Native - TypeScript. Use when reviewing code style or formatting.

TheBeardedBearSAS
TheBeardedBearSAS
tools
open
ide-plugins
70

coding-standards

Flutter/Dart Coding Standards. Use when reviewing code style or formatting.

TheBeardedBearSAS
TheBeardedBearSAS
tools
open
ide-plugins
70

eslint-checker

Run ESLint for JavaScript/TypeScript code quality and style enforcement. Use for static analysis and auto-fixing.

jmagly
jmagly
tools
open
ide-plugins
70

attach-plot-image

Attach a photo of a plotted artwork to a plot example, resize it, generate thumbnail, and update the README with a description.

gre
gre
tools
open
ide-plugins
70

claude-hook-builder

Interactive hook creator for Claude Code. Triggers when user mentions creating hooks, PreToolUse, PostToolUse, hook validation, hook configuration, settings.json hooks, or wants to automate tool execution workflows.

raintree-technology
raintree-technology
tools
open
ide-plugins
69

developing-claude-code-plugins

Use when working on Claude Code plugins (creating, modifying, testing, releasing, or maintaining) - provides streamlined workflows, patterns, and examples for the complete plugin lifecycle

obra
obra
tools
open
ide-plugins
69

refactoring-screen

Rename a VIPER screen across all files including View, Presenter, Interactor, Router, Delegate, CoreBuilder extension, CoreRouter extension, event name strings, and cross-references from other screens. Use when the user asks to rename, refactor, or change the name of a screen.

SwiftfulThinking
SwiftfulThinking
tools
open
ide-plugins
69

design

Self-contained design transformer — invoke directly, do not decompose. Transforms a design reference HTML file into a Vibes app. Use when user provides a design.html, mockup, or static prototype to match exactly.

popmechanic
popmechanic
tools
open
ide-plugins
69

agentifind

Set up codebase intelligence for AI agents. Runs the agentifind CLI to extract code structure using LSP (pyright/tsserver) with tree-sitter fallback, then synthesizes a CODEBASE.md navigation guide. Run this skill to get a complete codebase map in .claude/ directory.

AvivK5498
AvivK5498
tools
open
ide-plugins
69

godot-remote-executor

Execute GDScript code on a running Godot editor or game runtime via the Hastur broker-server HTTP API. Use this skill whenever the user wants to manipulate a Godot editor or running game remotely — creating/modifying scenes, adjusting node properties, running editor operations, inspecting project state, querying live game runtime state (scene tree, physics, FPS, input, variables), or any task that requires interacting with a live Godot instance. The broker-server supports two executor types: "editor" (the editor plugin) and "game" (a GameExecutor autoload running in the game process). Target the game runtime by specifying `type: "game"` in execute requests. Trigger this skill when the user mentions Godot, Godot editor, GDScript execution, scene manipulation, node operations, game runtime inspection, live game state, or any task involving controlling a Godot project remotely, even if they don't explicitly mention "broker" or "remote execution." Also use when the user asks to inspect, query, or modify anything

rayxuln
rayxuln
tools
open
ide-plugins
69

lsp-refactoring

Intelligent code refactoring using IDE-level tools (rename, find-references, go-to-definition), AST-aware pattern matching, and TDD verification. Use for safe, large-scale refactoring with precision.

ArabelaTso
ArabelaTso
tools
open
ide-plugins
69

incremental-java-programmer

Incrementally implement new features in Java repositories from natural language descriptions. Use when adding functionality to existing Java codebases (Maven or Gradle projects). Takes a feature description as input and outputs modified repository with implementation code, corresponding JUnit tests, and verification that all tests pass. Supports method additions, new class creation, and method modifications with proper Java conventions.

ArabelaTso
ArabelaTso
tools
open
ide-plugins
69

omk-stitch

Google Stitch design-to-code workflow with design system management. Trigger when user mentions Stitch, design-to-code, UI design, visual comparison, design.md, design system, ShadCN conversion, redesign from screenshot, or wants to pull designs from Stitch into local code. Also trigger when user says '做个页面', 'build a landing page', '用 Stitch 设计', 'convert design', 'export from Stitch', '设计系统', or uploads wireframes/screenshots for UI generation.

KaimingWan
KaimingWan
tools
open
ide-plugins
69

xteink-display

Publishes messages to MQTT broker for XTeInk e-ink display

maddiedreese
maddiedreese
tools
open
ide-plugins
68

create-file-viewer

Create a custom file viewer for the Datagrok file share browser

datagrok-ai
datagrok-ai
tools
open
ide-plugins
68

create-custom-viewer

Create a custom JavaScript viewer extending DG.JsViewer with properties and rendering

datagrok-ai
datagrok-ai
tools
open
ide-plugins
68

add-info-panel

Create info panels that appear in the context panel based on semantic types

datagrok-ai
datagrok-ai
tools
open
ide-plugins
67

ss14-graphics-shaders

An in-depth practical guide to SS14 and SWSL shaders: syntax, presets, built-in variables/functions, parameters, debugging and architectural solutions. Use it for tasks about shader prototype, uniform, light_mode/blend_mode, stencil, compatibility and GPU effects.

space-sunrise
space-sunrise
tools
open
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