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health-based-object-activation-with-calculated-thresholds
Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.
maintainer
ECNU-ICALK
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๋ฐ์ดํธ๋จ 2026. 3. 13.
์คํ
304
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34
quick start
Installation and usage
Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.
์ค์น
$ install --globalskills.sh
์ฌ์ฉ๋ฒ
์ค์น ํ ํฐ๋ฏธ๋์์ ๋ค์ ๋ช ๋ น์ ์คํํ์ฌ ์ด ์คํฌ์ ์ฌ์ฉํ ์ ์์ต๋๋ค:
skills use health-based-object-activation-with-calculated-thresholds