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cpp-sdl-input-manager-abstraction

Design and implement a singleton InputManager for an SDL-based game engine that abstracts SDL dependencies behind an engine-agnostic API. It encapsulates gamepad logic in a dedicated class, uses unordered maps for robust device management, and tracks input state transitions.

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ECNU-ICALK
์—…๋ฐ์ดํŠธ๋จ 2026. 3. 16.
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Installation and usage

Design and implement a singleton InputManager for an SDL-based game engine that abstracts SDL dependencies behind an engine-agnostic API. It encapsulates gamepad logic in a dedicated class, uses unordered maps for robust device management, and tracks input state transitions.

์„ค์น˜
$ install --globalskills.sh
์‚ฌ์šฉ๋ฒ•

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skills use cpp-sdl-input-manager-abstraction