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cpp-sdl-input-manager-abstraction
Design and implement a singleton InputManager for an SDL-based game engine that abstracts SDL dependencies behind an engine-agnostic API. It encapsulates gamepad logic in a dedicated class, uses unordered maps for robust device management, and tracks input state transitions.
maintainer
ECNU-ICALK
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๋ฐ์ดํธ๋จ 2026. 3. 16.
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304
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quick start
Installation and usage
Design and implement a singleton InputManager for an SDL-based game engine that abstracts SDL dependencies behind an engine-agnostic API. It encapsulates gamepad logic in a dedicated class, uses unordered maps for robust device management, and tracks input state transitions.
์ค์น
$ install --globalskills.sh
์ฌ์ฉ๋ฒ
์ค์น ํ ํฐ๋ฏธ๋์์ ๋ค์ ๋ช ๋ น์ ์คํํ์ฌ ์ด ์คํฌ์ ์ฌ์ฉํ ์ ์์ต๋๋ค:
skills use cpp-sdl-input-manager-abstraction